Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
Apply Glint+10% skill activation rate for 2 turns (Buff) to self
Proc Chance
30%
Tick-Tock Man
JP Name
チクタクマン
Trigger timing
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
(If HP > 30%) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to enemieson the entire board
Proc Chance
45%
This is an additional effect
Tick-Tock Man
JP Name
チクタクマン
Trigger timing
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
(If HP > 30%) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to enemieson the entire board
Proc Chance
45%
This is an additional effect
Tick-Tock Man
JP Name
チクタクマン
Trigger timing
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
(If HP < 11%) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to self and allieson the entire board
Proc Chance
100%
This is an additional effect
Tick-Tock Man
JP Name
チクタクマン
Trigger timing
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
(If HP < 11%) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to self and allieson the entire board
Proc Chance
100%
This is an additional effect
Tick-Tock Man
JP Name
チクタクマン
Trigger timing
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
No effect
Proc Chance
50%
This is an additional effect
Tick-Tock Man
JP Name
チクタクマン
Trigger timing
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
(If HP < 11%) Apply Madness StrengtheningWhile user has Madness: ATK Up by 8x for 1 turn (Irremovable Buff) to self and allieson the entire board
Proc Chance
50%
This is an additional effect
Tick-Tock Man
JP Name
チクタクマン
Trigger timing
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
(If HP < 11%) Apply Madness StrengtheningWhile user has Madness: ATK Up by 8x for 1 turn (Irremovable Buff) to self and allieson the entire board