[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesdirectly adjacent to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TauntAdds aggro to unit for 2 turns. (Buff) to self / 45~90%
[While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allieson the left and right of self / 30~60%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+20~40 CP to self / 35~70% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Evasion When AttackingAcquire skill for 2 turns: [Before Hitting] Apply Evasion to self / 100% (Irremovable Buff) to allies2 squares horizontally, vertically and diagonally away from self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 8 statuses
Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self + Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to allieson the left and right of self
"Reprobus is a canine-headed Transient who belongs to Toyosu Marine Academy's Coast Guard department. Known for his professionalism while keeping the waters safe since his time in his home of Kitezh, his excellent grades have won him the high regard of his classmates and teachers. That alone is enough to paint him as an expert among experts, and his abilities and calm demeanor well beyond his station as a student have recruiters from emergency services fervently eyeing him for their organizations. While his abilities are more than sufficient to make him a famous figure in his school, the reasons for his renown lie elsewhere. First, there is his impossible strength (and his tendency to break important school property by accident with alarming frequency). Second, is his tendency to often request lifelong employment whenever he finds someone who meets with his appraisal. His heart's desire is to work under a great master, so his current studies and employment arrangements are nothing more than a trial to him. He goes from one place to another and one prospective employer to another, chasing after his ideal. Meanwhile, those around him throw their lots in with their post-graduation prospects, leaving him behind. While his lack of regular employment does concern him a touch, he finds himself unable to abandon his dream and continues his eternal job hunt. He seems to recognize there are fundamental differences in attitude between himself and a certain colleague who is awfully fond of sinking."
Translated from Japanese
Transient enlisted in Toyosu Marine Academy's marine security department. He's said to be known as a professional guaranteeing safety in water areas since his time in his home world Kitezh. His grades are excellent and his classmates and teacher rate him highly, so based on just that he sounds like a pro among pros. He also has a composure unlike that of a student, so everyone in Tokyo connected to disaster prevention has their eye on him. Reprobus may be one of the famous students in his school, but the reasons for that lie elsewhere. The first is that his superhuman strength frequently leads him to destroy things at school, especially construction materials. The second is his constant job applications sent to everyone who has acknowledged him. He dreams of one day serving a great master, and to him the present is always temporary. He's always searching for the ideal workplace, moving from organization to organization. In all that time, all his school friends have figured out where they're going next after they graduate. Reprobus is slightly bothered by his lack of a job, but in the end he can't give up his dream so he continues working hard looking for a master and a forever job. He feels a slightly fundamental difference in affinity towards coworkers that like things that sink.
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesdirectly adjacent to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TauntAdds aggro to unit for 2 turns. (Buff) to self / 45~90%
[While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies1 square around self / 30~60%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+20~40 CP to self / 35~70% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Evasion When AttackingAcquire skill for 2 turns: [Before Hitting] Apply Evasion to self / 100% (Irremovable Buff) to self and allieson the entire board / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 8 statuses
/ 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 20~40%
Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self + Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to alliesdirectly adjacent to self
"Reprobus's Sacred Artifact is the Fur on his back that allows him to deliver any object or being he perceives to be hoisted upon it safely to where they need to go. While his Sacred Artifact is active, he bears all of his cargo's suffering, from excessive weight to wounds from accidents in transit or other possible threats. Originally this was part of his destiny, serving a king and savior back in his home of Eden in an unknown future. So great was this king that he bore the world itself in his merciful grasp, and Reprobus was to carry him and his heavy burden to his destination—a mission left unaccomplished when he was summoned to Tokyo. Even now he follows his Role, eternally seeking a worthy master to serve while envying those sworn to serve the guild masters of the city. He has more complex feelings towards a certain unbreakable warrior boar in a position similar to his own."
Translated from Japanese
The fur Sacred Artifact on Reprobus's back has the power to guarantee the safe delivery of living things and items Reprobus is recognized as charged with to their destination. When activated, Reprobus singlehandedly carries the weight and damage taken by his target(s). Reprobus is originally meant to serve a certain king and savior in his as yet unseen future home world of Eden. Reprobus was summoned before this great personage bore the world itself upon his back and was to be delivered to his destination, but here in Tokyo his still abides by his role and eternally seeks the master he serves. He looks on in longing and envy towards the guildmasters and guildmembers of every guild in Tokyo. On the other hand, he has complicated feelings towards the unbreakable boar warrior whose position resembles his own.
He is based on Saint Christopher, a venerated Catholic and Orthodox saint who is most known for carrying a young Jesus Christ across a river.
Reprobus being a lifeguard is a reference to St, Christopher being the patron saint of travelers and athletes.
Reprobus has a dislike of Gullinbursti, as they both are associated with carrying revered gods of their mythologies (Jesus Christ and Freyr respectively)
His "Canine Transient" appearance comes from his depictions in Eastern Orthodox Christianity, where he has a dog's head.
The common consensus among scholars is that St. Christopher was believed to have been a cynocephalus--literally "doghead" in Greek--a mythical race of dog-headed giants said to have lived in various faraway lands in lieu of humans. Reprobus is referred to as a cynocephalus in-game multiple times, making this the most likely origin.
Some speculate that St. Christopher himself asked God to make himself ugly in order to ward off temptation.
Others believe it was confusion of the word Canaanite (as some believe St. Christopher originated from Canaan) with Canine.
Given that Eastern European countries (such as Russia) have Eastern Orthodox Christianity as the dominant religion, this could be the reason why Reprobus is originally from Kitezh.
His canine form is the St. Bernard dog. St. Bernards are known rescue dogs in the Alpine region.
Coincidentally, the namesake of the St. Bernard, Saint Bernard of Menthon, is the patron saint of skiing, snowboarding, hiking, backpacking, and mountaineering.
His first research file says he is from the world of Kitezh, and his higher rarity research file mentions he aims to have a future in Eden.
His Charge Skill, Legenda Aurea, refers to the collection of Christian hagiographies by Jacobus de Voragine.