
Transient Information
Research Files
CollapseOfficial English
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"This Transient is not good at thinking too deeply. He is a loyal dog who loves being depended on and thus ordered to do something important. He presently acts as gatekeeper to the Ikebukuro Guild. Because he doesn't think much, he causes a lot of trouble and some abrasive types have taken to labeling him a useless mutt. However, when it comes to holding down the fort, he is a guardian of the highest caliber. He openly displays his hostility toward rival guard dogs of a similar nature."
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ExpandTranslated from Japanese
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A bestial dog man who serves as the watchdog/bouncer to the Ikebukuro Berserkers. He has a "loyal dog" mentality; deep thinking is not his strong suit, and he prefers following orders from a trusted master. His dimwittedness can be troublesome for the Berserkers at times, but he is second to none as a guard dog and will protect his appointed spot with his life. He is absolutely shameless in his jealousy toward another guard dog he views as a rival.
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ExpandOfficial Japanese
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深く考える事が何より苦手、命令される事、誰かに大事な何かを任せてもらえる事にとても喜ぶ「忠犬」気質の「転光生」。池袋ギルドの出入り口を守る門番である。考えが足りないために、多くのトラブルを巻き起こし、口さが無い者からは「駄犬」呼ばわりされる。しかし、任せられた拠点を守り抜くという一点においては、最高の番犬としての素質を持つ。同じ番犬に対しては、ライバルとして敵意を隠さない。
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Rarity |
4 |
Cost |
16 |
HP |
803+95.857*(Lv-1) |
ATK |
402+60.235*(Lv-1) |
HP @ Lv 65 |
6937.848 |
ATK @ Lv 65 |
4257.04 |
Max HP+20 Lv, +2000 HP |
10854.988 |
Max ATK+20 Lv, +2000 ATK |
7461.74 |
Skills |
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
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Sacrificial Defender |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies in reverse Thrust range / 28~56%
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Pursuer |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 30~60%
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Daredevil |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self -350~-700 HP to self / 50~100%
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Skill Evolution(s) |
Vengeful Guard Dog |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies in reverse Thrust range / 35~70% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies 2 squares to the left and right of self / 25~50% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hitting units / 40~80% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Arousal+10CP/turn for 1 turn (Buff) to self / 45~90%
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Tyr's Pursuer |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self and allies in a 2-square diamond radius around self Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 1 turn (Irremovable Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to enemies in Thrust range / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 4, 5, 6...) Apply Acceleration Strengthening (Garmr ATK Up)While user has Acceleration: ATK Up by 4x for 1 turn (Irremovable Buff) to self Apply Acceleration Strengthening (Garmr DEF UP)While user has Acceleration: DEF Up by 0.5x for 1 turn (Irremovable Buff) to self and allies 1 square around self +8~16 CP to self / 45~90%
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CollapseOfficial English
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"His previous summoner, the Queen of Helheim, gave him his chain but not for the purpose of tying him down. It is, in fact, the coil of an electromagnetic catapult, designed to accelerate his immense power and turn him into a bullet. Though he is inflexible in some ways, there is no-one better to guard any fortress. Back in his home world, he was born and raised as a weapon against the extant War God. He believes that duty to be the greatest act of loyalty he can carry out."
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ExpandTranslated from Japanese
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The Sacred Artifact chains wrapped around his body were given to him by his former mistress, a Netherworld Queen, and are not intended to restrain him. It is more accurate to say he's the wrecking ball at the end of the chain. The chain serves as a Mass Driver, augmenting his already substantial strength and speed, while also providing a comforting reminder of home.
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ExpandOfficial Japanese
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以前の召喚主である冥府の女王から与えられた鎖は彼を縛る為のものではない。彼の強大な力を加速して打ち出すマスドライバーのコイルであり、彼はその鉄砲玉である。体を巻き包むその様は、昏く長い冥府への洞穴の具現でもある。機転にこそ欠けるものの、拠点防衛においてそこへ続く通路を守る者として、これ以上の適任は無い。かつて元の異世界において彼は、敵主力たる軍神と相打つ為に産み育てられた兵器であり、彼も又それを至上の忠節と信じている。
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CV
Event |
Line |
Summon |
I, Garmr! Are you... Garmr's new master?! Ohh!! Hooray!! |
Beginning of Battle |
Master's enemy, gets bit! Garmr, gets praised! |
Move |
Got it, Master! |
Attacking |
Here goes, Garmr! |
Skill Activation |
Master, can I bite him? |
Hit (minor) |
Gya! |
Hit (major) |
Guaaaah!! |
Charge |
Without Master's permission, nobody gets through!! Undying Loyalty, Tiwaz Teiten!! |
Victory |
Masteeeer!! Garmr, won!! Pets! Pets!! |
KO'd |
So... sorry... Master...! |
Love |
GARMR, LOVE, LOVE! Want to stay together foreveeeer! |
Title Screen |
『東京放課後サモナーズ』 ガルム、優秀な番犬! 怪しいやつ、ぜったい、ぜーーーったい、通さない! |
Event (Shop) |
Line |
Open Shop |
ガルム、店番、頑張る! ご主人様、ご褒美、くれーーー! ワオーーーン! |
Close Shop |
店番、終わったーーー! ガルム、えらーーーい! ご主人様と一緒、帰る! ワオン、ワオーーーン! |
Encouraging |
ご主人様、寂しい? 泣いてる? ガルム、ちゃーんと、ここにいるよ! だから、寂しくない、よね! |
Touched |
ヒャアアア! ガルム、くすぐったい! でも、嬉しい! もっと、もーーーっと、なでて! いーっぱい、なでてぇ! |
Conversation (1) |
このギルド、ガルム、新しいお家! 番犬、守る、それが仕事! ガルム、頑張る! だから褒めて! |
Conversation (2) |
池袋、危険なやつ、いっぱい! だから、ガルム、ご主人様、守る! こっち来るな! グルルルルル……! |
Conversation (3) |
散歩っ散歩いこ、ご主人様! ヒヒッ、ガルム、しあわせ! はやくっ、はやくっ! わーーーいっ! |
Conversation (4) |
ガルム……昔の仲間……もういない。残ったの、ガルムだけ。 でも、寂しい、違う! だって、素敵なご主人様、いる! |
About Someone (1) |
池袋、ガルム、おいてくれた!クロード、いいやつ。 嫌い? 違う。たまに、頭ポンポンしてくれる。ポンポン! |
About Someone (2) |
ご主人様ぁ! カーシー、褒めちゃダメ! ガルム、もーっと、スゴい! こっち、褒めて、褒めて! ご主人様ぁ! |
About Event (1) |
わーーーいっ、お正月ーっ! ご主人様、おめでとうございますっ! 今年初めてのお散歩、ガルムと、いこっ! |
Expand
Missing lines (for translators)
hit-major-2 charge-2 love-2 title-2 open-2 close-2 greeting self character-3 character-4 event event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Story
Transient Summons
Personality
Garmr is a hyperactive canine Therian that speaks in a simple, childish manner. He is a guard dog and shows himself to be loyal to the protagonist and his jobs. He also has a habit of having confrontations with other guard dogs such as Cu Sith because he wants to be the top guard dog. He shows respect to the people that are decent fighters. Garmr also has a wild side to him as well as being a sore loser.
Notes
- Reflecting his role as Watchdog to the Berserkers, Garmr's mythological basis is the guard dog of Hel, the ruler of the underworld in Norse mythology.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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