From Tokyo Afterschool Summoners
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Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
526+104.133*(Lv-1) |
ATK |
164+52.429*(Lv-1) |
HP @ Lv 60 |
6669.847 |
ATK @ Lv 60 |
3257.311 |
Max HP+20 Lv, +2000 HP |
10752.507 |
Max ATK+20 Lv, +2000 ATK |
6305.891 |
Skills |
Seafarer |
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to Swimmer enemies / 100%
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Wrangler |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract hit units by 1 square / 35~70% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +100~200 HP to self and allies directly adjacent to self / 35~70%
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Hoster of Feasts |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +80~160 HP to hit units and alliesThe following range only applies to this group of transients directly adjacent to self +5~10 CP to hit units and alliesThe following range only applies to this group of transients directly adjacent to self / 50~100%
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Fortune Seeker |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self / 8~16% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and allies directly adjacent to self / 30~60%
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Research Files
Official English
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"A Transient from the Land of Wa, Ebisu is an avid fisher. Everyone loves him for the earnestness with which he tries to take on any problem, though he fails just as often as he tries. He wants to live a peaceful life, but feels pressure when those around him praise him, saying he'll make it big, or that he's spurring on the fishing industry. Is running into an old acquaintance from his days aboard a treasure ship a streak of luck, or a sign that his luck has run out? Either way, a new adventure calls!"
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Translated from Japanese
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A Transient from Wa no Kuni whose hobby is fishing. He engages in everything with an earnestness, which often instills good will with his diligence and bravery. However, the mark against him is that he often fails as well. He wanted to live in peace in a quiet place, but he feels pressure from being revered and worshipped by people around him for business prosperity and fishing facilitation. Is his happenstance meeting with that pushy someone who he once rode along with on the treasure ship a bottoming out of his luck or a fated reconnection? His new adventure is sounding out and starting here.
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Official Japanese
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釣りが趣味な、異世界ワノクニ出身の「転光生」。何事もひた向きに取り組み、その真面目さや健気さから好感を持たれることが多いが、失敗が多いのが玉に瑕。ただ静かな場所でひっそり暮らしたかっただけなのに、周囲からは「商売繁盛」や「漁業促進」だのと崇め奉られて本人は重荷に感じている。かつて宝船で乗り合わせた「押しの強いあのヒト」とこの東京で出くわしたのは運の尽きか、はたまた運命の再会か。彼の新たな冒険は音を立てて動き出す。
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Rarity |
4 |
Cost |
16 |
HP |
1022+110.051*(Lv-1) |
ATK |
389+45.235*(Lv-1) |
HP @ Lv 65 |
8065.264 |
ATK @ Lv 65 |
3284.04 |
Max HP+20 Lv, +2000 HP |
12266.284 |
Max ATK+20 Lv, +2000 ATK |
6188.74 |
Skills |
Seafarer |
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to Swimmer enemies / 100%
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Rabid Fisher |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract hit units by 1 square / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +100~200 HP to self and allies directly adjacent to self / 50~100%
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Hoster of Feasts |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +80~160 HP to hit units and alliesThe following range only applies to this group of transients directly adjacent to self +5~10 CP to hit units and alliesThe following range only applies to this group of transients directly adjacent to self / 50~100%
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Fortune Seeker |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self / 8~16% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and allies directly adjacent to self / 30~60%
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Skill Evolution(s) |
Big Catch Regaler |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +80~160 HP to hit units and alliesThe following range only applies to this group of transients directly adjacent to self +5~10 CP to hit units and alliesThe following range only applies to this group of transients directly adjacent to self / 50~100% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +150~300 HP to allies directly adjacent to self / 30~60% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to allies in Slash range / 40~80%
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Official English
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"His Fishing Pole Sacred Artifact is imbued with the Rule to be able to reel anything in. He also carries a fish-shaped Cushion Sacred Artifact, which he can both grow and shrink at will, and use to float into the air. He uses it whenever he's out fishing. However, the fact that only he can mount this Cushion vastly diminishes any sort of value or purpose it may have otherwise had. The translucent fish which dance around him are a part of him, and spring forth from his body. He's talented at cooking up the fish which he catches, as those who eat his cooking tend to agree."
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Translated from Japanese
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His fishing rod Sacred Artifact has the power to reel in anything it hooks up without fail. He also has a sea bream shaped cushion Sacred Artifact, and that has the power to change its size based on the current mood and float in space. It's normally used while fishing, but it can only be used by Ebisu and is not the sort of item that has a use other than as a seat cushion. The clear fish that float around Ebisu are a part of him and gush forth from his body. Cooking up the fish he reels up is also one of his strong points, and he is highly valued by the people who have eaten them.
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Official Japanese
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彼の持つ釣り竿の「神器」は、引っかけたものを必ず釣り上げる「権能」を帯びている。また鯛の形をした座布団の「神器」も持ち合わせており、気分次第でその大きさが変わって宙に浮くことができる。普段は釣りをする時に使用しているが、エビスひとりしか乗せる事が出来ず、座布団以上の利用価値を見出すほどのお役立ちアイテムではない。周囲を浮遊する透明な魚は彼の一部であり、エビスの体から湧き出ている。釣った魚を調理するのも得意で、食べた者からの評価も高い。
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Variant |
Halloween |
Rarity |
4 |
Cost |
16 |
HP |
750+106.939*(Lv-1) |
ATK |
450+49.184*(Lv-1) |
HP @ Lv 65 |
7594.096 |
ATK @ Lv 65 |
3597.776 |
Max HP+20 Lv, +2000 HP |
11732.876 |
Max ATK+20 Lv, +2000 ATK |
6581.456 |
Skills |
All Hallows' Mummy |
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to enemies in Shot range / 20~40% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100%
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Stage Taker |
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to enemies in Shot range / 25~50% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 45~90%
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Dark Hand Ally |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) to hitting units / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] -2000~-4000 HP to enemies in Shot range / 50~100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 45~90%
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Inbetweener |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Remove BuffRemove one buff (Debuff) to hitting units / 35~70% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self and allies directly adjacent to self / 40~80% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 40~80%
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Skill Evolution(s) |
Success Angler |
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to enemies in Shot range / 35~70% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to enemies in a 3x3 area around the 2nd square in front of self / 25~50% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Arousal+10CP/turn for 1 turn (Buff) to self / 40~80% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to enemies on the entire board / 10~20% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] -1500~-3000 HP to enemies on the entire board / 5~10%
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Official English
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"Ebisu comes wrapped in bandages as a mummy for Halloween, much like the wrapped and fried ""Ebisu roll"" sausages he made for all to enjoy on the holiday. Once involved in the Halloween festivities proper, however, he finds himself dragged into comedy acts and tricks gone wild. One must understand that Ebisu has always been around larger-than-life figures, like Hotei and Benten, who have a penchant for saying the ridiculous and give him no shortage of opportunities for straight- man snark and comebacks. However, being a gentle soul, he was never able to smack those around him no matter how silly they were being. That all changed when a mysterious figure lent him a Sacred Artifact which gave his comebacks a sharper, more physical form. This terrified Hotei, who called Ebisu a “comeback Sahasrabhuja,"" referring to the thousand-armed deity. As Ebisu is said to be a Transient revived from Tokoyo, the afterlife, he shares a certain kinship with the faith that surrounds Halloween."
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Translated from Japanese
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Ebisu has become a mummy wrapped up in bandages for a Halloween costume this time. The wish that led him to pick that motif was the desire for everyone to eat his newly developed coated sausage, the Ebisumaki. But now that he's suddenly participating in Halloween, he's gotten himself entangled in the conflict of pranks and laughter. On an unrelated subject, up until this point Ebisu has been blessed with countless chances to be the straight man to the antics of free spirits around him like Benten and Hotei. However, this gentle boy has never really jabbed at other people's bodies much no matter how idiotic they behaved. Once a certain someone from somewhere lent him a certain Sacred Artifact, everything changed. Thus did Ebisu's cutting remarks take on a physical edge to them. When Hotei saw him like that, he feared him and called him "Kannon of the Thousand Hand Retorts!" Ebisu is the Transient said to have come back to life from Tokoyo no Kuni, otherwise known as the underworld, which gives him a sort of commonality with the faith known as Halloween.
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Official Japanese
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今回、ハロウィン用の仮装で、包帯ぐるぐる巻きのミイラになったエビス。それをモチーフにした、衣付きソーセージ「エビス巻き」を新商品として開発し、皆に食べて貰おうと願っていた。しかしいざハロウィンに参加してみると、お笑いやイタズラの騒動へ巻き込まれてしまうことに。話は変わるが、これまでエビスの周りには、ベンテンやホテイなどの自由人がいたため言葉でツッコみをいれる機会には恵まれていた。しかし、温和な気質の彼にとっては周囲がどれだけボケようと他人の身体をどつくようなことはあまりしなかったのだ。ところが何者からか、とある「神器」を貸与されたことにより事態は一変。かくして今回、エビスのツッコミに物理的な鋭さが加わることになる。そしてその姿をみたホテイからは「ツッコミの千手観音や!」と恐れられたとか。エビスは常世の国、つまりあの世から黄泉返ったと言われる「転光生」であり、ハロウィンという「信仰」に対してある種の共通性を帯びている。
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CV
Event |
Line |
Summon |
Ah, hello. I am Ebisu. Yes... I am just a high school student that enjoys fishing. I'm not sure how much help I can offer, but please treat me well. |
Beginning of Battle |
Here is the mark of the target. With the signal, I will steadily reel them in. |
Move |
The big one will come. |
Attacking |
Fiiiiiish! |
Skill Activation |
Changing the lure. |
Hit (minor) |
The waves are rough... |
Hit (major) |
I'm turning over...! |
Charge |
I will bring in good fortune with this. Myriad-fold Haul From a Single Stream, Kotoshironushi-kami!! |
Victory |
We won. Hey look! We didn't need to get on board on the treasure ship after all! |
KO'd |
It was a waste after all. I'm so sorry, Papa... |
Love |
You, your… I’ll reel in your heart in one go! Ah, aaah! I gave it my all, but it’s so embarrassing… but with your friendship… I love – I like you!! |
Title Screen |
Set Sail! Golden Treasure Ship (9/28/18 ~ ??): Tokyo Afterschool Summoners. Will you disturb the waves together with me? |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love-2 title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Notes
- Ebisu is based on the deity of the same name. He is the kami luck and good fortune, patron of fishermen, and a member of the Seven Lucky Gods.
- Of the seven, he is the only one who has originated from Japan without any influence from Hinduism.
- Ebisu is often depicted holding a fishing rod and a large red tai (sea bream).
- The tai is homonymous with medetai (congratulations), making it a staple of Japanese weddings and other major celebrations that invoke good fortune.
- Ebisu is a marebito, or visiting deity. These deities come from an undefined place across the sea or deep in the mountains. If received properly, the marebito are said to return the host's kindness with gifts.
- In Ebisu's case, he is often caught by fishermen in their nets as he floats from place to place. When hauled in he turns into a stone that, if properly worshiped and given offerings of drink and fish, will bless the crew with fortunate catches.
- Ebisu is sometimes identified with whales because, like him, they come during a season bringing bounty then depart again to the depths of the sea.
- His relationship with Hephaestus and Ifrit are due to all three being discarded to some extent.
- Both Ebisu and Hephaestus were discarded by their parents.
- Conversely, both Ebisu and Ifrit were thrown out to sea.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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