From Tokyo Afterschool Summoners
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| == {{Star|4}} == | | == {{Star|4}} == |
| {{#vardefine:transient en title|Gently Biting Your Palm}} | | {{#vardefine:transient en title|Gently Biting Palm}} |
| {{#vardefine:transient jp en research file|}} | | {{#vardefine:transient jp en research file|}} |
| {{#masterdata:Card|1113202}} | | {{#masterdata:Card|1113202}} |
Revision as of 08:51, 13 July 2024
Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
346+101.224*(Lv-1) |
ATK |
254+55.918*(Lv-1) |
HP @ Lv 60 |
6318.216 |
ATK @ Lv 60 |
3553.162 |
Max HP+20 Lv, +2000 HP |
10342.696 |
Max ATK+20 Lv, +2000 ATK |
6671.522 |
Skills |
Neck Holder |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Ardor after movement phaseAcquire skills for 1 turn: [After Not Moving] (If CP = 100) Apply Ardor to self + [After Moving] (If CP = 100) Apply Ardor to self / 100% (Irremovable Buff) to allies directly adjacent to self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies directly adjacent to self / 35~70% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -500 HP to self / 100%
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Gentle Biter |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Increase CP After DebuffAcquire skill for 3 turns: [After Debuff] +8 CP to self / 100% (Irremovable Buff) to allies directly adjacent to self Apply VanityA debuff with no effect that lasts for 1 turn (Debuff) to self and allies 1 square around self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to allies in front of self / 25~50%
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Palm Wetter |
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP < 100) Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP < 100) Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 40~80% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +4~8 CP to allies in front of self / 35~70% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to allies 1 square around self / 45~90%
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Captivator |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to enemies in Thrust range / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to enemies in Slash range / 40~80%
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Research Files
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Official Japanese
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異世界オールドワンズ出身の「転光生」、色々ガバガバな歌舞伎町No.2ホスト。店では彼がベイビーちゃんと呼ぶ、多くのお客さんから指名を受ける。客の前では欠けたところのない望月を思わせるNo.1とは対照的な、親しみやすい接客で有名。ダメおっちゃんホストを自称する、彼の沼にハマる者が後を絶たない。実際は人の心理と悪意、欲望に深い造詣を持っている。所属する水道帳商業学校では行動経済学を修めた、ツクヨミのホストクラブ経営に必要不可欠な存在である。東京へ来てお腹も性格も丸くなったと話すイゴーロナク。かつて彼は故郷では地中奥深く、レンガ造りの壁の中に閉じ込められていた。欲望に負け、魔導書に記された彼の名を呼んだ司祭を眷属とし、力を貸し与える。その代わりに心身を奪い、自身が地上に顕現するアバターとして使い倒していた。犠牲者は悪意を持つ者を匂いで嗅ぎ分けて選んでいたらしい。それに目を付け仕事に利用しようとした某検事だが、判定がガバガバで使い物にならなかったという。
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Rarity |
4 |
Cost |
16 |
HP |
788+101.612*(Lv-1) |
ATK |
412+54.51*(Lv-1) |
HP @ Lv 65 |
7291.168 |
ATK @ Lv 65 |
3900.64 |
Max HP+20 Lv, +2000 HP |
11323.408 |
Max ATK+20 Lv, +2000 ATK |
6990.84 |
Skills |
Neck Holding Host |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Ardor after movement phaseAcquire skills for 1 turn: [After Not Moving] (If CP = 100) Apply Ardor to self + [After Moving] (If CP = 100) Apply Ardor to self / 100% (Irremovable Buff) to allies 1 square around self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies 1 square around self / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -500 HP to self / 100%
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Gently Biting Nominee |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Increase CP After DebuffAcquire skill for 3 turns: [After Debuff] +8 CP to self / 100% (Irremovable Buff) to allies in a 2-square diamond radius around self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 2, 4, 6...) Apply VanityA debuff with no effect that lasts for 1 turn (Debuff) to self and allies in a 2-square diamond radius around self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to allies in front of self / 50~100% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] +15~30 CP to allies 1 square around self / 40~80%
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Wet Palm Engulfer |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Fear ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Fear / 100% (Buff) to self and allies in a 2-square diamond radius around self / 30~60% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP < 100) Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP < 100) Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 45~90% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +4~8 CP to allies 1 square around self / 35~70% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to allies in a 2-square diamond radius around self / 45~90%
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Surrounded Captivator |
[While MovingWhen this unit is held by their player.] Increase horizontal movement by 1 / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to allies in front of self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to enemies in Shot range (If CP = 100) Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to enemies in Slash range / 45~90%
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Official Japanese
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両の手についた口と凶悪な牙が彼の「神器」である。その毒牙にかかったものは傷口に、彼の魔の手へと堕ちたことを示す烙印が刻まれる。イゴーロナクがキスマークと称するそれは、やがて犠牲者を欲望の奴隷へと貶しめていく。一度箍が外れて膨らみ続けた欲望は、やがて身も心も消費し尽くし破滅を迎える運命にあるのだ。精神への影響が巻き戻らない「アプリ」では最も忌み嫌われる類の力である。一方で彼が膨らませた欲望が原動力となり、思わぬ才能を発揮する者が居るのもまた事実。その成功者たちの援助が彼を歌舞伎町No.2ホストたらしめる理由でもある。多くの欲望の奴隷たち、ベイビーちゃんたちの主人である彼だが実は自身の欲望には弱い。深夜のラーメンは我慢できないし、歌舞伎町の仲間たちへの承認欲求の高さから空回りすることがよくある。どれも東京へ転光して生まれた欲望であり、未だに上手い付き合い方が分からないでいるのだ。自らの欲望に忠実な者を好み、逆に強い自制心を持つマチュリティの高い者を苦手とする。人間たちの心理を理解できない上位存在から欲望を教えて欲しいと頼まれることもあるらしい。また、欲しいものを言ってくれない子連れのギルド用心棒からはその能力に注目されている。ただし、暮らしぶりがだらしないところは見習ってほしくないとも思われているようだ。
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CV
Event |
Line |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Transient |
Transient Summon |
Trivia
- Y'golonac is based on the Great Old One of the same name created by Ramsey Campbell. He is the god of perversion and depravity.
- His Charge Skill, Cold Print, is the name of the story he appeared in.
Notes
37 comments
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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