From Tokyo Afterschool Summoners
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| == {{Star|4}} == | | == {{Star|4}} == |
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| {{#vardefine:transient release version|5.6.1}} | | {{#vardefine:transient release version|5.6.2}} |
| {{#vardefine:transient release date|2024-12-13}} | | {{#vardefine:transient release date|2024-12-13}} |
| {{#vardefine:transient variant|Christmas}} | | {{#vardefine:transient variant|Christmas}} |
Latest revision as of 11:22, 13 December 2024
Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
440+128.163*(Lv-1) |
ATK |
160+28.98*(Lv-1) |
HP @ Lv 60 |
8001.617 |
ATK @ Lv 60 |
1869.82 |
Max HP+20 Lv, +2000 HP |
12564.877 |
Max ATK+20 Lv, +2000 ATK |
4449.42 |
Skills |
Party Sage |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) Remove Blessing+300~600HP/turn for 4 turns (Buff) Remove Regeneration+400~800HP/turn for 4 turns (Buff) / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +2500~5000 HP to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +150~300 HP to self / 40~80%
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The Understander |
[While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies in Shot range / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies in reverse Shot range / 45~90%
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The Path |
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 25~50% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -300~-600 HP to enemies near hit units, in front and behind of them / 40~80%
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Admirable |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies directly adjacent to self / 45~90% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply AnchorPrevent forced movement for 3 turns (Buff) to allies 1 square around self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply AnchorPrevent forced movement for 3 turns (Buff) to allies 1 square around self / 40~80%
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Research Files
Official English
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"A Transient from the world of Penglai who teaches ethics classes to the ruffians and delinquents of Taito Ward's Umamichi Academy. Tianzun also loves to party and never fails to make an appearance at any event promising entertainment. Parades, with their many performers marching gaily to music under the bright sun, are by far his favorite. Lately though, his frequent disappearances have become a cause for complaint. He moonlights as a counselor for the Asakusa Gurus and is revered by their guild leader as an old master. Or, so it appears. While expounding to others on the infinite path, he frequently includes the observation that all things are equal. All subjects are certainly within his comprehension, and he can always find some way to relate to anyone or anything. This is both his greatest strength and his most critical weakness. It can be argued that the fate of his existence is nonexistence, and that he is not meant to be a part of this world. One of Tianzun's more responsible pupils, who happens to be a parent, regularly scolds him, demanding that he at least report where he is vanishing off to before his frequent disappearances."
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Translated from Japanese
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Transient teacher from the world of Hourai in charge of ethics classes in Umamichi Academy, known throughout Tokyo as a gangster school. He's a hardcore party boy who will go to any event that seems fun, wherever they are. He especially likes fun walking parades that lead crowds down wide roads on clear sunny days. However, he often suddenly disappears to elsewhere and people often give him frank advice. He serves as the Asakusa Taoshis' consultant and the guildmaster apparently adores him as an old priest or master. Tianzun advocates for the teachings of the infinite roads of Tao and often talks about how all things are equal from the one absolute perspective. He also shows understanding for all things and ends up discovering how to communicate to one's self, which is both his virtue and his greatest defect. You could also say Tianzun's own existence is fated to be lacking from the world. A responsible student of his that brings children with him everyone often gets mad and yells at him to tell people where he's going to before he pops off.
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Official Japanese
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異世界ホウライ出身の「転光生」教師。ヤンキー校として知られる台東区・得真道学園の道徳の授業を受け持つ。楽しそうなイベントごとがあれば何処にでも出没する、根っからのパリピ気質。中でも、ハレの日に広い街道を、大勢で連れて楽しく歩くパレードは特に大好き。しかし、普段はいきなりどこかへ姿を消してしまうことが多く、周りからよく苦言を呈されている。浅草ギルド・タオシーズの相談役を務め、ギルドマスターからは老師と慕われている、らしい。無限の「道」の教えを説く彼は、万物斉同という言葉をよく口にする。そして、あらゆる対象に理解を示し、「自分に通じるもの」を見出してしまう。それは、彼の長所であり、そして同時に致命的な欠点でもある。あるいは、ダオジュンという存在自体が「世界から欠ける」ことを運命づけられている、とも言える。責任感の強い子連れの教え子からは、ちゃんと行先を言ってから消えろ、とよく怒られているようだ。
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Rarity |
4 |
Cost |
16 |
HP |
840+126.122*(Lv-1) |
ATK |
360+30*(Lv-1) |
HP @ Lv 65 |
8911.808 |
ATK @ Lv 65 |
2280 |
Max HP+20 Lv, +2000 HP |
13434.248 |
Max ATK+20 Lv, +2000 ATK |
4880 |
Skills |
Party Sage |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) Remove Blessing+300~600HP/turn for 4 turns (Buff) Remove Regeneration+400~800HP/turn for 4 turns (Buff) / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +2500~5000 HP to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +150~300 HP to self / 40~80%
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Heaven-stretched |
[While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies in a 2-square cross radius around self Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies in reverse Shot range / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies in Shot range / 40~80%
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Monk of the Infinite Path |
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 25~50% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -1000~-2000 HP to enemies near hit units, in front and behind of them / 40~80%
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Heavenly Lord of Spiritual Treasures |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies directly adjacent to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and allies directly adjacent to self / 30~60% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply AnchorPrevent forced movement for 3 turns (Buff) to allies 1 square around self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply AnchorPrevent forced movement for 3 turns (Buff) to allies 1 square around self / 40~80%
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Official English
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"Tianzun carries a long Wand which he uses to jot down important notes so he won't forget and to point out directions of travel. This is his Sacred Artifact, which also illustrates the unending cycle of faith accompanying the path of his teachings. Not only is that path beyond finite, with no goal, but it is in fact too large to fit within the conceptual framework of our world. Thus, as an entity of this world, Tianzun is unable to fight with all his exceptional power. In fact, he struggles to maintain his very existence, often vanishing in the same manner as the erudite sages of Penglai, only to reappear again. Tianzun himself is the path, and he can relate to any ideology imaginable, so devoting himself to random acts of hedonism and fighting to maintain the conceptual framework that is our world both make perfect sense to him."
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Translated from Japanese
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Tianzun possesses a long cylindrical baton Sacred Artifact. It is both a tool to write down things so he won't forget and to indicate where he's going as well as a symbol of faith of endless cycling in the teachings of the Tao. The path it symbolizes is an endless road with no goal, and since it is bigger than the finite it cannot be contained in the framework of a world. This also means that Tianzun cannot fight as a person of this world with great strength. That leads to Tianzun being unable to maintain his very existence as he's always disappearing and reappearing. It's the same reason those known as immortals in Hourai disappear from the world. Tianzun being the Tao itself finds that any kind of thought can be a way of communicating with oneself. He shows understanding of both momentary hedonism and preservation of the world system.
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Official Japanese
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細長い棒状の、笏の「神器」を持つ。大事なことを忘れないように書き記し、行く先を示すための道具。そして「道」の教えにおいては、終わりのない循環の「信仰」を表すもの。これによって示された道は、ゴールのない無限に続くものである。だが、それは有限よりも大きいが故、世界の枠組みには収まりきらない。故にダオジュンは、この世のものとして大きな力を振るって戦うことが出来ないのだ。それどころか存在さえも維持できず、常に消えたり現れたりする。それはホウライによって仙道と呼ばれた者たちが、世から姿を消すのと同じ理由だ。「道」そのものであるダオジュンはどんな思想にも「自分に通じるもの」を見出す。「刹那的な快楽主義」や「世界という仕組みの維持」、その両方にも理解を示してしまう。
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Variant |
Christmas |
Rarity |
4 |
Cost |
16 |
HP |
753+99.347*(Lv-1) |
ATK |
447+56.776*(Lv-1) |
HP @ Lv 65 |
7111.208 |
ATK @ Lv 65 |
4080.664 |
Max HP+20 Lv, +2000 HP |
11098.148 |
Max ATK+20 Lv, +2000 ATK |
7216.184 |
Skills |
Snow Land's Villain |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain WeakeningWhile user has Drain: DEF Down by 1.5x for 3 turns (Irremovable Debuff) to enemies on the entire board / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to enemies in a 3x3 area around the 2nd square in front of self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Advantage vs DrainAcquire skill for 2 turns: Deal 1.5x damage to enemies with Drain (Irremovable Buff) to self and allies 1 square around self / 50~100%
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Parade-Loving Sage |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TauntAdds aggro to unit for 2 turns. (Buff) to self and allies directly adjacent to self / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Taunt StrengtheningWhile user has Taunt: ATK Up by 1.5x for 11 turns (Irremovable Buff) to self and allies on the entire board / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 1 turn (Irremovable Buff) to self / 50~100%
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Holy Night's Bad Teacher |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hit units / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self and allies directly adjacent to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 50~100%
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Grand Finale's Key Player |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies directly adjacent to self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self and allies 1 square around self / 45~90% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 10~20% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +3~6 CP to self / 25~50%
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Translated from Japanese
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Tianzun is the self-proclaimed slightly naughty old man teacher Transient who just loves big, noisy parades, so he enjoys dressing himself up as a villain. With a personality like that, there's no way he would ever miss out on the biggest seasonal event that is the Christmas event. He marches cheerfully as he joins in with the amusement park's parade show as he pops in and out at random. It's a place where people can have an easy taste of the extraordinary beyond the earthly. If you go and wish to go back, it'll come back like a dream. Tianzun is thinking about how making himself more dazzling may in a way be more sensible than an earthly paradise like the Peach Blossom Spring. In that case, he'd like to spend some of the greatest moments together as someone who walks the same path as you rather than the hermetic pure land's greatest Taoist or as the slightly immoral teacher. The two of you slip away from the bustling main street at some point with no one the wiser, and at the end of a less populated road awaits an exciting parade party for two.
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Official Japanese
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賑やかなパレードが大好きな、自称・チョイ悪オヤジ「転光生」教師。なので、悪役ヴィランに扮することだって楽しめてしまう人物である。そんな彼が遊園地でのクリスマスイベントという季節の一大行事を見逃すはずもない。どこからともなくフラリと現れ、園内のパレード・ショーに参加し陽気に練り歩く。人々が手軽に俗世から離れて非日常を味わえる場所。それでいて、また行きたいと願えば叶う、夢の再現。人の目から姿をくらませる桃源郷よりもある意味気が利いているやも、などと彼は考える。なればこそ今日は仙界最高の道士でも、ちょいワル道徳教師でもなく。ただ同じ道を歩んでいく者として、あれと最高の一時を共に過ごしたい。2人は賑わうメインストリートからいつのまにか姿を消した。誰一人それに気付かない。人の少ない方へと、辿り着いた道の先には2人だけのパレードの盛り上がりが待っている。
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CV
Appearances
Transient Summons
Notes
- He is based on Daode Tianzun, one of the three highest god in Taoism, who all carry the title Tianzun, or "heavenly lord".
- His Charge Skill Wuwei Ziran is based on the Taoist concepts wúwéi (effortless action) and zìrán (natural course).
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