|
Variant |
Halloween |
Rarity |
4 |
Cost |
16 |
HP |
373+90.878*(Lv-1) |
ATK |
827+65.245*(Lv-1) |
HP @ Lv 65 |
6189.192 |
ATK @ Lv 65 |
5002.68 |
Max HP+20 Lv, +2000 HP |
10006.752 |
Max ATK+20 Lv, +2000 ATK |
8307.58 |
Skills |
Throne of Emptiness |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self Apply Weapon Change (Long Slash)Changes the unit's weapon type to Long Slash-ranged for 3 turns. (Debuff) to enemies on the entire board / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 6, 7, 8...) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 45~90%
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Bad Ending Collector |
[After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] Apply Remove DebuffRemove one debuff (Buff) to self / 40~80% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] (Total turns 1, 7, 13...) Apply Slight ATK Up (Stackable 5)ATK Up by 1.2x for 6 turns (Irremovable Buff) to self (Total turns 2, 8, 14...) Apply Slight ATK Up (Stackable 6)ATK Up by 1.2x for 6 turns (Irremovable Buff) to self (Total turns 3, 9, 15...) Apply Slight ATK Up (Stackable 7)ATK Up by 1.2x for 6 turns (Irremovable Buff) to self (Total turns 4, 10, 16...) Apply Slight ATK Up (Stackable 8)ATK Up by 1.2x for 6 turns (Irremovable Buff) to self (Total turns 5, 11, 17...) Apply Slight ATK Up (Stackable 9)ATK Up by 1.2x for 6 turns (Irremovable Buff) to self (Total turns 6, 12, 18...) Apply Slight ATK Up (Stackable 10)ATK Up by 1.2x for 6 turns (Irremovable Buff) to self / 45~90%
|
Aftertaste Enjoyer |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 30~60% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 45~90%
|
Incomprehensible Trickster |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 50~100%
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Skill Evolution(s) |
Gloomy Throne of Emptiness |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (Long Slash)Changes the unit's weapon type to Long Slash-ranged for 3 turns. (Debuff) to enemies on the entire board Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 6, 7, 8...) Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self Apply VanityA debuff with no effect that lasts for 1 turn (Debuff) to self / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to hit units / 35~70%
|
Incomprehensible Prankster God |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self and allies directly adjacent to self / 14~28% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hit units / 40~80%
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