From Tokyo Afterschool Summoners
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| {{#vardefine:transient gate|Olympus}} | | {{#vardefine:transient gate|Olympus}} |
| {{#vardefine:transient en affiliation|}} | | {{#vardefine:transient en affiliation|}} |
| {{#vardefine:transient release version|5.4.1}} | | {{#vardefine:transient release version|5.4.0}} |
| {{#vardefine:transient release date|2024-10-18}} | | {{#vardefine:transient release date|2024-10-18}} |
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Latest revision as of 02:37, 19 October 2024
Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
449+130.633*(Lv-1) |
ATK |
151+26.51*(Lv-1) |
HP @ Lv 60 |
8156.347 |
ATK @ Lv 60 |
1715.09 |
Max HP+20 Lv, +2000 HP |
12769.007 |
Max ATK+20 Lv, +2000 ATK |
4245.29 |
Skills |
Club-goer |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self / 35~70%
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Circler |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP > 50%) Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to self and allies directly adjacent to self / 35~70% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP < 51%) Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to self and allies directly adjacent to self / 30~60%
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Legendary Cinderella Boy |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Taunt StrengtheningWhile user has Taunt: ATK Up by 2x for 11 turns (Irremovable Buff) to self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to enemies in a 2-square diamond radius around self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to enemies in a 2-square diamond radius around self / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Attract hitting units by 1 square / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) / 50~100%
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Farming Plant's Hardworking Student |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -150~-300 HP to hit units, steal 100% of decreased HP / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hitting units / 25~50%
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Research Files
Translated from Japanese
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A Transient formerly from the world of Olympus. He's a mysterious figure who appears on Saturdays in Tokyo's club district and leaves before the clock strikes midnight. He's rumored to be the "Saturday Cinderella Boy" who always makes the scene he appears in a big way. He's actually a modest and inconspicuous student who barely make ends meet by working part-time in an agricultural factory. He was born into a glorious environment, but caught up in the times and eventually left his homeworld. When he goes out, he basically wears a mask and acts as if he is hiding from people. One day, a classmate who is well-versed in fashion decorated him for fun and took him to a club. That's what led him to get sucked into the swamp of club culture. Since then, he appears on Saturdays, immersed in music and dance, and disappears before the date changes. Those who are unfamiliar with club culture will feel nostalgic and sympathetic towards him. His Saturnalia was once a festival in which the roles of master and servant were switched and people would dress up in costumes different from their everyday clothes.
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Official Japanese
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元々は、異世界オリュンポスに居た「転光生」。東京のクラブ界隈で土曜に姿を見せ、時計の針が0時を回る前に去っていく謎の人物。現れたシーンを必ず爆アゲするという「土曜のシンデレラボーイ」と噂されている。実は地味で目立たず、掛け持ちの植物工場バイトでなんとか生活費をやりくりする苦学生。輝かしい環境に生まれるも、時代に巻き込まれ最終的に故郷を去った過去を持つ。外出するときは基本的にマスクを着用し、人の目から隠れるような素振りを見せる。ある時オシャレに精通するクラスメイトが、面白半分で彼をデコってクラブへと連れ出した。それがきっかけで、クラブ文化の沼にハマることとなったらしい。以来、土曜にふらりと現れては音楽とダンスに浸り、日付変更前には姿を消してしまう。クラブカルチャーに不慣れな者には、自分と重ねて懐かしさと共感を覚えるという。かつて彼のサートゥルナーリアは、主人と使役者の役を代え、日常と違う異装をする祝祭だった。
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Rarity |
4 |
Cost |
16 |
HP |
952+130.092*(Lv-1) |
ATK |
248+26.031*(Lv-1) |
HP @ Lv 65 |
9277.888 |
ATK @ Lv 65 |
1913.984 |
Max HP+20 Lv, +2000 HP |
13879.728 |
Max ATK+20 Lv, +2000 ATK |
4434.604 |
Skills |
Nightclub Eventer |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self and allies 1 square around self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self / 40~80%
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Orbital Saturn |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +800~1600 HP to self and allies in a 2-square diamond radius around self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP > 50%) Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to self and allies in a 2-square diamond radius around self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP < 51%) Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to self and allies in a 2-square diamond radius around self / 45~90%
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Legendary Cinderella Boy |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Taunt StrengtheningWhile user has Taunt: ATK Up by 2x for 11 turns (Irremovable Buff) to self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to enemies in a 2-square diamond radius around self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to enemies in a 2-square diamond radius around self / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Attract hitting units by 1 square / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) / 50~100%
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Attribute Holder |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -300~-600 HP to hit units, steal 100% of decreased HP / 45~90% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hitting units / 35~70%
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Translated from Japanese
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He possesses a Saturn Globe "Sacred Artifact." Its glow recreates the golden age of the past between midnight on Saturday and the date change. When Saturnus himself shows his power, he transforms so much he's unrecognizable as the same person. As the "Saturday Cinderella Boy", he livens up the floor to the fullest. For him, nightclubs are a way to take a break from everyday life, and the only place where he can unleash his true self. That's why he is grateful to the person who gave him the opportunity to get into club culture. He also seems to have formed a hobby club with that Transiet and his favorite Aoyama Old Ruler-type DJ. Recently, he's been aiming to hold an event that will completely change the image that clubbing is difficult to get into. This may be related to the troubled feelings he has about himself, who can only shine on Saturdays. He's dazzled by a boy from the same school, a Transient, who is in a similar situation but always acts with dignity.
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Official Japanese
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土星儀の「神器」を持つ。その輝きは、土曜日の午前0時から日付変更までの間、かつての黄金時代を再現する。サトルヌス自身がその力を示すことで、同一人物と認識できないほどに変貌。「土曜のシンデレラボーイ」としてフロアを最高に盛り上げるのだ。彼にとってのナイトクラブは日常の羽休めでもあり、本来の自分を開放できる唯一の場。なのでクラブ文化にハマるきっかけをくれた人物には感謝の念を抱いている。また、その「転光生」や推しである青山の旧支配者系DJらと、ある趣味サークルを結成したらしい。最近ではクラブ遊びは敷居が高い、というイメージを一新するイベントを開くことを目標にしている。それは土曜日でなければ輝けない自身について、悩ましい感情を抱えていることも関係しているのかもしれない。似たような境遇でいつも堂々としている、同学園の少年「転光生」を遠く眩しがっている。
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CV
Event |
Line |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Notes
- He is based on the Roman god of agriculture, abundance and time of the same name, whose reign as a king was regarded as a golden age for humans.
- The planet Saturn and the day of the week Saturday are both named after the mythological Saturnus, both of which are reflected in his design and profile.
- His Charge Skill, Auria Saturnalia is derived from auria, the Latin word for "golden", as well as Saturnalia, an ancient Roman festival held in honor of Saturnus and where social customs were reversed.
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