|
Variant |
Christmas |
Rarity |
5 |
Cost |
24 |
HP |
1197+105.245*(Lv-1) |
ATK |
1203+43.735*(Lv-1) |
HP @ Lv 70 |
8458.905 |
ATK @ Lv 70 |
4220.715 |
Max HP+20 Lv, +2000 HP |
12563.805 |
Max ATK+20 Lv, +2000 ATK |
7095.415 |
Skills |
Idle Descender |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hitting units / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply AnchorPrevent forced movement for 3 turns (Buff) to self and allies 1 square around self / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +150~300 HP to self and allies 1 square around self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Non-Buff WeakeningWhile user is not holding removable buffs: DEF Down by 1.5x for 999 turns (Irremovable Debuff) to self and enemies on the entire board / 100%
|
Gesir Bogdo of the Disaster |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self / 50~100% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to allies 1 square around self![](https://api.housamo.xyz/housamo/api/spread/png/?ov=0&oh=0&h=1&v=1&d=1&s=0&filename=asset.png) Apply PurificationAcquire skill for 3 turns: [Turn Start] Remove Debuff from self / 100% (Buff) to self and allies directly adjacent to self / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal extra damage against 49 statuses
Poison (x1.5), Fatal Poison (x1.5), Burn (x1.5), Oppression (x1.5), Paralysis (x1.5), Fear (x1.5), Curse (x1.5), Dazzle (x1.5), Charm (x1.5), Freeze (x1.5), Countdown (x1.5), Skill Lock (x1.5), CS Lock (x1.5), Bind (x1.5), Stigma (x1.5), Double Lock (x1.5), Break (x1.5), Nullify Buff (x1.5), Possession (x1.5), Weakness (x1.5), Obstruct (x1.5), Drain (x1.5), Darkness (x1.5), Buff Reversal (x1.5), Burn (Stackable 1) (x1.5), Burn (Stackable 2) (x1.5), Burn (Stackable 3) (x1.5), Burn (Stackable 4) (x1.5), Burn (Stackable 5) (x1.5), Conflagration (x1.5), Doubt (x1.5), Madness (x1.5), Dirt (x1.5), Weapon Change (Long Slash) (x1.5), CS Weapon Change (Long Slash) (x1.5), CS Lock (AR) (x1.5), Weapon Change (Long Slash) (x1.5), Freeze (Stackable 1) (x1.5), Freeze (Stackable 2) (x1.5), Freeze (Stackable 3) (x1.5), Freeze (Stackable 4) (x1.5), Fatal Poison (Stackable 1) (x1.5), Fatal Poison (Stackable 2) (x1.5), Fatal Poison (Stackable 3) (x1.5), Fatal Poison (Stackable 4) (x1.5), Fatal Poison (Stackable 5) (x1.5), Confusion (x1.5), Healing Reversal (x1.5), Vanity (x1.5)
/ 100%
|
Oedo Holy Night's Firefighter |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Burn / 100% (Buff) to self and allies on the entire board / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to enemies in Shot range / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) to hit units / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove BuffRemove one buff (Debuff) to enemies near hit units, on the left and right of them / 35~70%
|
At Peace with the Future |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 50~100% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] Apply Arousal+10CP/turn for 1 turn (Buff) to self / 45~90% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +4~8 CP to self / 20~40% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies in a 2-square diamond radius around self / 25~50%
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