From Tokyo Afterschool Summoners
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Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
400+103.092*(Lv-1) |
ATK |
204+54.031*(Lv-1) |
HP @ Lv 60 |
6482.428 |
ATK @ Lv 60 |
3391.829 |
Max HP+20 Lv, +2000 HP |
10544.268 |
Max ATK+20 Lv, +2000 ATK |
6472.449 |
Skills |
Berserker |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to self / 30~60%
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The Forsaken |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff) to self / 32~64%
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Assassin |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -5~-10 CP to hit units / 50~100%
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Avenger |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 20~40%
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Skill Evolution(s) |
The Forsaken + |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self / 40~80%
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Avenger+ |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 30~60% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 30~60%
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Avenger++ |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff) to self / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 40~80%
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Illustration |
BomBom |
Scenario |
―― |
Voice |
Yuu Amano |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
Guild |
Berserkers |
School |
Unknown |
|
Research Files
Official English
|
"A member of a small criminal group that lurks around Ikebukuro and is mainly active in the Ikebukuro underground. He would bury his knife all the way into a human body without a sliver of hesitation. To him, any and all human contact is nothing more than a means for survival... At least, until he met a certain man..."
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Official Japanese
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池袋を徘徊する、池袋のアンダーグラウンドを中心に活動する、とある小さい犯罪グループの構成員。人間の体に一切のためらい無く、刃物を根元まで差し込む事が出来る。彼にとって、全ての人間関係は生き残るための手段に過ぎない。そう、あの男に出会うまでは。
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Rarity |
4 |
Cost |
16 |
HP |
799+94.908*(Lv-1) |
ATK |
399+61.224*(Lv-1) |
HP @ Lv 65 |
6873.112 |
ATK @ Lv 65 |
4317.336 |
Max HP+20 Lv, +2000 HP |
10771.272 |
Max ATK+20 Lv, +2000 ATK |
7541.816 |
Skills |
Berserker |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to self / 30~60%
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The Forsaken |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff) to self / 32~64%
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Assassin |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -5~-10 CP to hit units / 50~100%
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Avenger |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 20~40%
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Skill Evolution(s) |
The Forsaken + |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self / 40~80%
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Avenger+ |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 30~60% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 30~60%
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Avenger++ |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff) to self / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 40~80%
|
Illustration |
BomBom |
Scenario |
―― |
Voice |
Yuu Amano |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
Guild |
Berserkers |
School |
Unknown |
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Official English
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"His Sacred Artifact creates a fog, allowing him to hide and conduct surprise attacks. However, it's extremely useless in App Battles, so he hasn't earned much respect among his gang...yet."
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Official Japanese
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彼の持つ神器は霧を起こし、身を隠した奇襲を行う事が出来る。だが「アプリ」におけるバトルのルールと致命的に相性が悪いため、所属する暴力集団の中では非常に軽んじられている。そう、この時点では。
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Official English
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"Kirito's Sacred Artifact is a Knife that's said to have once belonged to an infamous serial killer in a foggy city lined with theaters. The exact details of the serial murders in question remain a mystery, and have been exaggerated so much over the decades that they've left indelible marks on what constitutes a good urban legend or sensationalist scoop ever since. The only facts of the case that seem consistent from one account to another are the victim's targets all being women of ill repute, and the gruesome details of how they were killed, the latter made clear by the body parts present at the scenes of his crimes. Most relevant to the Sacred Artifact, however, is that the perpetrator has never been identified, and the belief that he never will be has been imbued into the Knife itself, giving it a Rule that allows its bearer to hide without a trace in a thick fog. Sadly, this Rule is extremely poorly suited to the Game in Tokyo, with any element of surprise it might otherwise afford nullified by the App automatically displaying data on all opponents as soon as a Battle Zone is engaged. Only those with administrative access could even theoretically circumvent this. As a result, Kirito's only real recourse with this Rule is to use it for getaways, since he's able to flee any scene without being followed. Being a lone wolf type, the one thing Kirito hates most of all is family, of any sort."
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Official Japanese
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劇場立ち並ぶ霧の都にて、連続切り裂き魔が所有していたという、ナイフのような形状の「神器」。かの事件は、「都市伝説」、「劇場型犯罪者」の嚆矢として名高いもの。芸娼だけを狙い、その被害者の体の一部を事件現場に残していった。そして「その凶器を使った犯人の正体は明らかにならない」という「信仰」を帯びている。追跡不能の深い霧を発生させ、その中に身を潜められる「権能」を持つ。ただし、不意打ちに使うには、この東京の「アプリ」ゲームとの相性が最悪。何故ならば「アプリ」においては交戦者の情報が問答無用で前もって表示されてしまうからだ。「運営側」に与する場合でもなければ、このアドバンテージを攻撃に活かすことは難しい。故にキリトはこの「神器」を主に、逃走用に使用する。この霧にまぎれた彼の足跡を辿ることは不可能。彼は、家族という概念を憎んでいる。
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