From Tokyo Afterschool Summoners
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| {{#vardefine:transient en name|Simurgh}} | | {{#vardefine:transient en name|Simurgh}} |
| {{#vardefine:transient gate|}} | | {{#vardefine:transient gate|Garo Demana}} |
| {{#vardefine:transient availability|Current}} | | {{#vardefine:transient availability|Current}} |
| {{#vardefine:transient release version|4.23.1}} | | {{#vardefine:transient release version|4.23.1}} |
Revision as of 09:45, 17 June 2023
Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
319+90.173*(Lv-1) |
ATK |
281+66.969*(Lv-1) |
HP @ Lv 60 |
5639.207 |
ATK @ Lv 60 |
4232.171 |
Max HP+20 Lv, +2000 HP |
9442.667 |
Max ATK+20 Lv, +2000 ATK |
7571.551 |
Skills |
Eternally Living |
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 25~50% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +100~200 HP to allies in a 2-square diamond radius around self / 35~70%
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Punisher |
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to Regeneration+400~800HP/turn for 4 turns (Buff)-affected enemies / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to hit units / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Healing ReversalHealing effects from skills and statuses decrease HP instead for 3 turns (Debuff) to hit units / 50~100%
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Influential One |
[While MovingWhen this unit is held by their player.] Increase horizontal movement by 1 / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self and allies 1 square around self / 30~60%
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Nest Builder |
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies in Shot range / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies in Shot range / 35~70% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 4, 7...) Apply Slight ATK Up (Stackable 16)ATK Up by 1.2x for 3 turns (Irremovable Buff) to allies in a 3-square diamond radius (Total turns 2, 5, 8...) Apply Slight ATK Up (Stackable 17)ATK Up by 1.2x for 3 turns (Irremovable Buff) to allies in a 3-square diamond radius (Total turns 3, 6, 9...) Apply Slight ATK Up (Stackable 18)ATK Up by 1.2x for 3 turns (Irremovable Buff) to allies in a 3-square diamond radius / 50~100%
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Research Files
Translated from Japanese
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Transient from Garothman that is don of the Simurgh Family that operates near the Tokyo Slums. According to rumor, anyone who harms the family will pecked to pieces like bird seed. The truth of this is indefinite, but it's true he gives off a sense of merciless severity like a good mafia don. On one hand, he shows great magnanimity towards those in his circle. Many of his followers were saved by him from wandering the abyss of death, and they have sworn their lost lives to the family. Simurgh feels pure joy when more followers join his family as well as a sense of debt towards the ones that adore him. Part of that comes from considering himself to be associated with evil and therefore feeling guilty at dragging others along onto his path. Another part of it is that the thoughts of respect and affection towards him is a kind of imprinting, so he sees it as merely imprinting upon himself for saving them. When Simurgh sees brilliantly colored boys that remind him of his own dazzling feathers, he believes that things will be fine if they are part of the family.
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Official Japanese
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東京スラム周辺で活動する、シームルグファミリーのドンにして、異世界ガローデマーンの「転光生」。ファミリーを害した者を、鳥の餌にして啄ませるという恐ろしい噂が広まっている。真偽は定かではないが、マフィアらしく、容赦ない苛烈さを感じさせるのはたしかだ。一方で身内に対しては非常に寛容な側面がある。彼に付き従う者の多くは、死の淵を彷徨っていたところをシームルグに救われている。そして、失うはずだった生をファミリーへ捧げて尽くすことを誓った者たちだ。群れに付き従う者が増えるのを純粋に嬉しく思うと同時に、自分に心酔する者たちへの負い目を感じている。そのひとつは、彼が自身を「悪」に属すると考えており、同じ道に引きずり込んでしまったという罪悪感に由来する。そしてもうひとつは己への尊敬や敬愛の念が一種のインプリンティング、すなわち生命を救われた刷り込みにすぎないという考えだ。煌びやかな羽を想起させるような極彩色の少年に対し、色々な意味で、こんな跡目が居ればどんなに良かっただろうと思っている。
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Rarity |
4 |
Cost |
16 |
HP |
657+89.439*(Lv-1) |
ATK |
543+66.684*(Lv-1) |
HP @ Lv 65 |
6381.096 |
ATK @ Lv 65 |
4810.776 |
Max HP+20 Lv, +2000 HP |
10169.876 |
Max ATK+20 Lv, +2000 ATK |
8144.456 |
Skills |
Bird King of Eternal Life |
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 25~50% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +100~200 HP to allies in a 2-square diamond radius around self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100%
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Punishment by Example |
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2x damage to Regeneration+400~800HP/turn for 4 turns (Buff)-affected enemies / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to hit units / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Healing ReversalHealing effects from skills and statuses decrease HP instead for 3 turns (Debuff) to hit units / 50~100%
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Influential Don |
[While MovingWhen this unit is held by their player.] Increase horizontal movement by 1 / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self and allies in a 2-square diamond radius around self / 30~60%
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Saena of Hideouts |
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies in a 3x3 area around the 2nd square in front of self / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies in a 3x3 area around the 2nd square in front of self / 35~70% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 4, 7...) Apply Slight ATK Up (Stackable 16)ATK Up by 1.2x for 3 turns (Irremovable Buff) to allies in a 3-square diamond radius (Total turns 2, 5, 8...) Apply Slight ATK Up (Stackable 17)ATK Up by 1.2x for 3 turns (Irremovable Buff) to allies in a 3-square diamond radius (Total turns 3, 6, 9...) Apply Slight ATK Up (Stackable 18)ATK Up by 1.2x for 3 turns (Irremovable Buff) to allies in a 3-square diamond radius / 50~100%
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Translated from Japanese
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The censer Sacred Artifact Simurgh possesses has the power to summon and employ birds through the smoke that comes from burning the avian king feathers on his body. Also, his feathers have the power to heal external wounds and illnesses. This doesn't include mental scars, however. Simurgh himself believes that an incident in his childhood had a large impact on his personality as to why that is. He wants to give the children living in slum town mental flexibility. To that end, he strove to be the fearsome Don Simurgh with that level of financial and military might. There's a story of another of his tribe who took in and raised an abandoned human child and created a bond that transcended race and blood ties that he's jealous of. Simurgh is also talented at dancing the way many other birds dance as a courtship activity. If he were to attend a dance party of the rich and powerful, many would offer to become his patron. He's good enough at it that he can stand shoulder to shoulder with professional dancers. He likes those who treasure their families.
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Official Japanese
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彼が持つ柄香炉の「神器」は、鳥の王たる彼の羽を燃やした煙で、鳥たちを召集し使役する「権能」を持つ。また、彼の羽には体の外傷や病を癒す能力があるらしい。しかし、心の傷はその限りではない。シームルグは自らがそうであったためか、幼少期の経験はその後の人格に大きく影響すると考えている。スラム街で生きる子供たちに暮らしと精神的な余裕を与えたいと考えている。そのために経済的な、そして軍事的な力を求め、ドン・シームルグと畏怖をもって呼ばれるようにまでなった。かつて同族が人間の捨て子を育て、互いに種族や血を超えた絆を育んだという話を羨望している。他の多くの鳥がダンスで求愛を行うように、ダンスに関して才能がある。権力者たちのダンスパーティーに参加すれば、多くの者からパトロンを申し入れられるらしい。その実力は本業のダンサーと肩を並べるほど。ファミリーを大事にする相手へ好感を抱く。
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CV
Event |
Line |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Notes
- Simurgh is based on the Persian mythological creature that is fabulous, benevolent, mythical flying creature.
- Mantiq is an Arabian word meaning logic or reasoning, and Altair is the brightest star of the eagle constellation Aquila.
- The term "Cosa Nostra" is another term for the Sicilian Mafia. Also, it can also means Our Thing or Our Cause.
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