From Tokyo Afterschool Summoners
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Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
325+106.888*(Lv-1) |
ATK |
275+50.255*(Lv-1) |
HP @ Lv 60 |
6631.392 |
ATK @ Lv 60 |
3240.045 |
Max HP+20 Lv, +2000 HP |
10769.152 |
Max ATK+20 Lv, +2000 ATK |
6245.145 |
Skills |
Notoriety Bearer |
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 3 turns. (Buff) to enemies in front of self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 3 turns. (Buff) to enemies in front of self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 26 statuses
Weapon Change (All), Weapon Change (Magic), Weapon Change (Slash), Weapon Change (Blow), Weapon Change (Snipe), Weapon Change (None), Weapon Change (All), Weapon Change (Blow), Weapon Change (None), Weapon Change (Long Slash), Weapon Change (Thrust), Weapon Change (Snipe), Weapon Change (Shot), Weapon Change (All), Weapon Change (None), Weapon Change (Slash), Weapon Change (Magic), Weapon Change (Snipe), Weapon Change (Long Slash), Weapon Change (Thrust), Weapon Change (Snipe), Weapon Change (Long Slash), Weapon Change (Long Slash), Weapon Change (All), Weapon Change (Shot), Weapon Change (All)
/ 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2x damage to Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 3 turns. (Buff)-affected enemies Deal 2x damage to Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 1 turn. (Buff)-affected enemies / 100%
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Flouter |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply All-ranged ResistanceAcquire skill for 1 turn: [Defense Modifier] Take 0.1x damage from All-ranged enemies (Irremovable Buff) to self and allies directly adjacent to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply AnchorPrevent forced movement for 3 turns (Buff) to self and allies on the entire board / 50~100%
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Brawler |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Attract hitting units by 1 square / 40~80% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +5~10 CP to self / 30~60%
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Diehard Local |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies directly adjacent to self / 30~60%
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Research Files
Official English
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"A Transient from the otherworld of Midearth who proudly wears a personalized biker jacket. He's a mass combat fanatic, happy to join any faction that stands at a great disadvantage so that he may fight a powerful enemy under the most challenging possible circumstances. Unfortunately, he rarely finds foes he considers to be worth his time to fight. He expresses his love for the local neighborhood through his affiliation with the Shopping District Revival Association's youth division in Shibamata, Katsushika Ward. For some unstated reason, he goes by the name Taishakuten instead of the Daeva name he was known by back home. He feels a strong sense of sympathy toward a certain underling of his who dearly loves his local shopping district. He has something of a soft spot for things which are considered to be original items or are foundational in some regard. For this reason, he goes absolutely berserk if anyone should so much as suggest that he is himself or has any relation to any form of fake or counterfeit. He feels incredible empathy toward those who endeavor to become compatible with another while still maintaining their own individuality. He once allied with his lifelong rival Asakusa Guild when they were faced with great adversity."
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Translated from Japanese
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Transient from the world of Garothman who wears suicide squad clothes over his shoulders. Taishakuten is a mass battle freak gangster who always joins the weaker side and loves challenging powerful armies. That said, he worries about how he hasn't really found many people stronger than himself. Taishakuten belongs to the youth section of Katsushika Ward, Shibamata's shopping district group promotion union and has great local love. Due to certain reasons, he is going by the name Taishakuten instead of his daeva name he used in his home world. He has great sympathy for a certain kouhai who loves his local shopping district. He has this strange fixation with the terms "family founder" and "head house". If he's ever called a faker he flips out hard enough to fire a million volts. He has great sympathy for people who want to become someone that can pair up with someone. At times when the Asakusa guild gets into a crisis, he temporarily assists them while staying as their long time rival.
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Official Japanese
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特攻服を肩にかける、異世界ガローデマーン出身の「転光生」。常に不利な側に与し、強い軍団に挑むのが大好きな、対集団バトルマニア系ヤンキー。だが、自分より強い相手がそうそう見つからないのが悩みの種。葛飾区・柴又の商店街振興組合連合、その青年部に所属しており、地元愛が非常に大きい。ある理由から、故郷由来のダエーワとしての名ではなく、「タイシャクテン」と名乗っている。地元商店街を愛する、とある後輩に対して深いシンパシーを感じているらしい。「元祖」や「本家」という言葉に、こだわりがあるようだ。そのため、パチモン呼ばわりされると100万ボルトを出すくらい、めっちゃくちゃに怒る。「誰かと対になれる自分でありたい」思いに対して、強い共感を示す。ある時、危機に陥った浅草ギルドに、長年のライバルでありながらも一時加勢することとなる。
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Rarity |
4 |
Cost |
16 |
HP |
954+100.673*(Lv-1) |
ATK |
246+38.306*(Lv-1) |
HP @ Lv 65 |
7397.072 |
ATK @ Lv 65 |
2697.584 |
Max HP+20 Lv, +2000 HP |
11410.532 |
Max ATK+20 Lv, +2000 ATK |
5463.704 |
Skills |
Notoriety Bearer |
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 3 turns. (Buff) to enemies in front of self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 3 turns. (Buff) to enemies in front of self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 26 statuses
Weapon Change (All), Weapon Change (Magic), Weapon Change (Slash), Weapon Change (Blow), Weapon Change (Snipe), Weapon Change (None), Weapon Change (All), Weapon Change (Blow), Weapon Change (None), Weapon Change (Long Slash), Weapon Change (Thrust), Weapon Change (Snipe), Weapon Change (Shot), Weapon Change (All), Weapon Change (None), Weapon Change (Slash), Weapon Change (Magic), Weapon Change (Snipe), Weapon Change (Long Slash), Weapon Change (Thrust), Weapon Change (Snipe), Weapon Change (Long Slash), Weapon Change (Long Slash), Weapon Change (All), Weapon Change (Shot), Weapon Change (All)
/ 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2x damage to Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 3 turns. (Buff)-affected enemies Deal 2x damage to Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 1 turn. (Buff)-affected enemies / 100%
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Defiant Daeva |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply All-ranged ResistanceAcquire skill for 1 turn: [Defense Modifier] Take 0.1x damage from All-ranged enemies (Irremovable Buff) to self and allies 1 square around self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply AnchorPrevent forced movement for 3 turns (Buff) to self and allies on the entire board / 50~100%
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Rumbling Reprobate |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Attract hitting units by 1 square / 50~100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +5~10 CP to self / 30~60% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100%
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Prideful Indra |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies 1 square around self / 35~70%
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Official English
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"The countless scars covering Taishakuten's body serve as his Sacred Artifact. He converts the damage his body has sustained into energy, forging it into a spear of lightning which can be thrown to counter any opponent's attack. The greater the threat he faces, the more powerful Taishakuten's spear grows to match it. This means if his opponent were to unleash an attack of cataclysmic proportions, Taishakuten would be capable of countering it with a thrust that could handily cut right through it, and so much more. Many individuals from many different worlds—Devaloka, Shangri-La, Xanadu, and others—share the same origin as Taishakuten, yet he claims to be the first among them all, if not the very source of all of these identities, despite knowing full well what such a claim means. He willingly shoulders all the notoriety and weight that comes with each of these names, though it's possible this could merely be his way of sniffing out foes tied to those identities. One surefire way to infuriate Taishakuten is to imply that his origin is in question and may be subject to debate."
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Translated from Japanese
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The lightning scars running all over his body is Taishakuten's Sacred Artifact. All damage to him is converted and collected as energy, which is then formed into a thunder spear and thrown as a counterattack. The stronger the opponent and attack thrown against him, the stronger the counterattack becomes. If his opponent could fling world-scale disastrous attacks at him, then Taishakuten can fling back attacks just as powerful. He has shared base lives in many other worlds like Deva Loka, Shangri La, and Xanadu among others. Since the source of them all is himself, he seems prepared to bear the fame and infamy of all these identities alone. Perhaps he just wants to add to his karma and fight. Also, he flips out if you tell him there's various theories on the origin of the identity known as Taishakuten.
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Official Japanese
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その全身に負う、稲妻のごとき傷こそが、タイシャクテンの「神器」。全身のダメージをエネルギーに変えて集め、雷の槍を創り出し、カウンターで発動、投擲する。相手が強ければ強いほど、自分に向けられた攻撃が大きいほど、その威力も比肩して強大になるという。つまり、もし相手が、この世を覆うような天災規模の広範囲攻撃をしてきたならば。タイシャクテンもまた、それをまとめてブチ抜くような超威力のカウンターを返し得る。デーヴァローカやシャングリラ、ザナドゥなど他のいくつもの異世界に、彼と元が同一である存在がいる。しかし彼らの源流たるは己であると、悪評も含めてその全員の名の重さを一身に背負う覚悟でいるようだ。もしかすると、ただ因縁を増やし、戦いたいだけかもしれないが。なお、タイシャクテンという存在の源流については諸説あり、と言われるとめっちゃくちゃにキレる。
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CV
CV
Event |
Line |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Notes
- Taishakuten is the Japanese name of Indra. Indra is the king of gods, and also the god of storms, thunder, and war in Hinduism. However, Taishakuten is based on Indra is Zoroastrianism, who is a demon.
- His Charge Skill line Daeva Zarathustra is a reference to the Zoroastrian demonic entities daevas, as well as the founder of the religion Zoroaster's name in the Avestan language.
- Taishakuten is considered as one of the deities of Buddhism who reside in a heavenly realm.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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