From Tokyo Afterschool Summoners
Jump to navigation
Jump to search
Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
401+99.969*(Lv-1) |
ATK |
201+57.092*(Lv-1) |
HP @ Lv 60 |
6299.171 |
ATK @ Lv 60 |
3569.428 |
Max HP+20 Lv, +2000 HP |
10298.551 |
Max ATK+20 Lv, +2000 ATK |
6711.268 |
Skills |
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
|
Blink Jumper |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28%
|
Roamer |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 22~44%
|
The Abyssal |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hitting units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to FearCannot move at will, -10CP/turn for 5 turns (Debuff)-affected enemies / 100%
|
Skill Evolution(s) |
Blink Jumper+ |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 40~80%
|
|
Research Files
Official English
|
"An elusive Transient from another world with the black fur of a hyena. He's a popular DJ hired to play in nightclubs all over Tokyo. This mysterious man travels from guild to guild, including the 3 top guilds of Ikebukuro, Roppongi, and Aoyama, always claiming that the game should be more fun. His influence is so great that the power balance of the three top guilds of Tokyo can greatly shift around him."
|
|
Translated from Japanese
|
A devilish Hyena beastman with luxurious black fur who came from another world. Nyarlathotep has recently become a popular DJ and plays nightclubs all over Tokyo, also doing occasional odd jobs, both for the three major guilds in Ikebukuro, Aoyama and Roppongi, and for various smaller ones around the wards. In his own words, "Just a guy struggling to liven this game up a little." Though nobody knows it yet, his actions will trigger a major rework of the guild forces in Tokyo.
|
|
Official Japanese
|
異世界から現れた、ハイエナの如き黒い毛並みを誇る、神出鬼没の「転光生」。新宿を始め、東京各地のナイトクラブで引っ張りだこの人気DJでもある。池袋・六本木・青山の三大ギルドのみならず、東京23区中の数多のギルドを渡り歩き、「このゲームをもっと楽しくしなくっちゃ」と嘯く、謎の男。事実、彼の行動をきっかけとして、東京のギルド勢力図は大きく塗り替えられていくこととなる。
|
|
|
Rarity |
4 |
Cost |
16 |
HP |
798+97.98*(Lv-1) |
ATK |
400+58.204*(Lv-1) |
HP @ Lv 65 |
7068.72 |
ATK @ Lv 65 |
4125.056 |
Max HP+20 Lv, +2000 HP |
11028.32 |
Max ATK+20 Lv, +2000 ATK |
7289.136 |
Skills |
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
|
Blink Jumper |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28%
|
Roamer |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 22~44%
|
The Abyssal |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hitting units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to FearCannot move at will, -10CP/turn for 5 turns (Debuff)-affected enemies / 100%
|
Skill Evolution(s) |
Blink Jumper+ |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 40~80%
|
Roaming Chaos |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Latent MadnessAcquire skill for 4 turns: [Before Being Attacked] Apply Madness to self / 50% (Irremovable Debuff) to enemies on the entire board / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Madness WeakeningWhile user has Madness: DEF Down by 3x for 2 turns (Irremovable Debuff) to enemies in a 3x3 area around the 2nd square in front of self / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff)-affected enemies / 100%
|
Sanity Blaster |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hitting units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to FearCannot move at will, -10CP/turn for 5 turns (Debuff)-affected enemies / 100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Buff ReversalWhen holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns. (Debuff) to hitting units / 40~80% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turns 3, 4, 5...) Apply Fear WeakeningWhile user has Fear: -50% skill activation rate for 2 turns (Irremovable Debuff) to hit units / 45~90%
|
|
Official English
|
"The small box detailed with a blasphemous design that he carries in hand contains a piece of stone that gives off a dark glow and can bend and warp space just as he, himself, is a being full of contradictions. Never has he shown respect toward the master that he supposedly serves but as a result, anyone who can retain their sanity despite his efforts will earn his affection."
|
|
Translated from Japanese
|
The small, hideous box he carries houses a mysterious, black stone that glows eerily and demonstrates the power to distort space in impossible ways. He, himself, is a walking contradiction. For the master he serves, Nyarlathotep shows no respect whatsoever, but he does have a soft spot for those who persevere through hardship and maintain sanity against all odds.
|
|
Official Japanese
|
彼の手に収められた冒涜的なデザインの小箱には、空間を捻じ曲げ攪拌する力を有した、黒く妖しい輝きを放つ石片が収められている。そして、それを持つ彼自身もまた、矛盾の塊たる存在である。仕える主人に対してすら、心からの敬意を見せる事はない。だが、それ故に、自身が何をしようとも正気を保って立ち続ける者に対しては、特別な執着を持つこともある。
|
|
|
Variant |
Main Story |
Rarity |
5 |
Cost |
24 |
HP |
1952+105.082*(Lv-1) |
ATK |
448+43.898*(Lv-1) |
HP @ Lv 70 |
9202.658 |
ATK @ Lv 70 |
3476.962 |
Max HP+20 Lv, +2000 HP |
13304.298 |
Max ATK+20 Lv, +2000 ATK |
6354.922 |
Skills |
Prolific Multiplier |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self, allies and enemies on the entire board / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (Magic)Changes the unit's weapon type to Magic-ranged for 1 turn. (Buff) to self and allies on the left and right of self / 45~90% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] -15~-30 CP to hitting units / 35~70% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP > 30%) +300~600 HP to self / 40~80%
|
Entertainment Lover |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to enemies on the entire board Apply Great movement expansion in all directionsIncreases movement distance in all directions by 4 squares for 1 turn (Irremovable Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Major HP Decrease when attackedAcquire skill for 2 turns: [Before Being Attacked] -5000 HP to self / 100% (Irremovable Debuff) to enemies in a 3x3 area around the 2nd square in front of self Apply Madness WeakeningWhile user has Madness: ATK Down by 0.5x for 2 turns (Irremovable Debuff) to enemies in a 3x3 area around the 2nd square in front of self / 45~90%
|
Incomprehensible |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Chance of Remove Debuff Post-DebuffAcquire skill for 5 turns: [After Debuff] Apply Remove Debuff to self / 80% (Irremovable Buff) to self and allies on the entire board Apply Turn Start Buff RemovalAcquire skill for 5 turns: [Turn Start] Apply Remove Buff to self / 100% (Irremovable Debuff) to enemies on the entire board / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) Remove StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) / 50~100%
|
Tick-Tock Man |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 30~60% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP > 30%) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to enemies on the entire board / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP > 30%) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to enemies on the entire board / 45~90% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP < 11%) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to self and allies on the entire board / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP < 11%) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to self and allies on the entire board / 100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP < 11%) Apply Madness StrengtheningWhile user has Madness: ATK Up by 8x for 1 turn (Irremovable Buff) to self and allies on the entire board / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP < 11%) Apply Madness StrengtheningWhile user has Madness: ATK Up by 8x for 1 turn (Irremovable Buff) to self and allies on the entire board / 50~100%
|
|
Translated from Japanese
|
A combined attack between Aoyama Nyarlathotep and Yurakucho Nyarlathotep. Behind them is even more of the Crawling Chaos. He brags about being a friend since the very beginning, but no one believes. When he acts as part of one of the management guilds, he has the privilege to change roles. No matter how strong a guild is, as long as its members are players of the game it is difficult to overcome their superiority. And as a Transient of Old Ones, Nyarlathotep has the power of teleportation. This goes beyond the confines of a rule and allows for instant movement. He's mad already, so it doesn't seem like he can go any deeper into madness. Nyarlathotep acts as the backup for Old Ones' Almighty Idiot, including joking that he is an All Knowing Potato Sack who has knowledge of magic and science but does nothing. They say he shows a rebellion he's never displayed before when it comes to those referred to as an All Knowing All Powerful God.
|
|
Official Japanese
|
青山ギルドと有楽町ギルドのニャルラトテプによる同時攻撃。更に、その背後には千の無貌たちの姿も重なる。今度ばかりは最初から味方であるとうそぶくが、周りは誰も信用してない。「もうひとつの運営側ギルド」として行動する際、彼は「役割」を変える特権を有する。どんな強大なギルドであっても、プレイヤーである限り、その優位を覆すことは難しい。また更に、オールドワンズの「転光生」として、空間跳躍の力を持つ。これにより、「権能」の範囲を超えて、瞬間移動を行うことができる。もう発狂しているのでこれ以上、おかしくなりようがないらしい。「無知全能」たる故郷オールドワンズの「世界代行者」、その不在時の予備を務める。魔法と科学の双方の知識を持つが何もしない己の様を「全知無能」と呼んでおどけたりも。全知全能たるを「神」と呼ぶ相手に対し、見た事がないくらいに反発を示すという。
|
|
CV
Event |
Line |
Summon |
We're Nyarlathotep! I'm getting an surprising amount of money for this. Good luck! |
Beginning of Battle |
Shake it up, babies! Let's dance~ |
Move |
Come on~ |
Attacking |
Yahoo! |
Skill Activation |
Are you coming? |
Hit (minor) |
I'm... coming... |
Hit (major) |
Sweet... |
Charge |
We are Crawling Chaos! Ravers, put your hands up! Yeah! |
Victory |
Feels so good! I thought my brain was going to jump out. |
KO'd |
Deeper, deeper... I've found it... |
Love |
Crazy. For. You~. |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
|
Appearances
Transient Summons
Scenarios
Notes
- Based on a chaos deity of Lovecraftian mythos, Nyarlathotep.
- His Sacred Artifact is based on the Shining Trapezohedron, an artifact that can summon Nyarlathotep in Cthulhu Mythos.
86 comments
[]
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Enable comment auto-refresher
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |