|
Rarity |
4 |
Cost |
16 |
HP |
621+84.286*(Lv-1) |
ATK |
579+71.837*(Lv-1) |
HP @ Lv 65 |
6015.304 |
ATK @ Lv 65 |
5176.568 |
Max HP+20 Lv, +2000 HP |
9701.024 |
Max ATK+20 Lv, +2000 ATK |
8613.308 |
Skills |
Distant Beacon |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Attack ReductionATK Down by 0.01x for 1 turn (Irremovable Debuff) to self / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) / 100%
|
Force Expulsor |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -20 CP to self / 100%
|
Mass of Energy |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies 1 square around self / 25~50% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Freeze (Stackable 1)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) Remove Freeze (Stackable 2)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) Remove Freeze (Stackable 3)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) Remove Freeze (Stackable 4)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) / 50~100%
|
Gift of the Sun |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Copy all buffsCopies all buffs from target to caster. Duration of buffs are reset. Ignores Nullify Buff. (Debuff) to allies in reverse Slash range / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +200~400 HP to allies in reverse Slash range +4~8 CP to allies in reverse Slash range / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 26 statuses
Weapon Change (All), Weapon Change (Magic), Weapon Change (Slash), Weapon Change (Blow), Weapon Change (Snipe), Weapon Change (None), Weapon Change (All), Weapon Change (Blow), Weapon Change (None), Weapon Change (Long Slash), Weapon Change (Thrust), Weapon Change (Snipe), Weapon Change (Shot), Weapon Change (All), Weapon Change (None), Weapon Change (Slash), Weapon Change (Magic), Weapon Change (Snipe), Weapon Change (Long Slash), Weapon Change (Thrust), Weapon Change (Snipe), Weapon Change (Long Slash), Weapon Change (Long Slash), Weapon Change (All), Weapon Change (Shot), Weapon Change (All)
/ 50~100%
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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