From Tokyo Afterschool Summoners
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Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
449+130.633*(Lv-1) |
ATK |
151+26.51*(Lv-1) |
HP @ Lv 60 |
8156.347 |
ATK @ Lv 60 |
1715.09 |
Max HP+20 Lv, +2000 HP |
12769.007 |
Max ATK+20 Lv, +2000 ATK |
4245.29 |
Skills |
Club-goer |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self / 35~70%
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Circler |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP > 50%) Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to self and allies directly adjacent to self / 35~70% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP < 51%) Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to self and allies directly adjacent to self / 30~60%
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Legendary Cinderella Boy |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Taunt StrengtheningWhile user has Taunt: ATK Up by 2x for 11 turns (Irremovable Buff) to self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to enemies in a 2-square diamond radius around self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to enemies in a 2-square diamond radius around self / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Attract hitting units by 1 square / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) / 50~100%
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Farming Plant's Hardworking Student |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -150~-300 HP to hit units, steal 100% of decreased HP / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hitting units / 25~50%
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Research Files
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Official Japanese
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元々は、異世界オリュンポスに居た「転光生」。東京のクラブ界隈で土曜に姿を見せ、時計の針が0時を回る前に去っていく謎の人物。現れたシーンを必ず爆アゲするという「土曜のシンデレラボーイ」と噂されている。実は地味で目立たず、掛け持ちの植物工場バイトでなんとか生活費をやりくりする苦学生。輝かしい環境に生まれるも、時代に巻き込まれ最終的に故郷を去った過去を持つ。外出するときは基本的にマスクを着用し、人の目から隠れるような素振りを見せる。ある時オシャレに精通するクラスメイトが、面白半分で彼をデコってクラブへと連れ出した。それがきっかけで、クラブ文化の沼にハマることとなったらしい。以来、土曜にふらりと現れては音楽とダンスに浸り、日付変更前には姿を消してしまう。クラブカルチャーに不慣れな者には、自分と重ねて懐かしさと共感を覚えるという。かつて彼のサートゥルナーリアは、主人と使役者の役を代え、日常と違う異装をする祝祭だった。
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|
Rarity |
4 |
Cost |
16 |
HP |
952+130.092*(Lv-1) |
ATK |
248+26.031*(Lv-1) |
HP @ Lv 65 |
9277.888 |
ATK @ Lv 65 |
1913.984 |
Max HP+20 Lv, +2000 HP |
13879.728 |
Max ATK+20 Lv, +2000 ATK |
4434.604 |
Skills |
Nightclub Eventer |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self and allies 1 square around self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self / 40~80%
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Orbital Saturn |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +800~1600 HP to self and allies in a 2-square diamond radius around self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP > 50%) Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to self and allies in a 2-square diamond radius around self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP < 51%) Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to self and allies in a 2-square diamond radius around self / 45~90%
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Legendary Cinderella Boy |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Taunt StrengtheningWhile user has Taunt: ATK Up by 2x for 11 turns (Irremovable Buff) to self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to enemies in a 2-square diamond radius around self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to enemies in a 2-square diamond radius around self / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Attract hitting units by 1 square / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) / 50~100%
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Attribute Holder |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -300~-600 HP to hit units, steal 100% of decreased HP / 45~90% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hitting units / 35~70%
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Official Japanese
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土星儀の「神器」を持つ。その輝きは、土曜日の午前0時から日付変更までの間、かつての黄金時代を再現する。サトルヌス自身がその力を示すことで、同一人物と認識できないほどに変貌。「土曜のシンデレラボーイ」としてフロアを最高に盛り上げるのだ。彼にとってのナイトクラブは日常の羽休めでもあり、本来の自分を開放できる唯一の場。なのでクラブ文化にハマるきっかけをくれた人物には感謝の念を抱いている。また、その「転光生」や推しである青山の旧支配者系DJらと、ある趣味サークルを結成したらしい。最近ではクラブ遊びは敷居が高い、というイメージを一新するイベントを開くことを目標にしている。それは土曜日でなければ輝けない自身について、悩ましい感情を抱えていることも関係しているのかもしれない。似たような境遇でいつも堂々としている、同学園の少年「転光生」を遠く眩しがっている。
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CV
Event |
Line |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Notes
22 comments
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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