視程外射程兵器

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Weapon Beyond Visual Range
JP Name 視程外射程兵器
Trigger timing When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)
Effect -400~-800 HP to hitting units
Proc Chance 40%

Weapon Beyond Visual Range
JP Name 視程外射程兵器
Trigger timing Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to allies 1 square around self
Proc Chance 40%
This is an additional effect

Weapon Beyond Visual Range
JP Name 視程外射程兵器
Trigger timing When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)
Effect Apply Arousal+10CP/turn for 1 turn (Buff) to self and allies 1 square around self
Proc Chance 45%
This is an additional effect

Transients with 視程外射程兵器

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
Manticore 5FireBlow12641136Visiting Foreign Royalty Monster of Dissonance New Archery Club Member Weapon Beyond Visual RangeWeapon Spread All.pngThe Bungled Eight Basic Steps of Archeryセヲチィニミベラチラル

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