Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
315+90.122*(Lv-1) |
ATK |
285+67.02*(Lv-1) |
HP @ Lv 60 |
5632.198 |
ATK @ Lv 60 |
4239.18 |
Max HP+20 Lv, +2000 HP |
9434.638 |
Max ATK+20 Lv, +2000 ATK |
7579.58 |
Skills |
Advancer |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to enemies on the entire board / 40~80% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 45~90%
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Girl and Robot |
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Immobility+12CP/turn, cannot move at will for 3 turns (Buff) to enemies in Thrust range / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Immobility+12CP/turn, cannot move at will for 3 turns (Buff) to enemies in Thrust range / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self, allies and enemies on the entire board / 100%
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Rewinder |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to self and allies directly adjacent to self / 35~70% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -150~-300 HP to enemies in Thrust range / 40~80%
|
Initiative Taker |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] -750~-1500 HP to enemies on the entire board / 50~100% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies directly adjacent to self / 30~60%
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Research Files
Translated from Japanese
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A quiet, expressionless girl genius and an expressive stock model robot. The latter has the serial number MS-C1, read as Em Ess See One. The girl is a partially artificially created Gifted who once had a twin brother, and the robot dotes on the girl so much he can put her in its cockpit painlessly. Curren is an authority on brain machine interface technology with many fans in and outside her school. Her memory abilities have been elevated to the point where she can't forget anything. Curren's personal research topic is "is it possible to evolve mankind through cultivation?" The method for doing so is guiding individual people with the help of a higher order intellectual thought form to raise cognitions to a new level. The Game's management has dispatched Curren to the Chuo Rule Makers for the purpose of observation. She seems to detest the person who provided half of of the geniuses' genetic information.
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Official Japanese
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無口で無表情な天才少女と、感情豊かな量産型ロボットの1体。後者の型番はMS-C1、エムエスシーワンと読む。知られる少女は半人工的につくられたギフテッドで、双子の兄がいた。そしてこのロボットは少女をコクピットに入れても痛くない程、可愛がっている。ブレインマシンインターフェース技術の権威であり、学内外に多くのファンを持つようだ。物事を忘れることができない分、記憶能力が向上されているらしい。彼女たちの個人的な研究テーマは、「教導による人類進化は可能か」。その手法は、より高次の知性体によって、個々の人間を導くというもの。これにより、認知を新たなステージへ引き上げることを目指すという。「ゲーム」運営側から、中央ルールメイカーズへ監視のため派遣された。自分たちの設計情報を提供した人物を半分、蛇蝎のように嫌っている。
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|
|
Rarity |
5 |
Cost |
24 |
HP |
1528+131.327*(Lv-1) |
ATK |
872+17.653*(Lv-1) |
HP @ Lv 70 |
10589.563 |
ATK @ Lv 70 |
2090.057 |
Max HP+20 Lv, +2000 HP |
15216.103 |
Max ATK+20 Lv, +2000 ATK |
4443.117 |
Skills |
Needle Advancer |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply SingularityAcquire skill for 7 turns: [Turn Start] (If CP = 100) -10000 HP to self + Apply CS Weapon Change (None) to self / 100% (Irremovable Debuff) to enemies on the entire board Apply Glint+10% skill activation rate for 2 turns (Buff) to self and allies on the entire board / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turn 1) +40~80 CP to hit units 2 squares to the left and right of self (Phase turn 2) +40~80 CP to hit units 2 squares to the left and right of self (Phase turn 3) +40~80 CP to hit units 2 squares to the left and right of self (Phase turn 4) +40~80 CP to hit units 2 squares to the left and right of self (Phase turn 5) +40~80 CP to hit units 2 squares to the left and right of self (Phase turn 6) +40~80 CP to hit units 2 squares to the left and right of self (Phase turn 1) +30~60 CP to enemies near hit units, 2 squares to the left and right of them (Phase turn 2) +30~60 CP to enemies near hit units, 2 squares to the left and right of them (Phase turn 3) +30~60 CP to enemies near hit units, 2 squares to the left and right of them (Phase turn 4) +30~60 CP to enemies near hit units, 2 squares to the left and right of them (Phase turn 5) +30~60 CP to enemies near hit units, 2 squares to the left and right of them (Phase turn 6) +30~60 CP to enemies near hit units, 2 squares to the left and right of them / 100%
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Just the Two of Us |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration StrengtheningWhile user has Acceleration: DEF Up by 0.6x for 11 turns (Irremovable Buff) to self and allies on the entire board / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Immobility+12CP/turn, cannot move at will for 3 turns (Buff) to enemies in a 3x3 area around the 2nd square in front of self / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Immobility+12CP/turn, cannot move at will for 3 turns (Buff) to enemies in a 3x3 area around the 2nd square in front of self / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self, allies and enemies on the entire board / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Immobility+12CP/turn, cannot move at will for 3 turns (Buff) / 100%
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Time Rewinder |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to self and allies in a 2-square diamond radius around self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Duplicate All Buffs (for bestowing skills)Duplicate all buffs (for bestowing skills) (Buff) to self Apply Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) to self Apply Distribute All BuffsSpread all remembered buffs (Buff) to self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to allies in a 2-square diamond radius around self / 35~70% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -750~-1500 HP to enemies in a 5x3 area around the 2nd square in front of self / 40~80%
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Initiative Subject |
[Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies in a 2-square diamond radius around self / 30~60% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] -10000~-20000 HP to enemies on the entire board / 50~100%
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Translated from Japanese
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Curren possesses a Sacred Artifact that is used during time travel. With it, she is able to control the timing of acceleration and kickback at the same time. Most of the time it takes a form similar to a devil's sickle resembling the hour and minute hands of a clock. The second hand is given a different form and equipped onto MS-C1. It is the World Pillar of a certain world as well as the key to an orbital elevator. Originally it was something difficult to create in Tokyo, but the technology of another world has made it possible. It is one part of the System meant to observe the world where human evolution was accelerated. Curren has two consciousnesses, though the App treats them as one being. This property identification has only appeared for a brief moment in the long history of the game, which was when the System's God was absent from the world.
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Official Japanese
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時間跳躍の際に用いられる「神器」。これにより、加速と反動のタイミングを同期コントロールする。普段は時計の短針と長針を合わせ、悪魔の鎌のような形状で扱う。そして、もう一本の秒針は、別の形でMS-C1が主に装着している。これはとある異世界の世界柱である、軌道エレベータの鍵でもあるという。本来、この東京には建造が難しいものだが、異世界の技術がそれを可能とした。人類の進化を加速させた世界を観測するための「機構」の一部。2人分の意識を持ちながら、「アプリ」においては1つの存在とみなされている。この属性識別で登場するのは、長い「ゲーム」の中でもたった一瞬。それは、「システムとしての神が世界に不在である時」である。
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CV
Event |
Line |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
All versions of Curren & MS-C1 are limited to the banners listed below. They cannot be obtained via permanent summons.
Notes
- Curren is based on Arthur C. Clarke, a British sci-fi author and inventor.
- Interestingly, Overlord is based on one of Clarke's novels, Childhood's End.
- Curren's summoner mark is located on her chest and has the appearence of a two interconnected circles surrounded by a winged crest.
- Their Charge Skill, Clock Hands Time Accel is possibly based on the 1993 American science fiction movie 12:01, which was centered on a particle accelerator causing a time loop. In Japan, the movie was released under the name Time Accel 12:01 (タイムアクセル12:01).
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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