From Tokyo Afterschool Summoners
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| |hit-major=That was numbing. | | |hit-major=That was numbing. |
| |charge=I can't leave you out of the danger you're putting yourself in. | | |charge=I can't leave you out of the danger you're putting yourself in. |
| I'll go along with you all the way. If you eat poison, you might as well finish the dish. | | I'll go along with you all the way. [[#Notes|If you eat poison, you might as well finish the dish.]] |
| |victory=Oops, there was an opening. It's times like this when you can't be too careful. Summer is full of dangers. | | |victory=Oops, there was an opening. It's times like this when you can't be too careful. Summer is full of dangers. |
| |ko=I was doing what's right... this is... overwhelming sorrow! | | |ko=I was doing what's right... this is... overwhelming sorrow! |
Revision as of 00:07, 21 January 2021
Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
446+98.816*(Lv-1) |
ATK |
154+58.327*(Lv-1) |
HP @ Lv 60 |
6276.144 |
ATK @ Lv 60 |
3595.293 |
Max HP+20 Lv, +2000 HP |
10252.464 |
Max ATK+20 Lv, +2000 ATK |
6761.833 |
Skills |
Poisoner |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to self, allies and enemies in a 2-square diamond radius around self / 35~70% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to Poison-100~-200HP/turn for 5 turns (Debuff)-affected enemies / 100%
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Antibody Generator |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turns 3, 4, 5...) Apply Poison ReversalWhen user is Poisoned: ATK Up by 2x, DEF Up by 0.6x, +400HP/turn for 1 turn. (Buff) to self and allies directly adjacent to self / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 6 statuses / 50~100%
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Propagator of Plenty |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to allies directly adjacent to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 45~90%
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Bearer of the Flag |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turn 1) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self (Phase turn 1) +500~1000 HP to self / 45~90%
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Research Files
Official English
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"An expert in poisons and chemical substances and possessor of a cheerful and inquisitive disposition, this Transients excels in academics and has strong leadership skills. However, he has a bad habit of immediately putting things in his mouth to see if they are poisonous. Maybe because of this, he can often be seen panting and groaning with stomach pain, never learning from his mistakes. He has a passion for farming, and while his plot is small, he finds a great deal of use in it as an experimental farm to grow a variety of strange creations. He is affiliated with the Warmongers, the guild controlling Western Tokyo, where he works as a medic as well as a member of their frontline chemical and biological warfare unit. He cannot help but worry for those who unwittingly hurt themselves, and if their wounds are psychological and thus beyond his ministrations, he worries for them all the more. Conversely, he feels an aversion to those who gladly cause themselves pain; likes, in this case, repel."
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Translated from Japanese
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Transient specialist in poisons and chemical substances. He excels greatly in academics, has a lively curiosity, and possesses both a cheerful personality and leadership. However, it's said that he has a bad habit of quickly sticking everything into his mouth to taste test for poison. Perhaps because of that he's often seen having stomach pains, but he never learns from the experience. His hobby is agriculture, he possesses a small scale experimental farm, and he seems to make various shady literary works. He's a part of the guild of war makers that rule Western Tokyo, the Warmongers. Shennong maintains the front line chemistry creature fighting force and serves as a military doctor. His personality is one who can't leave alone "people who hurt themselves without meaning to", and if that is mental pain that his power cannot reach, he worries about those people even more. But when it comes to people who hurt themselves willingly, he seems to dislike them as people similar to himself.
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Official Japanese
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毒物および化学物質の専門家である「転光生」。学業は非常に優秀、好奇心旺盛、快活な性格でリーダーシップもある。しかし、何でもすぐに口に入れて、毒味をしてしまう悪癖があるという。その為か、よく腹の痛みに苦しみ喘いでいる姿をよく見られるそうだが、まったく懲りる様子はない。趣味は農業、小規模ながら実験農場を保有しており、様々な怪しい作物を作っているらしい。西東京を支配する戦争屋たちのギルド・ウォーモンガーズに所属。最前線の化学生物戦部隊のまとめ役および、軍医としての任務を務めている。「望まず己を傷つける者」を放っておけない性格で、それが己の力の及ばぬ「心の傷」であれば尚更気にかけてしまう。しかし「望んで己を傷つける者」には、同族嫌悪の感情を抱くことがあるようだ。
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Rarity |
4 |
Cost |
16 |
HP |
724+109.408*(Lv-1) |
ATK |
476+56.918*(Lv-1) |
HP @ Lv 65 |
7726.112 |
ATK @ Lv 65 |
4118.752 |
Max HP+20 Lv, +2000 HP |
11914.272 |
Max ATK+20 Lv, +2000 ATK |
7257.112 |
Skills |
Poisoner |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to self, allies and enemies in a 2-square diamond radius around self / 35~70% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to Poison-100~-200HP/turn for 5 turns (Debuff)-affected enemies / 100%
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Antibody Factory |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turns 2, 3, 4...) Apply Poison ReversalWhen user is Poisoned: ATK Up by 2x, DEF Up by 0.6x, +400HP/turn for 1 turn. (Buff) to self and allies directly adjacent to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 6 statuses / 50~100%
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Propagator of Plenty |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to allies directly adjacent to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 45~90%
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Heritor of the Flag |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turn 1) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self and allies directly adjacent to self (Phase turn 1) +500~1000 HP to self and allies directly adjacent to self / 45~90%
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Skill Evolution(s) |
Antibody-Producing Medic |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turns 2, 3, 4...) Apply Poison ReversalWhen user is Poisoned: ATK Up by 2x, DEF Up by 0.6x, +400HP/turn for 1 turn. (Buff) to self and allies in a 2-square diamond radius around self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 6 statuses / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self and allies directly adjacent to self / 35~70% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal extra damage against 6 statuses / 100%
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Official English
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"Shennong possesses two Sacred Artifacts. The first is his Viscera, which can freely produce medicine and antibodies inside his body from the things he's eaten. He then uses his enormous syringe to inject them into others in order to cure or ail them as he wishes. While he is reluctant to do so, he can even make soldiers who have used all their strength energetic again so they can return to the war front. His second Sacred Artifact is his Aurora, which streams through the heavens like a battle standard. With its Rule, which functions as an omen of wars to come, he can use it for the opposite of its intended purpose to predict the outbreak of war and swiftly respond with first aid. This Sacred Artifact once belonged to a former hero of Penglai, but he inherited it when they were exiled from their world, although some disagree with him over who its true successor should be. His pride in carrying his army's flag strikes a chord with a certain pep squad captain."
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Translated from Japanese
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Shennong possesses two Sacred Artifacts. The first is his internal organs, which are able to produce at will the medicines and antivenins he takes in. And by driving in his giant injector, he can control his target's physical condition in any way. Whether he wishes to or not, this has the power to forcibly energize soldiers that have used up all of their strength and return them to the battlefield. His second artifact as an aurora that flutters in the sky like a battle flag. This one holds the power to show the misfortunes that can occur on the battlefield, which he uses to sense any outbreaks of battle and provide quick aid. It once was carried by the exiled hero of Hourai and was someone else's belonging, and now Shennong has inherited it. He gets along poorly with the one who questions who the correct inheritor of the artifact is supposed to be. He takes pride in being a standard bearer for the army, so it seems some cheer squad member sympathizes with him.
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Official Japanese
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シンノウが所有する「神器」は2つ。1つ目が、自分が摂取したことのある薬や毒の抗体を、体内で自在に生産出来る、内臓の「神器」。それを巨大な注射器で打ち込むことで、シンノウは相手の体調を如何様にもコントロールすることが出来る。彼がそれを望むかは別として、力尽き倒れた兵を無理やりに元気にして戦線に戻してしまうことさえ可能である。そして2つ目が、天に靡く軍旗の如きオーロラの「神器」である。これは戦が起こる凶兆を示す「権能」を持ち、彼はそれを逆用することによって戦の発生を察知、迅速な救護活動を可能としている。かつて異世界ホウライから追放された英雄が担っていた、別の誰かの所有物であり、彼はそれを継いだ立場にある。どちらがその正当なる後継者であるかという対立意識から、相性の悪い相手が存在する。軍にて旗持ちを務めていることを誇りに思っており、とある応援団員からの共感を得ているようだ。
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Variant |
Summer |
Rarity |
5 |
Cost |
24 |
HP |
1460+93.724*(Lv-1) |
ATK |
940+55.255*(Lv-1) |
HP @ Lv 70 |
7926.956 |
ATK @ Lv 70 |
4752.595 |
Max HP+20 Lv, +2000 HP |
11801.436 |
Max ATK+20 Lv, +2000 ATK |
7857.695 |
Skills |
Toxic Presence |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 6, 11...) Apply Fatal Poison (Stackable 1)-200~-400HP/turn for 5 turns (Debuff) to hit units (Total turns 2, 7, 12...) Apply Fatal Poison (Stackable 2)-200~-400HP/turn for 5 turns (Debuff) to hit units (Total turns 3, 8, 13...) Apply Fatal Poison (Stackable 3)-200~-400HP/turn for 5 turns (Debuff) to hit units (Total turns 4, 9, 14...) Apply Fatal Poison (Stackable 4)-200~-400HP/turn for 5 turns (Debuff) to hit units (Total turns 5, 10, 15...) Apply Fatal Poison (Stackable 5)-200~-400HP/turn for 5 turns (Debuff) to hit units / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal extra damage against 7 statuses / 100%
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Impetuous Sunshine |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Arousal+10CP/turn for 1 turn (Buff) to self / 40~80% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 20~40%
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Enthralling Dance |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CharmCannot attack for 3 turns (Debuff) to enemies in a 2-square diamond radius around self / 15~30% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemies in a 2-square diamond radius around self / 35~70%
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Medicine Bomb |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to self and allies in a 2-square diamond radius around self Apply Remove DebuffRemove one debuff (Buff) to self and allies in a 2-square diamond radius around self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to self and allies in a 2-square diamond radius around self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison ReversalWhen user is Poisoned: ATK Up by 2x, DEF Up by 0.6x, +400HP/turn for 1 turn. (Buff) to self and allies 1 square around self / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +200~400 HP to allies 1 square around self / 40~80%
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Official English
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"Dr. Shennong, the physician in charge of Shinjuku Academy's school infirmary, had at one time ingested various poisons for research purposes, poisoning his blood to such an extent that even his sighs and sweat are now toxic to others. Simply touching him is dangerous, so the idea of, say, sharing a pool with him is out of the question entirely. One fateful summer, many students find their way to his infirmary with some sort of severe illness that's going around. No surprise, they all become extremely nervous in his presence, exacerbating their symptoms. They complain of heart palpitations, trouble breathing, numbness of the chest, and so on, and Shennong treats each with due care and consideration for his own toxicity. He wasn't always so calm in the face of adversity, and was in fact once a very reckless man (clearly!), but he's come to realize now that that recklessness is the real poison. Now, he can heal any injury or sickness of the body, though he knows little of mental afflictions, and thus considers those in psychiatric fields to be his true professional rivals."
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Translated from Japanese
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Shinjuku Academy's school doctor. Shennong's body has taken in all the poisons he's discovered so far and made serums for them, and at the same time has accumulated all those toxins. Those poisons are faintly exuded in his sighs and sweat. As a result, Shennong himself has started to think about how he's never swam together with anyone at a pool or the ocean. Incidentally, ever since it became summer with the sun blazing down a lot of students have been visiting the nurse's office complaining of various symptoms. When asked why they came to see him, they talk of having trouble breathing, having numbness in their chest, blah blah blah. He looks calm now, but in earlier times everyone around glared at him and treated him as a dangerous menace. A dangerous man's poisonous nature needs to be watched for before it does you in. He's a doctor who wants to heal all injuries, but since treating mental illness is outside his specialty he has some antagonism for those who specialize in it.
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Official Japanese
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神宿学園の保健医。これまでに発見した数多の毒を摂取し、その血清を生み出してきたシンノウの肉体には、同時にそれら数多の毒素が蓄積している。それらの毒素は彼の吐息や汗にも仄かに滲み出てしまう。故に、誰かと海やプールで泳ぐといった経験とは無縁だと、シンノウ自身は考えている。ところで、太陽が照り付ける夏になってから、保健室に多くの生徒たちが訪れるようになり、様々な症状を訴えているようだ。曰く、シンノウ先生を見るとなぜか動悸がする、息苦しくなる、胸の奥が痺れる、などなどなど。今は落ち着いた様子を見せているが昔は、ギラギラとして周りを振り回してばかりいた、この危険な男には要注意。「キケン」な大人の毒気に、気がつかぬうちにヤラレてしまわないように気を付けることだ。ケガは何でも治してあげたい医療者だが、心の病気のケアなどは専門外であるため、そういったスペシャリストには対抗心を抱くことがある。
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CV
Event |
Line |
Summon |
Doctor Shennong, of the Biological Chemical Warfare Corps of the Warmongers, partaking in the war! Now, I'll handle poison with poison... What? |
Beginning of Battle |
Calm down, calm down~! There's nothing to be afraid of! Don't you run from this small shot! |
Move |
Don't move, alright? |
Attacking |
Pierce! |
Skill Activation |
My condolences! |
Hit (minor) |
It's spilled over! |
Hit (major) |
It's poisonous!? |
Charge |
It's time for your shot! Doctor's Dozen Distractions, Great Medicine King! |
Victory |
Has it become good medicine for naughty kids? If I can learn from this experience, can I cure them? |
KO'd |
I was doing what's right... this is... overwhelming sorrow! |
Love |
My poison gas is overflowing just from seeing you. Is this the poison of temptation? If so, I wonder if I can take you as my antidote? |
Title Screen |
Chapter 10 (1/20/20 ~ ??): Tokyo Afterschool Summoners. Welcome to the front line of the battlefields. So, how about a shot? |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love-2 title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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New Years
Event |
Line |
Love |
At the start of new year, staying in the kotatsu, having food together, wishing good will to each other with a smile on, like what we're doing now -- One would hope we could do this next year and so on, right? |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Event |
Line |
Summon |
What's wrong, are you burning up in this heat?
Or ...... have you been poisoned by someone? The dangers of summer ...... don't underestimate them, okay? |
Beginning of Battle |
The thrill of numbness is something you get used to. I've been there, done that. |
Move |
That's what I call being mature. I wonder who will be pushed around more. |
Attacking |
Let's have a look. |
Skill Activation |
Don't take it lightly. |
Hit (minor) |
It's going to be hot. |
Hit (major) |
That was numbing. |
Charge |
I can't leave you out of the danger you're putting yourself in.
I'll go along with you all the way. If you eat poison, you might as well finish the dish. |
Victory |
Oops, there was an opening. It's times like this when you can't be too careful. Summer is full of dangers. |
KO'd |
I was doing what's right... this is... overwhelming sorrow! |
Love |
My mind has been full of thoughts, like a poison circulating through my body, saying "Oh right, I'm falling in love." |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Story
Main Quest Chapter 10 - Major Character & Debut
Scenarios
Notes
- He is based on the Chinese deity of agriculture and herbal medicine of the same name.
- His bovine appearance and association with the Warmongers is a reference to the Chinese war deity Chi You, who is said to be a descendant of Shennong. It should be noted however, that both figures were said to have waged war with the Yellow Emperor, Huángdì.
- Virtual Summer Memory Shennong's CS line uses an idiom regarding poison which is equivalent to the English idiom "in for a penny, in for a pound," that is, to see things properly through to the end. See here for more details.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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