|
Rarity |
4 |
Cost |
16 |
HP |
600+105*(Lv-1) |
ATK |
600+51.122*(Lv-1) |
HP @ Lv 65 |
7320 |
ATK @ Lv 65 |
3871.808 |
Max HP+20 Lv, +2000 HP |
11420 |
Max ATK+20 Lv, +2000 ATK |
6894.248 |
Skills |
Future Provocateur |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 5, 9...) Apply CS Weapon Change (Magic)Changes the unit's charge skill weapon type to Magic-ranged for 1 turn. (Buff) to self (Total turns 2, 6, 10...) Apply CS Weapon Change (Blow)Changes the unit's charge skill weapon type to Blow-ranged for 1 turn. (Buff) to self (Total turns 3, 7, 11...) Apply CS Weapon Change (All)Changes the unit's charge skill weapon type to All-ranged for 1 turn. (Buff) to self (Total turns 4, 8, 12...) Apply CS Weapon Change (Long Slash)Changes the unit's charge skill weapon type to Long Slash-ranged for 1 turn. (Buff) to self / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self / 45~90%
|
Inimitable Illusionist |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units +3~6 CP to self / 35~70% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 7, 13...) Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self (Total turns 2, 8, 14...) Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self (Total turns 5, 11, 17...) Apply Blessing+300~600HP/turn for 4 turns (Buff) to self (Total turns 3, 9, 15...) Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self (Total turns 4, 10, 16...) Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self (Total turns 6, 12, 18...) Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self (Total turns 1, 7, 13...) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self (Total turns 2, 8, 14...) Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self (Total turns 3, 9, 15...) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self (Total turns 4, 10, 16...) Apply Arousal+10CP/turn for 1 turn (Buff) to self (Total turns 5, 11, 17...) Apply Acceleration+8CP/turn for 3 turns (Buff) to self (Total turns 6, 12, 18...) Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 20~40%
|
Ruler |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +6~12 CP to allies in a 2-square diamond radius around self / 45~90%
|
Whisker Whisperer |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) to hit units / 30~60% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -10~-20 CP to hit units / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 40~80%
|
Skill Evolution(s) |
Beltane Illusionist |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units +3~6 CP to self / 35~70% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 7, 13...) Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self (Total turns 2, 8, 14...) Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self (Total turns 5, 11, 17...) Apply Blessing+300~600HP/turn for 4 turns (Buff) to self (Total turns 3, 9, 15...) Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self (Total turns 4, 10, 16...) Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self (Total turns 6, 12, 18...) Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self (Total turns 1, 7, 13...) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self (Total turns 2, 8, 14...) Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self (Total turns 3, 9, 15...) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self (Total turns 4, 10, 16...) Apply Arousal+10CP/turn for 1 turn (Buff) to self (Total turns 5, 11, 17...) Apply Acceleration+8CP/turn for 3 turns (Buff) to self (Total turns 6, 12, 18...) Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 30~60% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP > 49) (Total turns 1, 7, 13...) Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to allies 1 square around self (If CP > 49) (Total turns 2, 8, 14...) Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies 1 square around self (If CP > 49) (Total turns 5, 11, 17...) Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies 1 square around self (If CP > 49) (Total turns 3, 9, 15...) Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to allies 1 square around self (If CP > 49) (Total turns 4, 10, 16...) Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to allies 1 square around self (If CP > 49) (Total turns 6, 12, 18...) Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to allies 1 square around self / 40~80%
|
|
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Enable comment auto-refresher
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |