Ball of Energy

From Tokyo Afterschool Summoners
Jump to navigation Jump to search



Ball of Energy
JP Name 熱塊たる者
Trigger timing After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies directly adjacent to self
Proc Chance 20%

Ball of Energy
JP Name 熱塊たる者
Trigger timing Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.
Effect FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff)
Proc Chance 50%
This is an additional effect

Ball of Energy
JP Name 熱塊たる者
Trigger timing Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.
Effect Freeze (Stackable 1)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff)
Proc Chance 50%
This is an additional effect

Ball of Energy
JP Name 熱塊たる者
Trigger timing Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.
Effect Freeze (Stackable 2)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff)
Proc Chance 50%
This is an additional effect

Ball of Energy
JP Name 熱塊たる者
Trigger timing Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.
Effect Freeze (Stackable 3)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff)
Proc Chance 50%
This is an additional effect

Ball of Energy
JP Name 熱塊たる者
Trigger timing Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.
Effect Freeze (Stackable 4)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff)
Proc Chance 50%
This is an additional effect

Transients with 熱塊たる者

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
Teda 3FireShot330270Distant Beacon Heavy Bowman Ball of Energy Gift of the SunWeapon Spread All.pngTale of Despairing at the SunSolar Prayer

0 comments
[Show Comments]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.


Add your comment
Tokyo Afterschool Summoners welcomes all comments. If you do not want to be anonymous, register or log in. It is free.