From Tokyo Afterschool Summoners
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| == {{Star|3}} == | | == {{Star|3}} == |
| {{#vardefine:transient en title|}} | | {{#vardefine:transient en title|Asakusa Kung Fu Probation Cop}} |
| {{#vardefine:transient en jingi|}} | | {{#vardefine:transient en jingi|<ruby>Six Merits of the Dragon Spell<rt>Shenlong de Vif</rt></ruby>}} |
| {{#vardefine:transient jp en research file|}} | | {{#vardefine:transient jp en research file|A high ranking hermit dragon Transient from Hourai who protected the east. In the feng shui school of thought from his world, he is respected as the protector of the young that comes after winter. Here in Tokyo, Qinglong works as a youth probation officer on Umamichi Academy's teachers' side. He has gentle and flexible thoughts, and he's recognized as the best kung fu master within the school. Qinglong gives advice taken from his experience as a dragon, and the teachers and students deeply trust him. At the same time, he's an old dragon whose home life is a giant mess hugely at odds from his work ethic. He shows no concerns for his lifestyle and personal grooming, so when he's not on the clock he relies heavily on modern conveniences and delivery services to the point that his charge Amanojaku has offered to handle his housework. According to this roommate, peaches remain his only obsession at every hour of the day. His opinions are the complete opposite of his partygoing teacher colleague regarding the student parent Asakusa guildmaster.}} |
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| {{#masterdata:Card|1108701}} | | {{#masterdata:Card|1108701}} |
Revision as of 10:04, 29 December 2023
Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
502+118.398*(Lv-1) |
ATK |
98+38.745*(Lv-1) |
HP @ Lv 60 |
7487.482 |
ATK @ Lv 60 |
2383.955 |
Max HP+20 Lv, +2000 HP |
11855.442 |
Max ATK+20 Lv, +2000 ATK |
5158.855 |
Skills |
Youth Parole Officer |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (Thrust)Changes the unit's weapon type to Thrust-ranged for 1 turn. (Buff) to self / 50~100% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 1 turn. (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies directly adjacent to self / 45~90%
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Mentor |
[Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] No effect / 100% [Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] Additional XP (+10%) |
Tai-Chi Adept |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hit units / 35~70% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply PurificationAcquire skill for 3 turns: [Turn Start] Remove Debuff from self / 100% (Buff) to self and allies 1 square around self / 35~70%
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Dragon of Fortune |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self and allies directly adjacent to self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -300~-600 HP to hit units, steal 100% of decreased HP / 30~60%
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Skill Evolution(s) |
Mentor+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to allies behind self / 45~90%
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Research Files
Official English
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"Qinglong is a sage dragon Transient of high standing who watches over the east in the world of Penglai. Respected as the guardian of the spring that follows harsh winter, in accordance with his world's principles of Feng Shui, he acts as a guardian in Toky, as well, though at a smaller scale, teaching at Asakusa's Umamichi Academy while also acting as a youth parole officer. His warm demeanor, flexible thinking, and advice drawing from years of experience have won him much favor with the student body and faculty, and his mastery of kung fu has won him admiration in kind. At home, however, Qinglong is the very picture of a lazy old man. His habits are slothful, his appearance is slovenly, and he is afflicted with a concerning dependence on delivery services and other conveniences of modern life. The rebellious ogre Transient he is supposed to be rehabilitating was so baffled by the state of his home affairs that he volunteered to do the housework himself. According to this Transient, the only true constant shared between Qinglong's life in home and at work is his dire love of peaches. Furthermore, when it comes to interacting with Asakusa's child-rearing guild master, Qinglong is in the exact opposite position of his party-animal coworker."
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Translated from Japanese
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A high ranking hermit dragon Transient from Hourai who protected the east. In the feng shui school of thought from his world, he is respected as the protector of the young that comes after winter. Here in Tokyo, Qinglong works as a youth probation officer on Umamichi Academy's teachers' side. He has gentle and flexible thoughts, and he's recognized as the best kung fu master within the school. Qinglong gives advice taken from his experience as a dragon, and the teachers and students deeply trust him. At the same time, he's an old dragon whose home life is a giant mess hugely at odds from his work ethic. He shows no concerns for his lifestyle and personal grooming, so when he's not on the clock he relies heavily on modern conveniences and delivery services to the point that his charge Amanojaku has offered to handle his housework. According to this roommate, peaches remain his only obsession at every hour of the day. His opinions are the complete opposite of his partygoing teacher colleague regarding the student parent Asakusa guildmaster.
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Official Japanese
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異世界ホウライの東方を守護していた、高位の仙龍「転光生」。故郷の風水思想において、玄冬の次にやって来る青春の守り手であると敬われた。この東京においても浅草・得真道学園で教鞭を振るう傍ら、青少年の保護司としても活動している。温和で柔軟な思考を持ちながら、校内でも一目置かれるカンフーの達人師父。龍として年季の入った助言や対応をするので、生徒や教師たちからの信頼は厚い。一方、その仕事ぶりからは想像できないほど、私生活はダメダメなオジさんドラゴン。生活習慣も、身だしなみも無頓着で、仕事以外では文明の利器とデリバリーサービスに頼り切っている。保護対象であるはずの天邪鬼な「転光生」が、あまりのダメさに家事担当を自ら申し出たほど。その同居人曰く、桃へのこだわりだけは、何時如何なる時も失われないらしい。浅草の学生子持ちギルドマスターへの対応に対し、同僚のパリピ教師と真逆の立場にある。
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Rarity |
5 |
Cost |
24 |
HP |
1961+104.49*(Lv-1) |
ATK |
439+44.49*(Lv-1) |
HP @ Lv 70 |
9170.81 |
ATK @ Lv 70 |
3508.81 |
Max HP+20 Lv, +2000 HP |
13260.61 |
Max ATK+20 Lv, +2000 ATK |
6398.61 |
Skills |
Seven East Mansions Master |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to enemies on the entire board / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 1 turn. (Buff) to self / 50~100% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 1 turn. (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies 1 square around self / 50~100%
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Dirtied by the Masses |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 2, 4, 6...) Apply Immobility+12CP/turn, cannot move at will for 3 turns (Buff) to self / 100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 2 turns (Irremovable Buff) to allies directly adjacent to self / 40~80%
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Tai-Chi Sage |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hit units and enemies 1 square around them / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply PurificationAcquire skill for 3 turns: [Turn Start] Remove Debuff from self / 100% (Buff) to self and allies 1 square around self / 35~70% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Big Advantage vs GlintAcquire skill for 999 turns: Deal 2x damage to Glint-affected enemies / 100% (Irremovable Buff) to self and allies on the entire board / 50~100%
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Azure Dragon of the Four Spirits |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self and allies on the entire board / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -500~-1000 HP to hit units, steal 100% of decreased HP / 30~60% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -2000~-4000 HP to hit units / 45~90%
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Official English
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"Qinglong's Sacred Artifact, his draconic Horns, hold in them the ability to route his mystical power into others. Countless years of training in kung fu have blessed him with a powerful internal alchemy, giving him enough qi to strongly influence the hearts and minds of others. As a teacher, he never skimps on support for those who wish to change themselves and face the future, and his power reflects that—it draws from the faith of Penglai, which holds that even should the heavens shatter and the dynasty fall, a new world will be born. In the traditions of Penglai, this rebirth is also a valid way. Qinglong has seen a world fall into strife countless times, no matter how often reborn, which led him to pass on his title and position of Azure Dragon to another and descend into the human world to seek a new future. This drew the ire of another in his world, who said that his actions went against the principles of wu wei. Qinglong had an answer: to choose not to follow is in itself a way, and his respect for his land's principles is unyielding. This has allowed him and the party-animal teacher sage he works with at Umamichi to hold a mutual admiration for one another, though their choice of ways may differ—with the exception of one particular point. When it comes to combat and special abilities, Qinglong is a sage dragon, an infinite being, allowing him to maintain his presence regardless of the effects of others' Rules. This also grants him the rare ability to remain unchanging, even when conceptually flipped or overturned."
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Official Japanese
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龍角の「神器」は、他者に仙力のルートを通じ合わせる「権能」を宿す。永きカンフーの修行により練られ抜いた内丹の気は、他者の身心を変容させる程の影響力を持つ。己を変えたい、と未来に目を向ける者には、手厚い支援を惜しまない。天が裂けて国が滅び、新たな世界が生まれる。それすら道とするホウライの「信仰」に基づくもの。何度生まれても、繰り返す争いによって終わってしまう世を、彼は見届けてきた。その結末の未来を求め、青き龍の名と立場を後継に譲り、モウショウは人界へ降りたという。それは無為自然の教えに反することだと、故郷の者から言われたこともある。だがモウショウ曰く「まつろわぬ選択も1つの道」であり、道を司る者への尊敬は不変。故に同じ学園の同僚でもあるパリピ老師とは、異なる道を行けども敬意を抱き合う――ただし、ある一点を除いて。無限たるべき仙龍として、他者の「権能」を受けても存在が揺るがない、あるいは「ひっくり返しても同じ」という稀有な性質を持つ。
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CV
Event |
Line |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Trivia
Notes
35 comments
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