[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 32~64% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 65~100%100% proc rate achieved at level 54
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 45~90% [Defense ModifierAll modifiers stack with each other.]Take 0.7x damage from Slash-ranged enemies / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]+25~50 CP to self / 50~100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 45~90%
"A young boy carrying five sword Sacred Artifacts, one for each element, from which he has withdrawn memories. At times he is a swordsman, at others a tactician, calligrapher, educator, or a wanderer who rejects the very world. The memories of all five beings are known collectively as the legendary Demon Swordsman of the Land of Wa. After a certain accident renders the boy unconscious, the memories control his sleeping body in turns. Wishing to fight against strong sword wielders, he throws himself into App battles with the ferocity of a rogue samurai. He has traumatic memories of being washed away, and so runs away from baths at full speed."
Translated from Japanese
A boy who has drawn out the memories from a five sword set Sacred Artifact crowned with the names of Earth, Water, Fire, Wind, and Void. Sometimes he's a fencer, sometimes he's a strategist, calligrapher, educator, and a "wanderer" who disobeys the world. That would be the legend of the "swordsman devil" from Wa no Kuni, where the memories of five people can be referred to with one name. Due to a certain "incident," whenever the boy is sleeping, their memories alternate to take care of the body. He seeks to fight with strong swordsmen and throws himself into App battles like a bodyguard. He's severely bad with things being washed away, so when someone tries to put him into a bathtub he runs off at full speed.
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 32~64% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 65~100%100% proc rate achieved at level 54
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 45~90% [Defense ModifierAll modifiers stack with each other.]Take 0.7x damage from Slash-ranged enemies / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]+25~50 CP to self / 50~100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 45~90%
"Depending on the lay of the battlefield, he sometimes uses a traditional sword style allowing him to wield two swords as one. Genuine yet cunning, firm yet serene, unpredictable yet logical; enemies who oppose him find him as difficult to catch as a cloud. Using his mandala to harmonize the five elements, he can arrange his life energy and release the might of fierce temple guardians. He acknowledges that he is unfit to be a leader, and is always looking for an opponent who will take him on. He shows an acute interest in sword wielders from other worlds, especially those who wield multiple swords, likely because he wants to reference their sword styles. Apparently the majority of the 5 memories he possesses view swords as nothing more than tools for battle."
Translated from Japanese
The name of the sword style that answers the battlefield by taking out two swords and joining them together is called Niten Ichiryuu. With pure cunning, firm calmness, and unprecedented logic, this fighting style appears similar to opponents as an inscrutable cloud. The lot of a complete circle that harmonizes the five elements is to arrange the energy of life and release the straps of a fierce guardian god. He acknowledges that he himself is not on the level of a general, so he's always seeking companions who will employ him. Since he wants to study fighting while wielding several swords at once, he shows great interest in swordsmen from other worlds, especially those who use several swords. Among the five peoples' memories, it seems many of them think of a sword as just a tool of war.
He~ isn't this a rather bizarre connection we've made. Nice to meet you, general! You know what they say, "fellow sufferers pity each other" and such!
Beginning of Battle
I get it, so I'm at vanguard.
Move
Sure!
Attacking
Shaa!
Skill Activation
Get your revelations!
Hit (minor)
Kuh!
Hit (major)
U-uwah!
Charge
Making the power of five into one! C'mon, let's go! Two heavens as one・Fleeting Clouds! Vastu Shastra!
Victory
A hundred battles, a hundred victories! I'm not showing off when I say I got no peer! Well, battles are decided by numbers, after all.
KO'd
The smartest thing in a pinch is running away. All of us only get to an agreement on that.
Love
Making us all have only one opinion isn't something I can imagine happening, but, all five of us love you.
Event (Shop)
Line
Open Shop
Alright, raise the flag! we’re all itching to go all out no reserves! If we do that, we’ll make ourselves a name without anyone’s permission!
Close Shop
That soldier’s look like waking from a dream… Well, we're not interested in a battle that ended. Alright! Should we get ready for our next work?
Greeting
Yo! Captain! How are you? If you walk out alone, someone'll take your head. Well, we got no choice, we're gonna go with you!
Encouraging
Don't make such a pathetic face, Captain. As long as you’re here, you'll get a better reputation. Our eyes can’t be wrong about that.
Touched
Uhyhohoi! You dumbass! Where are you touching me? Wow! That was dangerous! We almost fell...
Conversation (1)
Right now, we're your charges, captain. From surprise attacks to assassination, we'll do everything! Oh, if it’s something other than war, I’ll have the other Musashis take over.
Conversation (2)
It’s not dirty! If you don't wash your body, you won't die. I'm fine! Hey, stop! I hate bathing! help me!
About Self
Why don't we fight each other? Well, our personalities don’t match, but we’re doing well. We're invincible if we have all five of us!
About Someone (1)
We are swordsmen, soldiers and martial artists, but not captains. If we found some guy who could use us pretty well, I think that would make us happy.
About Someone (2)
We don't like guys who respect a sword. If you’re just using it to kill, that's a more efficient way to do it. But, well, if they have no guts, people are just beasts.
About Event
Oh! It smells of war, Captain! This is the chance to raise your name. come, come! let's go all out for this, shall we?
His character is based on Miyamoto Musashi, also called the Sword Saint, in Japan, founder of the Niten-Ichi-Ryū style of swordsmanship.
Musashi's Sacred Artifact(s), a set of five swords, as well as having five different personalities inside an "empty" body is a reference to The Book of Five Rings, written by his Japanese counterpart, which is a text made up of five books about martial arts.
His All attribute is a reference to the books being titled with elements that correspond to the five basic elements of the game. The Book of Earth referencing Wood, the Book of Water referencing the same element, the Book of Fire with the same element as well, the Book of Wind referencing Aether which was the air the gods breathed in Greek mythology, and the Book of Void referencing Nether.
Musashi's summoner mark is located on the back of his right hand, it has the appearance of five vertical lines looking similar to that of swords joined together by a single horizontal line.
It is revealed in the Main Quest that the real Musashi is currently unconscious and that five different minds from the swords take turns on who controls the body.
He works (as of chapter 9), as a bodyguard to the Kamata guild, but he was previously seen working under Shuichi during the events of chapter 7.