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Weapon Beyond Visual Range |
JP Name |
視程外射程兵器 |
Trigger timing |
When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12) |
Effect |
-400~-800 HP to hitting units |
Proc Chance |
40% |
|
Weapon Beyond Visual Range |
JP Name |
視程外射程兵器 |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to allies 1 square around self |
Proc Chance |
40% |
This is an additional effect |
|
Weapon Beyond Visual Range |
JP Name |
視程外射程兵器 |
Trigger timing |
When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13) |
Effect |
Apply Arousal+10CP/turn for 1 turn (Buff) to self and allies 1 square around self |
Proc Chance |
45% |
This is an additional effect |
|
Transients with 視程外射程兵器
Guide |
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Basic Information | |
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General Game Guides | |
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Card Properties | |
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Lists | |
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Quests | |
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Other | |
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