Tick-Tock Man

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Tick-Tock Man
JP Name チクタクマン
Trigger timing Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Glint+10% skill activation rate for 2 turns (Buff) to self
Proc Chance 30%

Tick-Tock Man
JP Name チクタクマン
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (If HP > 30%) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to enemies on the entire board
Proc Chance 45%
This is an additional effect

Tick-Tock Man
JP Name チクタクマン
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (If HP > 30%) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to enemies on the entire board
Proc Chance 45%
This is an additional effect

Tick-Tock Man
JP Name チクタクマン
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (If HP < 11%) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to self and allies on the entire board
Proc Chance 100%
This is an additional effect

Tick-Tock Man
JP Name チクタクマン
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (If HP < 11%) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to self and allies on the entire board
Proc Chance 100%
This is an additional effect

Tick-Tock Man
JP Name チクタクマン
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect No effect
Proc Chance 50%
This is an additional effect

Tick-Tock Man
JP Name チクタクマン
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (If HP < 11%) Apply Madness StrengtheningWhile user has Madness: ATK Up by 8x for 1 turn (Irremovable Buff) to self and allies on the entire board
Proc Chance 50%
This is an additional effect

Tick-Tock Man
JP Name チクタクマン
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (If HP < 11%) Apply Madness StrengtheningWhile user has Madness: ATK Up by 8x for 1 turn (Irremovable Buff) to self and allies on the entire board
Proc Chance 50%
This is an additional effect

Transients with チクタクマン

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
Nyarlathotep (Main Story)5All-RoundSlash1952448Dire Multiplier Lover of Entertainment Incomprehensible Tick-Tock ManMaddeningly Mad Laughing LaughterTrapezohedron Full Combo

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