From Tokyo Afterschool Summoners
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Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
321+101.622*(Lv-1) |
ATK |
279+55.52*(Lv-1) |
HP @ Lv 60 |
6316.698 |
ATK @ Lv 60 |
3554.68 |
Max HP+20 Lv, +2000 HP |
10349.138 |
Max ATK+20 Lv, +2000 ATK |
6665.08 |
Skills |
Clockwork Assassin |
[Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turns 6, 7, 8...) Apply Burn-300~-600HP/turn for 5 turns (Debuff) to self / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn Weakening (skill rate)When user has Burn: -50% skill activation rate for 999 turns (Irremovable Debuff) to self / 100%
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Filial Puppeteer |
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to enemies in a 3x3 area around the front of self Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies directly adjacent to self / 45~90%
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Beguiler |
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to enemies in Long Slash range / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to allies in Slash range / 40~80%
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Spiritual Dog Warrior |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and allies on the left and right of self / 16~32%
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Research Files
Official English
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"An assassin who happens to be one of the eight dog warriors from the Land of Wa, bearing the Orb of Justice. Childhood friend of Moritaka Shino Inuzuka's, with a generally world-weary disposition. Works in special ops for the Invaders under the command of Masanori Daikaku Inumura, fulfilling missions that range from infiltrating other guilds to targeting persons of interest, and is never afraid to get his hands dirty. Tends to favor acts of self-sacrifice, and thus prefers being treated as a tool or a means to an end rather than an individual. Fights in Tokyo using a giant robot frame presented to him by his Guild Master, which can be installed with other people's past memories. Additionally, by using his Sacred Artifact, he can perfectly copy and employ the abilities of the other dog warriors. Has little will to live, strongly believing himself to be an easily replaceable asset. Supposedly shows some degree of mercy upon those whose sense of self is thin and undefined, but can't much stand the opposite, generally avoiding those who have high self-esteem or project an air of self-importance."
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Translated from Japanese
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Assassin Transient from the world of Wa no Kuni and the Hakkenshi who holds the Orb of Duty. He is a childhood acquaintance of Inuzuka Shino Moritaka with a rather world-weary disposition. When he works as part of the Invaders, he acts in operations devised by Inumura Daikaku Masanori and is specially charged with infiltrating other guilds and attacking their VIPs. He has a self-sacrificial personality who chooses to do the dirty work himself. Yoshito prefers masters who treat him not as a person with feelings, but as a tool. Here in Tokyo, Yoshito fights with a giant robot body his guildmaster has given him. This robot is able to install the past memories of others. If Yoshito were to use it in conjunction with his Sacred Artifact, he could conceivably copy and recreate the techniques of the other Hakkenshi. He has a very thin attachment to life and strongly believes himself to be replaceable. Yoshito apparently shows sympathy akin to pity when it comes to people who do not have a definite singular sense of self. In contrast, he tends to avoid those with high self-esteem and those who pride themselves as the one true ancestor or originator.
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Official Japanese
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異世界ワノクニ出身の暗殺者にして、「義」の珠を持つ八犬士。犬塚信乃モリタカの幼馴染にして、非常に苦労人気質。インベイダーズとして動く際は、犬村大角マサノリの作戦立案の元、他ギルドへの潜入や要人襲撃などの特殊任務を担当。汚れ仕事を自ら進んで行う、自己犠牲的な性格である。自分を人格あるものとしてではなく、道具として扱ってくれる主人を好む。転光召喚先のこの東京においては、所属ギルドマスターから与えられた巨大ロボット「義体」を用いて戦う。この義体には過去における、他者の「記憶」をインストールすることが可能。更に己が「神器」を併用することで、他の八犬士の技をコピーして再現することまでできるとか。生への意思がとても希薄で、自分は「代わりが効く存在である」と強く信じている。「確固たる唯一の自分を持たない者」に対して、憐憫に似た好意を示すことがあるそうだ。逆に、自分が唯一の元祖や本家であると高らかに謳う、自己肯定感の高い相手を避けがちなようだ。
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|
Rarity |
4 |
Cost |
16 |
HP |
765+101.582*(Lv-1) |
ATK |
435+54.541*(Lv-1) |
HP @ Lv 65 |
7266.248 |
ATK @ Lv 65 |
3925.624 |
Max HP+20 Lv, +2000 HP |
11297.888 |
Max ATK+20 Lv, +2000 ATK |
7016.444 |
Skills |
Clockwork Eliminator |
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 1 turn. (Buff) to self / 50~100% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (Long Slash)Changes the unit's weapon type to Long Slash-ranged for 1 turn. (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 1 turn. (Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turns 6, 7, 8...) Apply Burn-300~-600HP/turn for 5 turns (Debuff) to self / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn Weakening (skill rate)When user has Burn: -50% skill activation rate for 999 turns (Irremovable Debuff) to self / 100%
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Filial Distender |
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 50~100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to enemies in a 3x3 area around the front of self Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies directly adjacent to self / 45~90%
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Substituter |
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to enemies in Long Slash range / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to allies in Slash range / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to enemies in Shot range / 40~80%
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Proxy Dog Warrior |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and allies directly adjacent to self Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 40~80% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 20~40%
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Official English
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"Yoshito's Sacred Artifact is a short sword with a Rule intended to provide a proxy for someone who's absent. To activate the Rule, he flips the blade along with the character imprinted on it that represents the paulownia plant. The activated sword is then incorporated into his robot frame, instantly allowing him to copy and employ the abilities of whichever dog warrior he's chosen to serve as proxy for. It's for this reason that this Sacred Artifact is known as the Blade of Treachery, since this means of using the power it manifests is in many ways the very essence of betrayal. Yoshito's personality reflects this, as he finds himself remaining distant and closed off with most people, yet somehow feels entirely at ease among those for whom underhanded tactics are a way of life. Naturally, this makes him feel particularly at home with the Invaders—and only with the Invaders. Moritaka Shino Inuzuka was one of his closest friends growing up, yet when Yoshito took on the duties of an assassin, Moritaka was the first target he was ever assigned to kill. Due to this complication, he harbors intense guilt over his past and believes Moritaka is someone best avoided now. He works toward a world revolution specifically for this reason, as he feels there may be no other way to erase his past sins."
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Translated from Japanese
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Yoshito possesses a short sword Sacred Artifact that holds a power meant for serving as a stand-in for someone absent. When invoked, the blade inverts and the carved kanji for paulownia tree turns inside out. Once this is inserted into the robot body, it becomes possible to recreate the other Hakkenshi's abilities as a substitute. The nature of this power cannot be detached from betrayal. Yoshito normally doesn't open up much, but when dealing with people who hold shady sentiments he feels relief and familiarity. Due to that, he considers the Invaders the only place where he belongs. Inuzuka Shino Moritaka is both his childhood acquaintance and the first person he was ever ordered to assassinate. Yoshito has a strong sense of guilt from something in the past that dissuades him from being with Moritaka, and he fervently wishes for world revolution.
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Official Japanese
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不在の人物の代役を務めるための「権能」を帯びた、小刀の「神器」を持つ。その力を発動する時には刀身を反転させ、刻み込まれた「桐」の一文字を裏返す。義体にこれを組み込むことによって、他の八犬士の力を代役として再現することが可能となる。この力の本質は「裏切り」と切って切り離せないものである。普段はあまり心を開かないが、後ろ暗い心情を抱く相手に対しては安心と親近感を感じるようだ。そのため、所属するインベイダーズに対しては、己の唯一の居場所であると考えている。犬塚信乃モリタカは幼馴染であり、同時に初めて暗殺を命じられたターゲットでもある。過去の経緯から「自分はモリタカと共にいてはいけない」と強い罪の意識を抱いており、世界の革命をとても強く願っている。
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Variant |
Christmas |
Rarity |
4 |
Cost |
16 |
HP |
795+99.347*(Lv-1) |
ATK |
405+56.776*(Lv-1) |
HP @ Lv 65 |
7153.208 |
ATK @ Lv 65 |
4038.664 |
Max HP+20 Lv, +2000 HP |
11140.148 |
Max ATK+20 Lv, +2000 ATK |
7174.184 |
Skills |
Snow Land's Puppeteer |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 3 turns. (Buff) to enemies in a 3x3 area around the front of self / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract enemies in a 3x3 area around the 2nd square in front of self by 1 square / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +250~500 HP to allies 2 squares to the left and right of self / 35~70%
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Missionary's Childhood Friend |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply HP Loss ReversalHealth-decreasing effects from skills and statuses heal user instead for 3 turns (Buff) to self and allies 2 squares to the left and right of self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Buff ReversalWhen holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns. (Debuff) to enemies in a 2-square diamond radius around self / 40~80% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Healing ReversalHealing effects from skills and statuses decrease HP instead for 3 turns (Debuff) to hit units / 20~40%
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Wind-Up Musician |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turn 1) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies on the left and right of self Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to allies 2 squares to the left and right of self / 40~80%
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Old Snow's Kids Daydreamer |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Slash WeaknessAcquire skill for 3 turns: [Defense Modifier] Take 2.5x damage from Slash-ranged enemies / 100% (Irremovable Debuff) to enemies on the entire board / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +10~20 CP to allies 2 squares to the left and right of self Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and allies 2 squares to the left and right of self / 45~90%
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Translated from Japanese
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Yoshito has been working as a spy for someone or other infiltrating and surveilling ever since he was very young. With a life like that, Yoshito thought he'd never be involved with Christmas celebrations. He sees himself as not a good child and therefore has no right to be happy. And even if that weren't the case, exactly how can his downer of a self slip into a crowd where everyone is bursting with happiness? His current master, however, has decided to disregard all of that and pull Yoshito along. Yoshito treads into a gorgeous location in confusion, even as he thinks his master should never touch his dirty, tainted hands. Shaking them off would be so easy, but instead he grasps the hand back. They head towards an amusement park, a place Yoshito would only dream of amidst his wish for world revolution. The master puppeteer Yoshito is particularly interested by the mascots walking about. Since he considers himself a naughty child, he has opinions on the self-proclaimed slightly naughty old man teacher.
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Official Japanese
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幼い頃から間者として、誰かの操り人形として潜入・監視任務を行って来た。そんな自分にはクリスマスなんて縁がない、とヨシトウは考える。「良い子ではない自分」には幸せになる資格などないと思っている。そうでなくともじめじめとした自分がどうして、幸せオーラ全開の中に紛れ込んでいけるだろうか。しかし、そんな悩みなど知ったものかと今の主は、彼の手を引いていく。戸惑いながら、ヨシトウは綺羅びやかな場所へと足を踏み入れる。こんな穢れた手を主に握らせてはいけないと、思っているのに。自ら振り解くのは簡単なはずのその手を握り返してしまう。その行先は遊園地、世界の革命を望むヨシトウにとっては夢のような場所だった。凄腕の傀儡使いでもある彼は、遊園地を歩くマスコットたちに特に気を引かれたそうだ。自分を「悪い子」だと思っているため、自称「チョイ悪オヤジ」教師には思う所があるらしい。
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CV
CV
Event |
Line |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Notes
- Part of the Eight Dog Warriors (Hakkenshi) in the novel Nansō Satomi Hakkenden, where they are distinguished by their peony shaped birthmark, the emblem of the Satomi clan, and carrying a bead bearing a kanji character that reflects one of the eight fundamental virtues of Confucianism.
- His orb bears the symbol gi (義) or duty.
- Apart from Tadatomo and Moritaka, who are affiliated with the Summoners, the other Hakkenshi are split evenly with the three big guilds in Tokyo. He and Masanori are affiliated with the Invaders with Tanetomo and Yasuyori being affiliated with the Warmongers, and Nobumichi and Masashi being affiliated with the Rule Makers.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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