[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to alliesdirectly adjacent to self / 35~70%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 3, 6, 9...) Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to alliesdirectly adjacent to self (Total turns 3, 6, 9...) -800 HP to alliesdirectly adjacent to self / 25~50%
[After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]Apply Remove DebuffRemove one debuff (Buff) to self -200 HP to self / 20~40%
"A member of the Kamata Crafters and an expert in bionic engineering, Tvastar is a bit of a mad scientist, and modifying people in order to give them whatever it is he feels they may be lacking is one of his obsessions. Tvastar is never seen without Vritra, his vaguely serpentine companion, whom he dotes upon like (and even refers to as) his son. A bit of a wanderer by nature, Tvastar can rarely be found at his guild's headquarters, preferring to spend most of his time traveling around Tokyo. During these travels, he frequently sends back souvenirs, often of a dubious nature, from the many exotic places he visits. His history and experience have also gotten him involved in manufacturing energy drinks here in Tokyo, with expectedly chaotic results."
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 40~80%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to allies1 square around self / 40~80% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 20~40%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 3, 6, 9...) Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to alliesdirectly adjacent to self (Total turns 3, 6, 9...) -800 HP to alliesdirectly adjacent to self / 40~80% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100%
[After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]Apply Remove DebuffRemove one debuff (Buff) to self -200 HP to self / 35~70%
[After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]Apply Remove DebuffRemove one debuff (Buff) to self -200 HP to self / 35~70% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CS Weapon Change (Shot)Changes the unit's charge skill weapon type to Shot-ranged for 1 turn. (Buff) to alliesin front of self Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to alliesin front of self Apply Tenacity Before Being HitAcquire skill for 6 turns: [Before Being Hit] Apply Tenacity to self / 30%~60% (Irremovable Buff) to alliesin Slash range / 40~80%
Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self + Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to alliesdirectly adjacent to self + Apply Remove BuffRemove one buff (Debuff) to hit units
"His companion creature, Vritra, is no mere serpent, but a living workshop created by Tvastar to produce the building blocks of life itself. As an academic specializing in bionics, Tvastar has a profound interest in those who have already received physical modifications, although the feeling isn't exactly mutual because his initial reaction upon first meeting them is to strongly push for further enhancements regardless of their wishes. Apparently, he's currently trying to get Amatsumara to agree to a pair of wings as a remedy for his bad back—and some horns while he's at it because they'd just look cool. Tvastar's most recent area of interest is the efficient collection of energy produced by organic lifeforms, which he's been researching quite thoroughly. He has strong feelings toward the concept of fully recreating people who have passed, and tends to sympathize with anyone who's suffered the loss of a loved one."
Tvastar is based on the deity in Vedic religion of the same name. He is an artisan god, fashioner, and a solar deity; one of the more famous items he created was the Vajra that Indra weilded, which gave him the titles of "The Heavenly Builder" and "The Maker of Divine Implements".
Another aspect of Tvastar was that he was the one to create the bodies of men and animals, and was usually the one invoked praying for offspring, and as such also gave him the title of "garbha-pati" or the "Lord of the Womb".
The dragon Tvastar accompanies with him is named Vritra (name in Sanskrit meaning "enveloper"), which is based on the creature of the same name. Tvastar is depicted to have fathered Vritra who embodies drought and adversary of Indra, who he was eventually slain by.