Difference between revisions of "Template:Transient navbox"
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This navbox queries for transients from each world, based on the <code>Has gate</code> property. Editing a transient's world changes its position in the navbox. Unobtainable transients with a specified world are also listed here. | This navbox queries for transients from each world, based on the <code>Has gate</code> property. Editing a transient's world changes its position in the navbox. Unobtainable transients with a specified world are also listed here. | ||
As a reminder, a transient's home world can be edited by typing <code><nowiki>{{#vardefine:transient gate|world name}}</nowiki></code> in the beginning of the page, if it hasn't already been done automatically (or if the game data is lying).</noinclude> | As a reminder, a transient's home world can be edited by typing <code><nowiki>{{#vardefine:transient gate|world name}}</nowiki></code> in the beginning of the page, if it hasn't already been done automatically (or if the game data is lying). | ||
Set the world to <code>Unknown</code> if unsure about the home world of the transient but it needs to be shown in this navbox</noinclude> |
Revision as of 15:19, 2 July 2020
This navbox queries for transients from each world, based on the Has gate
property. Editing a transient's world changes its position in the navbox. Unobtainable transients with a specified world are also listed here.
As a reminder, a transient's home world can be edited by typing {{#vardefine:transient gate|world name}}
in the beginning of the page, if it hasn't already been done automatically (or if the game data is lying).
Set the world to Unknown
if unsure about the home world of the transient but it needs to be shown in this navbox