Clockwork Eliminator

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Clockwork Eliminator
JP Name からくり義体
Trigger timing On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.
Effect No effect
Proc Chance 50%

Clockwork Eliminator
JP Name からくり義体
Trigger timing On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 1 turn. (Buff) to self
Proc Chance 50%
This is an additional effect

Clockwork Eliminator
JP Name からくり義体
Trigger timing If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect No effect
Proc Chance 50%
This is an additional effect

Clockwork Eliminator
JP Name からくり義体
Trigger timing If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Weapon Change (Long Slash)Changes the unit's weapon type to Long Slash-ranged for 1 turn. (Buff) to self
Proc Chance 50%
This is an additional effect

Clockwork Eliminator
JP Name からくり義体
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect No effect
Proc Chance 50%
This is an additional effect

Clockwork Eliminator
JP Name からくり義体
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 1 turn. (Buff) to self
Proc Chance 50%
This is an additional effect

Clockwork Eliminator
JP Name からくり義体
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turns 6, 7, 8...) Apply Burn-300~-600HP/turn for 5 turns (Debuff) to self
Proc Chance 100%
This is an additional effect

Clockwork Eliminator
JP Name からくり義体
Trigger timing When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.
Effect No effect
Proc Chance 100%
This is an additional effect

Clockwork Eliminator
JP Name からくり義体
Trigger timing When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Burn Weakening (skill rate)When user has Burn: -50% skill activation rate for 999 turns (Irremovable Debuff) to self
Proc Chance 100%
This is an additional effect

Transients with からくり義体

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
Yoshito 4NetherNone765435Clockwork Eliminator Filial Distender Substituter Proxy Dog WarriorWeapon Spread Magic.pngBloody Omen of ShameBlade of Treachery