Notes
Immunity can trigger on every turn of phase except for the 1st and the 2nd one.
Antibody Generator |
JP Name |
抗体を成す者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(Total turns 3, 4, 5...) Apply Poison ReversalWhen user is Poisoned: ATK Up by 2x, DEF Up by 0.6x, +400HP/turn for 1 turn. (Buff) to self and allies directly adjacent to self |
Proc Chance |
40% |
|
Antibody Generator |
JP Name |
抗体を成す者 |
Trigger timing |
Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects. |
Effect |
Fatal Poison-200~-400HP/turn for 5 turns (Debuff) |
Proc Chance |
50% |
This is an additional effect |
|
Antibody Generator |
JP Name |
抗体を成す者 |
Trigger timing |
Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects. |
Effect |
Fatal Poison (Stackable 1)-200~-400HP/turn for 5 turns (Debuff) |
Proc Chance |
50% |
This is an additional effect |
|
Antibody Generator |
JP Name |
抗体を成す者 |
Trigger timing |
Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects. |
Effect |
Fatal Poison (Stackable 2)-200~-400HP/turn for 5 turns (Debuff) |
Proc Chance |
50% |
This is an additional effect |
|
Antibody Generator |
JP Name |
抗体を成す者 |
Trigger timing |
Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects. |
Effect |
Fatal Poison (Stackable 3)-200~-400HP/turn for 5 turns (Debuff) |
Proc Chance |
50% |
This is an additional effect |
|
Antibody Generator |
JP Name |
抗体を成す者 |
Trigger timing |
Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects. |
Effect |
Fatal Poison (Stackable 4)-200~-400HP/turn for 5 turns (Debuff) |
Proc Chance |
50% |
This is an additional effect |
|
Antibody Generator |
JP Name |
抗体を成す者 |
Trigger timing |
Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects. |
Effect |
Fatal Poison (Stackable 5)-200~-400HP/turn for 5 turns (Debuff) |
Proc Chance |
50% |
This is an additional effect |
|
Transients with 抗体を成す者
Guide |
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Basic Information | |
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General Game Guides | |
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Card Properties | |
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Lists | |
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Quests | |
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Other | |
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