Latent Madness確率発狂 |
Type |
Irremovable DebuffUnaffected by other statuses (cannot be copied or preemptively removed by them). |
Notes |
Chance of Madness when attacked (Cannot be removed or transferred) |
Description |
Acquire skill for 4 turns: [Before Being Attacked] Apply Madness to self / 50% |
Duration |
4 |
Tags |
Skill acquisition |
|
Base Value |
Maximum Value |
This status grants the user the following skill:
 Latent Madness |
JP Name |
確率発狂 |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to self |
Proc Chance |
50% |
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Transients with 確率発狂
No transients found that satisfy the search criteria.
Status usage
See Latent Madness/Used Skills for more details
Collapse |
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Buffs | Removable | ATK up | |
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DEF up | |
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+CP | |
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+HP | |
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Status-related | |
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Proc rate up | |
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Weapon Change | |
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Other | |
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Irremovable | ATK up | |
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DEF up | |
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+CP | |
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+HP | |
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Affinity Burst | |
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Proc rate up | |
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Other | |
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Debuffs | Removable | ATK down | |
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DEF down | |
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-CP | |
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-HP | |
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Status-related | |
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Proc rate down | |
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Prevent movement | |
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Other | |
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Irremovable | ATK down | |
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DEF down | |
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-HP | |
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Proc rate down | |
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