Chance Hitter+ |
JP Name |
隙を撃つ者+ |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units |
Proc Chance |
45% |
|
Chance Hitter+ |
JP Name |
隙を撃つ者+ |
Trigger timing |
Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status. |
Effect |
WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) (x1.5) |
Proc Chance |
100% |
This is an additional effect |
|
Chance Hitter+ |
JP Name |
隙を撃つ者+ |
Trigger timing |
On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+25~50 CP to self |
Proc Chance |
50% |
This is an additional effect |
|
Chance Hitter+ |
JP Name |
隙を撃つ者+ |
Trigger timing |
On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self |
Proc Chance |
45% |
This is an additional effect |
|
Transients with 隙を撃つ者+
No transients found that satisfy the search criteria.
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