From Tokyo Afterschool Summoners
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| == Notes == | | == Notes == |
| | * He is based on the Persian legendary creatures of the [[wikipedia:Manticore|same name]], which were sid to be human-faced, leonine monsters from India capable of shooting poisonous stings from their tails. Their name is ultimately derived from the Old Persian ''martyahvārah'', or “man-eater”. |
| | ** His red ore-like thorns might be a reference to how manticores were described as having cinnabar-red fur. |
| | * Pliny the Elder's ''Naturalis Historia'' erroneously describes manticores as living in Ethiopia, possibly because Ethiopia and India were often confused in ancient accounts. This could be the reason why Manticore is from [[Agisymba]]. |
| | * His Charge Skill is derived from the line ''Sewochini mībela ch’irak’i'', which roughly translates to “a monster that eats people” (ሰዎችን/''sewochini''= people, ሚበላ/''mībela'' = eat, ጭራቅ/''ch’irak’i''= monster) in Amharic, the official language of Ethiopia. |
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| {{Transient navbox}} | | {{Transient navbox}} |
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| {{Comments}} | | {{Comments}} |
Revision as of 11:51, 9 November 2024
Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
135+86.959*(Lv-1) |
ATK |
465+70.184*(Lv-1) |
HP @ Lv 60 |
5265.581 |
ATK @ Lv 60 |
4605.856 |
Max HP+20 Lv, +2000 HP |
9004.761 |
Max ATK+20 Lv, +2000 ATK |
8009.536 |
Skills |
Invasive Species |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100%
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One Who Values Harmony |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP > 50%) Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self and allies directly adjacent to self / 45~90%
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Archery Imitator |
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +3~6 CP to self / 5~10% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
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Thorn Shooter |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] -400~-800 HP to hitting units / 30~60% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Arousal+10CP/turn for 1 turn (Buff) to self and allies directly adjacent to self / 40~80%
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Illustration |
YAN |
Scenario |
―― |
Voice |
Yuki Ono |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
None |
Gate |
Agisymba |
Guild |
Exters;Unaffiliated |
School |
Unknown |
Release Date |
2024-11-8 (v5.5.0) |
|
Research Files
Translated from Japanese
|
A Transient from the world of Agisymba, whose details are not widely known yet. He's rumored to be the prince of a tribe that owns the mines that produce the rarest red diamonds. He usually exudes a calm demeanor and shows humility by trying to behave in accordance with the culture of the place he travels to. However, he seems to lose his sense of self at the slightest trigger and reveal his wild, rough heart. He calls himself a "monster" for his incoherent behavior and mental and physical characteristics that are the result of the recombination of multiple living creatures. He says that he joined the archery club because he wanted to acquire the "spirit of harmony" that is passed down in Tokyo. He is greatly influenced by the system of his homeworld, but he does not actively talk about himself, including about that. His "Sacred Artifact", like the other members of his guild, has a range that allows it to function outside the human sphere of survival. "A life that should not have been in the sphere," in other words, an alien species. He says that he pretends to be human because, like the World Representative in his homeworld, he loves humans.
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Official Japanese
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未だ詳細を広く知られていない、異世界アギシュムバからの「転光生」。もっとも希少なレッドダイヤモンドを産出する鉱山の所有部族、その王子とも噂される。普段は落ち着いた雰囲気を漂わせ、外遊先の文化に合わせて振舞おうとする謙虚さを示す。しかし些細なきっかけで我を失い、荒々しい原石のような心がむき出しとなってしまうことがあるようだ。ちぐはぐな言動と、複数の生物が組み替えられた心身の特徴――彼は、そんな自分を「怪物」と呼ぶ。東京に伝わる「和の心」を身に付けたく、弓道部の門を叩いたという。出身世界のシステムの影響を大きく受けており、しかし本人はその事を含め、自分について積極的に語らない。彼の「神器」は同ギルド他メンバーと同様、人類の生存圏外で機能するための射程を有している。「本来、ここが生存圏ではなかったはずの生命」、つまりは外来種。人間のフリをしているのは、故郷の「世界代行者」と同様に、人間が大好きであるからだと語る。
|
|
|
Rarity |
5 |
Cost |
24 |
HP |
1264+85.051*(Lv-1) |
ATK |
1136+63.929*(Lv-1) |
HP @ Lv 70 |
7132.519 |
ATK @ Lv 70 |
5547.101 |
Max HP+20 Lv, +2000 HP |
10833.539 |
Max ATK+20 Lv, +2000 ATK |
8825.681 |
Skills |
Visiting Foreign Royalty |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff) to self (If CP = 100) Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self (If CP = 100) Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100%
|
Monster of Dissonance |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP > 50%) Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self and allies in a 2-square diamond radius around self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP < 51%) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allies in a 2-square diamond radius around self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100%
|
New Archery Club Member |
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +3~6 CP to self / 30~60% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply OppressionCannot move at will for 2 turns (Debuff) to hit units and enemies on the left and right of them / 30~60% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
|
Weapon Beyond Visual Range |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] -400~-800 HP to hitting units / 40~80% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to allies 1 square around self / 40~80% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Arousal+10CP/turn for 1 turn (Buff) to self and allies 1 square around self / 45~90%
|
Illustration |
YAN |
Scenario |
―― |
Voice |
Yuki Ono |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
None |
Gate |
Agisymba |
Guild |
Exters;Unaffiliated |
School |
Unknown |
Release Date |
2024-11-8 (v5.5.0) |
|
Translated from Japanese
|
His Sacred Artifact is the countless thorns that sprout from his tail and shine like red ore. His Rule allows him to shoot them directly or as drawn arrows, causing the target they stab to explode. It is said that any creature stung by one loses its integrity, splits into pieces, and explodes with emotion. However, he does not currently have the mental composure to aim and hit with them. This Sacred Artifact also reacts to his own emotional movements, and the thorns scatter in all directions, drawing the person in. The reason he, a monster, takes on a human form is due to his "faith" in the recombination of the world of Agisymba. Manticore's wish to blend in with humans is shattered every time his "monster" appears. In other words, he shows his monster to people he wants to open his heart to. Apparently, he once made someone foam at the mouth after drinking the tea he served them during a tea ceremony.
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Official Japanese
|
尻尾から生え、鉱石のように赤く輝く「無数の棘」の「神器」。直接飛ばす、あるいは引き抜き矢として放ち、刺した対象を激発させる「権能」を持つ。これに刺された生物は整合性を失って分裂し、感情をバラバラに爆発させるという。ただし、狙って命中させられる精神の落ち着きは、今の所持っていない。この「神器」は自身の心の動きにも反応し、本人を巻き込む形で四方八方に棘が飛散する。怪物の彼が人の姿をとっているのは、異世界アギシュムバの組み換えの「信仰」によるもの。人の間に溶け込みたいというマンティコアの願いは、その「怪物」が表に出る度に打ち砕かれる。言い換えれば、彼がその怪物を見せるのは、少なくとも本人が心を開きたい相手という事なのだ。見様見真似の茶道で振る舞った茶を飲んだ者に、泡を吹かせたことがあるらしい。
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CV
Event |
Line |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Notes
- He is based on the Persian legendary creatures of the same name, which were sid to be human-faced, leonine monsters from India capable of shooting poisonous stings from their tails. Their name is ultimately derived from the Old Persian martyahvārah, or “man-eater”.
- His red ore-like thorns might be a reference to how manticores were described as having cinnabar-red fur.
- Pliny the Elder's Naturalis Historia erroneously describes manticores as living in Ethiopia, possibly because Ethiopia and India were often confused in ancient accounts. This could be the reason why Manticore is from Agisymba.
- His Charge Skill is derived from the line Sewochini mībela ch’irak’i, which roughly translates to “a monster that eats people” (ሰዎችን/sewochini= people, ሚበላ/mībela = eat, ጭራቅ/ch’irak’i= monster) in Amharic, the official language of Ethiopia.
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