|
Rarity |
5 |
Cost |
24 |
HP |
1000+75.51*(Lv-1) |
ATK |
1400+73.469*(Lv-1) |
HP @ Lv 70 |
6210.19 |
ATK @ Lv 70 |
6469.361 |
Max HP+20 Lv, +2000 HP |
9720.39 |
Max ATK+20 Lv, +2000 ATK |
9938.741 |
Skills |
Blazing Sorcerer |
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to enemies in a 3-square cone ahead / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to enemies in a 3-square cone ahead Apply Advantage vs BurnAcquire skill for 3 turns: [Attack Modifier] Deal 1.5x damage to Burn-affected enemies (includes stackables) (Irremovable Buff) to allies 1 square around self / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal extra damage against 6 statuses / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 36 statuses
Weapon Change (All), Weapon Change (Magic), Weapon Change (Slash), Weapon Change (Blow), Weapon Change (Snipe), Weapon Change (None), Weapon Change (All), Weapon Change (Blow), Weapon Change (None), Weapon Change (Long Slash), Weapon Change (Thrust), Weapon Change (Snipe), Weapon Change (Shot), Weapon Change (All), Weapon Change (None), Weapon Change (Slash), Weapon Change (Magic), Weapon Change (Snipe), Weapon Change (Long Slash), Weapon Change (Thrust), Weapon Change (Snipe), Weapon Change (Long Slash), Weapon Change (Long Slash), Weapon Change (All), Weapon Change (Shot), Weapon Change (All), CS Weapon Change (All), CS Weapon Change (Magic), CS Weapon Change (All), CS Weapon Change (Blow), CS Weapon Change (Long Slash), CS Weapon Change (None), CS Weapon Change (Shot), CS Weapon Change (Long Slash), CS Weapon Change (All), CS Weapon Change (Thrust)
/ 100%
|
Item Wanter |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP < 51) Apply Copy all buffsCopies all buffs from target to caster. Duration of buffs are reset. Ignores Nullify Buff. (Debuff) to allies on the left and right of self (If CP > 50) Apply Copy 2 BuffsCopies 2 buffs from target to caster. Duration of buffs are reset. (Buff) to allies on the left and right of self Apply ConflagrationWhen user is burned: enemies deal 3000 extra damage for 2 turns (Debuff) to enemies in Magic range / 45~90% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +2~4 CP to self / 40~80%
|
Golden Monopolist |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Duplicate All Buffs (for bestowing skills)Duplicate all buffs (for bestowing skills) (Buff) to self Apply Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) to self Apply Distribute All BuffsSpread all remembered buffs (Buff) to self / 40~80%
|
Dragon King of Muspel |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to allies 1 square around self / 50~100% [While MovingWhen this unit is held by their player.] Increase horizontal movement by 1 / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -1000~-2000 HP to hit units / 35~70%
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