From Tokyo Afterschool Summoners
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| == Summer == | | == Summer == |
| {{#vardefine:transient en title|}} | | {{#vardefine:transient en title|One Summer's Lifeguard}} |
| {{#vardefine:transient jp en research file|}} | | {{#vardefine:transient en jingi|<ruby>Lively and Graceful Jealous Love<rt>La Temptation?</rt></ruby>}} |
| | {{#vardefine:transient jp en research file|This time, the summer cosplay character Catoblepas has chosen is a protector near the water AKA a lifeguard. The red he wears is meant to raise the danger awareness of beachcoming visiters. When Catoblepas tries out something to cosplay, it's only natural that he makes no concessions over the clothes designs, the cloth, the sewing, and the posing. But given the role he's picked this time, he's taking care not to bring shame to those who save lives. Catoblepas has made full use of the interlayered information network and ask for instruction from an active duty high school lifeguard who attends Toyosu Academy. That attitude at least is already that of a proper Creator. By gathering experience over the summer, Catoblepas's work becomes ever more appealing and evolves by the day. And he hopes that the thoughts and feelings he put into this presentation will reach someone someday.}} |
| {{#masterdata:Card|186903}} | | {{#masterdata:Card|186903}} |
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Revision as of 06:38, 30 August 2022
Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
326+97.5*(Lv-1) |
ATK |
274+59.643*(Lv-1) |
HP @ Lv 60 |
6078.5 |
ATK @ Lv 60 |
3792.937 |
Max HP+20 Lv, +2000 HP |
10028.5 |
Max ATK+20 Lv, +2000 ATK |
6985.797 |
Skills |
Moper |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100% [While MovingWhen this unit is held by their player.] Decrease horizontal and vertical movement by 1 / 100%
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Spectacle |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TauntAdds aggro to unit for 2 turns. (Buff) to self / 50~100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply CharmCannot attack for 3 turns (Debuff) to hitting units / 10~20%
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Enticer |
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to CharmCannot attack for 3 turns (Debuff)-affected enemies / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CharmCannot attack for 3 turns (Debuff) to hit units / 20~40% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Darkness WeakeningWhile user has Darkness: Decrease skill activation rate by 50% for 999 turns (Irremovable Debuff) to self / 100%
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Self-Reliant |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 40~80% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +5~10 CP to self / 35~70%
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Research Files
Official English
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"A Transient cosplayer who attends Akihabara Academy, where Creators gather. When not cosplaying, he always keeps his head down and his left eye covered by his hair, due to the power that eye has to attract the full attention of everyone who sees it. This fact has given him a slight complex when out in public, causing him to adopt a stand-offish disposition and gravitate toward niche two-dimensional media that he can enjoy alone. He tends to wear clothing that's ill-suited to his body type despite having a well-proportioned figure that even occasionally earns him the attention of modeling scouts (much to his chagrin). Often shortens his name to Cato when cosplaying, and has become a bit more open and sociable since finding others who are happy to indulge in the hobby with him. Nonetheless, he still always tries to have an escape route in mind for any situation, and falls back into old patterns should anyone ever happen to block it."
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Translated from Japanese
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A Transient belonging to Akihabara Academy where the Creators meet. He is always hanging his head in shame and covering his eyes with his hair, but it seems that this is out of fear of meeting eyes with anyone. As a result he's become an otaku-spirited cosplayer that adores things in 2D that can't look back at him. Catoblepas has a perfectly proportioned body that would get him scouted from his main job as a model, but since he doesn't realize this himself he usually wears off-sized clothing and dresses like a mess. If his eyes are ever unhidden, everyone would surely look into them. His cosplayer handle is Catoble, though sometimes he's called Catoble-san. It seems he's recently made a friend he can enjoy cosplaying with. He feels evasive towards people who seal away refuges and allow no escape.
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Official Japanese
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クリエイターたちが集う秋波原学園に所属する「転光生」。髪の毛で常に目を隠し、常にうつむいているが、これは誰かの視線を集めることを怖れている故らしい。故に自分を見返してこない二次元に傾倒したオタク気質な、コスプレイヤー。実は均整の取れた肉体を持ち、本職のモデルからスカウトされてしまう程。ただし本人は気付いていないので、普段来ている服のサイズは合わず、パツパツ。もしその目を隠さず、顕わにすることがあれば、周囲の視線を一身に集めてしまうに違いない。名乗っているコスプレネームは「カトブレ」であり、カトブレさん、とも呼ばれたりする。最近、快くコスプレ活動に付き合ってくれる相手が出来た、らしい。「逃げ場」を封じ、逃げることを許さない人物に対し、忌避感を覚えるようだ。
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Rarity |
4 |
Cost |
16 |
HP |
781+94.082*(Lv-1) |
ATK |
419+62.041*(Lv-1) |
HP @ Lv 65 |
6802.248 |
ATK @ Lv 65 |
4389.624 |
Max HP+20 Lv, +2000 HP |
10683.888 |
Max ATK+20 Lv, +2000 ATK |
7630.444 |
Skills |
Moper |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100% [While MovingWhen this unit is held by their player.] Decrease horizontal and vertical movement by 1 / 100%
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Center of Attention |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract enemies in a 3x3 area around the front of self by 1 square / 30~60% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TauntAdds aggro to unit for 2 turns. (Buff) to self / 50~100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply CharmCannot attack for 3 turns (Debuff) to hitting units / 15~30%
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Suited Siren |
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2x damage to CharmCannot attack for 3 turns (Debuff)-affected enemies / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CharmCannot attack for 3 turns (Debuff) to hit units / 20~40% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Darkness WeakeningWhile user has Darkness: Decrease skill activation rate by 50% for 999 turns (Irremovable Debuff) to self / 100%
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Thine Own Self |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 40~80% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +5~10 CP to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CharmCannot attack for 3 turns (Debuff) to enemies in Shot range / 45~90%
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Official English
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"Catoblepas's Sacred Artifact is his own so-called evil eye, which holds the power to force those who meet its gaze to see him and only him. Knowing the trouble it can cause, he remains in constant fear of harming others with it, leading him to always walk with his head down so as not to attract attention. The Akihabara Creators didn't mind this perceived shyness, however, and welcomed him into their fold just as he is. This inspired him to try creating something of his own, or even to become a creation himself, leading to his love of cosplay. His physique is perfect for it, yet his physical stamina is low, contributing to his slow and often clumsy movement. He gets along well with those who share his desire to become a true Creator."
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Translated from Japanese
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Catoblepas possesses an evil eye Sacred Artifact. It has the power to force people to look into it and nail them to where they stand. He fears harming anyone with this ability, so he is always hanging his head and looking down. However, he has seen that the Creators in Tokyo aren't afraid of that. They'd look anyone in the eyes and aren't afraid of harming anyone. What if he could make a work like that? What if he could become a work like that? Those are the thoughts that spurred him into cosplaying. His physique makes turning around in itself difficult, so his movements are slow and he often trips up. He feels familiarity for those who adore Creators as well.
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Official Japanese
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カトブレパスは、その視線に邪視の「神器」を持つ。視線を強制的に合わせさせ、釘付けにしてしまう「権能」を帯びている。彼はそれを使って誰かを傷付けることを怖れ、常にうつむいてしまっているようだ。だが、彼が見た東京のクリエイターたちはそのような怯えを意に介していないように見えた。誰かの視線を集め、傷つけることを怖れていないように見えた。自分もそんな「作品」をつくれたら、自分もそんな「作品」になれたなら。その思いがカトブレパスを、コスプレ活動へと駆り立てているのだ。だが、その体躯とは裏腹に運動それ自体は苦手で、動きはとても緩慢でドジも多いらしい。そんなクリエイターへの憧れを共有する人物に対し、共感を抱く。
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Summer
|
Rarity |
4 |
Cost |
16 |
HP |
1420+88.755*(Lv-1) |
ATK |
980+60.224*(Lv-1) |
HP @ Lv 65 |
7100.32 |
ATK @ Lv 65 |
4834.336 |
Max HP+20 Lv, +2000 HP |
10875.42 |
Max ATK+20 Lv, +2000 ATK |
8038.816 |
Skills |
Banner Charger |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Bestow ATK Up to EnemiesAcquire skill for 1 turn: [After Being Hit] Apply ATK Up to hitting units / 100% (Irremovable Buff) to enemies in a 3-square horizontal line around the 2nd square in front of self / 45~90% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Spirit StrengtheningWhile user has Spirit: Deal extra 1200 damage to enemies for 999 turns (Irremovable Buff) to self / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
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Beach Partier |
[Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +4~8 CP to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) / 50~100%
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Summer Cosplayer |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turns 3, 6, 9...) Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self / 40~80% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100%
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In the Heat of the Moment |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and allies on the left and right of self / 45~90%
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Translated from Japanese
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This time, the summer cosplay character Catoblepas has chosen is a protector near the water AKA a lifeguard. The red he wears is meant to raise the danger awareness of beachcoming visiters. When Catoblepas tries out something to cosplay, it's only natural that he makes no concessions over the clothes designs, the cloth, the sewing, and the posing. But given the role he's picked this time, he's taking care not to bring shame to those who save lives. Catoblepas has made full use of the interlayered information network and ask for instruction from an active duty high school lifeguard who attends Toyosu Academy. That attitude at least is already that of a proper Creator. By gathering experience over the summer, Catoblepas's work becomes ever more appealing and evolves by the day. And he hopes that the thoughts and feelings he put into this presentation will reach someone someday.
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Official Japanese
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今回、カトブレパスが夏のコスプレに選んだキャラクターは、水遊びの守護者、ライフセーバー。身体に纏うレスキューの赤は、海に訪れた遊泳客の、危機意識を高めるためのもの。コスプレに挑むときに、衣装のデザイン、生地、縫製、ポージングに妥協をしないのは当然。だが更に今回は役柄的に、命を守る者として恥ずかしい振る舞いはしないように気を遣ったという。さっそくレイヤー間の情報網を駆使し、豊舟海洋学園に通うという現役高校生ライフセーバーに指導を受けることにした。少なくともその姿勢は既に、一人前のクリエイターのそれであるかもしれない。ひと夏の経験を経たことで、カトブレパスの作品は一段と魅力を増し、日々進化し続ける。この表現に込めた想いがいつか、未だ知らない誰かの中の何かに届けと願いながら。
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CV
Event |
Line |
Summon |
N-nice to meet you. I'm Catoblepas...um, do you like anime, manga, or video games? Would you...cosplay together with me? |
Beginning of Battle |
Please take care of the photo shooting. |
Move |
I'll go over here and start advertising. |
Attacking |
Here you go. |
Skill Activation |
That's in my line of sight. |
Hit (minor) |
Ahh... |
Hit (major) |
I messed up! |
Charge |
Stretching my back, then raising my head. I'll look you straight in the eye. Charming Eyed Mountain Spirit, La Temptation. |
Victory |
Thank you for your work. Eh? You'll send me the pictures! Wow~, I'm looking forward to it. |
KO'd |
I couldn't get into character at all. I guess... I really am only suited to characters that hang their heads. |
Love |
I hope...you could be my partner for my cosplay events. I think, taking or being taken pictures of, as well as hiding together...must be more fun to do with someone you like. |
Title Screen |
Chapter 12 (07/09/21 ~ ??): Tokyo Afterschool Summoners. I'm Catoblepas. I do cosplaying. Next time there's an event, will you...join me? |
Event (Shop) |
Line |
Open Shop |
Whoa~! There's a lot going on this event! Everyone's wearing cool and cute costumes here, there, and everywhere! Ah...how about we go too? |
Close Shop |
You've done great this event. It was fun doing matching costumes, right? Let's...do this again next time. |
Encouraging |
Why are you looking down so much? Did something bad happen? In times like that...why don't we binge watch an anime series? I definitely think...this character's costume would look great on you. |
Touched |
Eh? You're taking measurements? Uh...okay, please do. I'm a little embarrassed by costumes that highlight the lines of my body though... Wait, thats--that's the sort of character I am! |
Conversation (1) |
U-umm...uhh, ummm...ah, I'm sorry. It's always been a habit of mine to keep my eyes down...I've always been told...not to show my eyes... |
Conversation (2) |
I went to an offline meetup for the first time a little earlier. People said a lot of things to me I wasn't used to hearing...what are model figures supposed to be? |
Conversation (3) |
H-hello. Let's get along together today as well. I managed to get that one video game costume sewed up in time. The first time going to an event is so nerve-wracking... |
Conversation (4) |
When I fully get into character as a game or manga character, I start feeling better. Becoming someone else...gives me a mysterious sense of courage. |
About Someone (1) |
I have a friend I can do otaku things with. Even if I'm looking towards the ground and looking at manga or my phone...it's relaxing because we like the same things. |
About Someone (2) |
As someone who's also always looking downward...I can sympathize. It's really scary to show who you are in plain terms. |
About Event (1) |
Eh? Am I tired? ...I'm okay. I've done a bit of exercising. I think I have a good amount of stamina. |
Missing lines (for translators)
hit-major-2 charge-2 love-2 title-2 open-2 close-2 greeting self character-3 character-4 event event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Notes
- Catoblepas is derived from the legendary creature from Ethiopia of the same name. It is often thought to be based on real-life encounters with wildebeest or gnu.
- Perhaps the reason why Catoblepas's eye is covered and downcasted is based on the legend that the stare of Catoblepas could either turn people into stone or kill them.
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