Yellow Devil/Enemy

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Transient Information

[?]  [1]
【天の小人】イエローニッセ
Weapon Spread Magic.png
HP 80+104.327*(Lv-1) ATK 47+57.694*(Lv-1)
HP @ Lv -24.327 ATK @ Lv -10.694
Max HP+20 Lv, +2000 HP 4062.213 Max ATK+20 Lv, +2000 ATK 3143.186
Skills
Cutie pie [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CharmCannot attack for 3 turns (Debuff) to hit units / 40~80%
Sacrifice [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to allies directly adjacent to self / 35~70%
Fortune Dealer [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies directly adjacent to self / 40~80%
Wealth Bringer [Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] No effect / 100%
[Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] Additional Coin (+2%)
ニッセのイタズラ
Apply CharmCannot attack for 3 turns (Debuff) to hit units Weapon Spread Magic.png
2x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Research Files

Translated from Japanese
Official Japanese
(未公開)
Relation From Others To Others
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[?]  [2]
【置物天のニッセ】イエローニッセ
Weapon Spread Snipe.png
Rarity 1 Cost 2
HP 80+104.327*(Lv-1) ATK 47+57.694*(Lv-1)
HP @ Lv 50 5192.023 ATK @ Lv 50 2874.006
Max HP+20 Lv, +2000 HP 9278.563 Max ATK+20 Lv, +2000 ATK 6027.886
Skills
対ダメージ吹き飛ぶ者 (779) [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Push away self by 1 square / 100%
ターン時引き寄せる者 (782) [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract self by 1 square / 100%
登場吹き飛ばす者 (781) [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Push away enemies on the entire board by 5 squares / 100%
移動しない者 (786) [While MovingWhen this unit is held by their player.] Decrease horizontal and vertical movement by 10 + Resists forced horizontal movement / 100%
ニッセのイタズラ
Apply CharmCannot attack for 3 turns (Debuff) to hit units Weapon Spread Magic.png
2x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Translated from Japanese
Official Japanese
(未公開)
[?]  [3]
【天のニッセxmas2019】イエローニッセ
Weapon Spread Shot.png
Rarity 1
HP 80+104.327*(Lv-1) ATK 47+57.694*(Lv-1)
HP @ Lv 50 5192.023 ATK @ Lv 50 2874.006
Max HP+20 Lv, +2000 HP 9278.563 Max ATK+20 Lv, +2000 ATK 6027.886
Skills
ニッセスキル1 (1388) [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units / 30~60%
ニッセスキル2 (1389) [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CharmCannot attack for 3 turns (Debuff) to hit units / 10~20%
ニッセスキル3 (1390) [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units / 50~100%
? {"error":"invalid ID"}
ニッセのイタズラ
Apply CharmCannot attack for 3 turns (Debuff) to hit units Weapon Spread Shot.png
2x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Translated from Japanese
Official Japanese
(未公開)
[?]  [4]
【天のニッセxmas2019神話級】イエローニッセ
Weapon Spread Shot.png
Rarity 1
HP 80+104.327*(Lv-1) ATK 47+57.694*(Lv-1)
HP @ Lv 50 5192.023 ATK @ Lv 50 2874.006
Max HP+20 Lv, +2000 HP 9278.563 Max ATK+20 Lv, +2000 ATK 6027.886
Skills
ニッセスキル1 (1388) [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units / 30~60%
サウナニッセスキル1 (1391) [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CharmCannot attack for 3 turns (Debuff) to hit units / 15~30%
ニッセスキル3 (1390) [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units / 50~100%
サウナニッセスキル2 (1392) [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to enemies in Shot range / 50~100%
ニッセのイタズラ
Apply CharmCannot attack for 3 turns (Debuff) to hit units Weapon Spread Shot.png
2x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Translated from Japanese
Official Japanese
(未公開)
[?]  [5]
【天のニッセ高難易度】イエローニッセ
Weapon Spread Shot.png
Rarity 1
HP 80+104.327*(Lv-1) ATK 47+57.694*(Lv-1)
HP @ Lv 50 5192.023 ATK @ Lv 50 2874.006
Max HP+20 Lv, +2000 HP 9278.563 Max ATK+20 Lv, +2000 ATK 6027.886
Skills
ニッセスキル1 (1388) [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units / 30~60%
ニッセ高難易度汎用 (1402) [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units
    Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -500 HP to hit units / 100%
? {"error":"invalid ID"}
? {"error":"invalid ID"}
ニッセのイタズラ
Apply CharmCannot attack for 3 turns (Debuff) to hit units Weapon Spread Shot.png
2x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Translated from Japanese
Official Japanese
(未公開)
[?]  [6]
【天のニッセ高難易度2_1】イエローニッセ
Weapon Spread None.png
Rarity 1
HP 80+104.327*(Lv-1) ATK 47+57.694*(Lv-1)
HP @ Lv 50 5192.023 ATK @ Lv 50 2874.006
Max HP+20 Lv, +2000 HP 9278.563 Max ATK+20 Lv, +2000 ATK 6027.886
Skills
天ニッセ高難易度専用 (1405) [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +100000000 HP to allies in a 199-square horizontal line around the back of self / 100%
[When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] -100000000 HP to allies in a 199-square horizontal line around the back of self / 100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Taunt (1 turn)Adds aggro to unit for 1 turn. (Buff) to hitting units / 100%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 3 turns. (Buff) / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -500 HP to hit units / 100%
スキル封印耐性 (1407) [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Obstruct-15% skill activation rate for 2 turns (Debuff)
    Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 100%
凍結付与敵専用 (1408) [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units / 100%
? {"error":"invalid ID"}
ニッセのイタズラ
Apply CharmCannot attack for 3 turns (Debuff) to hit units Weapon Spread Shot.png
2x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Translated from Japanese
Official Japanese
(未公開)
[?]  [7]
【天のニッセ高難易度2_2】イエローニッセ
Weapon Spread None.png
Rarity 1
HP 80+104.327*(Lv-1) ATK 47+57.694*(Lv-1)
HP @ Lv 50 5192.023 ATK @ Lv 50 2874.006
Max HP+20 Lv, +2000 HP 9278.563 Max ATK+20 Lv, +2000 ATK 6027.886
Skills
天ニッセ高難易度専用 (1405) [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +100000000 HP to allies in a 199-square horizontal line around the back of self / 100%
[When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] -100000000 HP to allies in a 199-square horizontal line around the back of self / 100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Taunt (1 turn)Adds aggro to unit for 1 turn. (Buff) to hitting units / 100%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 3 turns. (Buff) / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -500 HP to hit units / 100%
スキル封印耐性 (1407) [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Obstruct-15% skill activation rate for 2 turns (Debuff)
    Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 100%
呪い付与敵専用 (1409) [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hit units / 100%
? {"error":"invalid ID"}
ニッセのイタズラ
Apply CharmCannot attack for 3 turns (Debuff) to hit units Weapon Spread Shot.png
2x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Translated from Japanese
Official Japanese
(未公開)
[?]  [8]
【天のニッセ高難易度2_3】イエローニッセ
Weapon Spread None.png
Rarity 1
HP 80+104.327*(Lv-1) ATK 47+57.694*(Lv-1)
HP @ Lv 50 5192.023 ATK @ Lv 50 2874.006
Max HP+20 Lv, +2000 HP 9278.563 Max ATK+20 Lv, +2000 ATK 6027.886
Skills
天ニッセ高難易度専用 (1405) [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +100000000 HP to allies in a 199-square horizontal line around the back of self / 100%
[When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] -100000000 HP to allies in a 199-square horizontal line around the back of self / 100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Taunt (1 turn)Adds aggro to unit for 1 turn. (Buff) to hitting units / 100%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 3 turns. (Buff) / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -500 HP to hit units / 100%
スキル封印耐性 (1407) [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Obstruct-15% skill activation rate for 2 turns (Debuff)
    Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 100%
マヒ付与敵専用 (1410) [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hit units / 100%
? {"error":"invalid ID"}
ニッセのイタズラ
Apply CharmCannot attack for 3 turns (Debuff) to hit units Weapon Spread Shot.png
2x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Translated from Japanese
Official Japanese
(未公開)
[?]  [9]
【天のニッセ高難易度2_4】イエローニッセ
Weapon Spread None.png
Rarity 1
HP 80+104.327*(Lv-1) ATK 47+57.694*(Lv-1)
HP @ Lv 50 5192.023 ATK @ Lv 50 2874.006
Max HP+20 Lv, +2000 HP 9278.563 Max ATK+20 Lv, +2000 ATK 6027.886
Skills
天ニッセ高難易度専用 (1405) [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +100000000 HP to allies in a 199-square horizontal line around the back of self / 100%
[When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] -100000000 HP to allies in a 199-square horizontal line around the back of self / 100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Taunt (1 turn)Adds aggro to unit for 1 turn. (Buff) to hitting units / 100%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 3 turns. (Buff) / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -500 HP to hit units / 100%
スキル封印耐性 (1407) [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Obstruct-15% skill activation rate for 2 turns (Debuff)
    Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 100%
幻惑付与敵専用 (1411) [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units / 100%
? {"error":"invalid ID"}
ニッセのイタズラ
Apply CharmCannot attack for 3 turns (Debuff) to hit units Weapon Spread Shot.png
2x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Translated from Japanese
Official Japanese
(未公開)
[?]  [10]
【天のニッセ高難易度2_5】イエローニッセ
Weapon Spread None.png
Rarity 1
HP 80+104.327*(Lv-1) ATK 47+57.694*(Lv-1)
HP @ Lv 50 5192.023 ATK @ Lv 50 2874.006
Max HP+20 Lv, +2000 HP 9278.563 Max ATK+20 Lv, +2000 ATK 6027.886
Skills
天ニッセ高難易度専用 (1405) [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +100000000 HP to allies in a 199-square horizontal line around the back of self / 100%
[When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] -100000000 HP to allies in a 199-square horizontal line around the back of self / 100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Taunt (1 turn)Adds aggro to unit for 1 turn. (Buff) to hitting units / 100%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 3 turns. (Buff) / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -500 HP to hit units / 100%
スキル封印耐性 (1407) [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Obstruct-15% skill activation rate for 2 turns (Debuff)
    Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 100%
烙印付与敵専用 (1412) [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hit units / 100%
? {"error":"invalid ID"}
ニッセのイタズラ
Apply CharmCannot attack for 3 turns (Debuff) to hit units Weapon Spread Shot.png
2x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Translated from Japanese
Official Japanese
(未公開)
[?]  [11]
【天のニッセ高難易度3_1】イエローニッセ
Weapon Spread Shot.png
Rarity 1
HP 80+104.327*(Lv-1) ATK 47+57.694*(Lv-1)
HP @ Lv 50 5192.023 ATK @ Lv 50 2874.006
Max HP+20 Lv, +2000 HP 9278.563 Max ATK+20 Lv, +2000 ATK 6027.886
Skills
ニッセ高難易度汎用 (1402) [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units
    Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -500 HP to hit units / 100%
? {"error":"invalid ID"}
? {"error":"invalid ID"}
? {"error":"invalid ID"}
ニッセのイタズラ
Apply CharmCannot attack for 3 turns (Debuff) to hit units Weapon Spread Shot.png
2x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Translated from Japanese
Official Japanese
(未公開)
Relation From Others To Others
Like
Dislike
[?]  [12]
【光の小悪魔R】光エビルランクアップ専用
Weapon Spread Snipe.png
Rarity 1 Cost 2
HP 80+104.327*(Lv-1) ATK 47+57.694*(Lv-1)
HP @ Lv 50 5192.023 ATK @ Lv 50 2874.006
Max HP+20 Lv, +2000 HP 9278.563 Max ATK+20 Lv, +2000 ATK 6027.886
Skills
Gravitational Presence 1 (enemy ability) [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract hit units by 1 square / 100%
Fear Incarnate [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hit units / 40~80%
Roamer [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 22~44%
The Unbound [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to self
    +5~10 CP to self / 50~100%
チャージシュート
Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self Weapon Spread Shot.png
2x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Official English
"Transients from an other world who have made a pact with you. In Tokyo, they are called demons, but not all of them are considered to be evil. After being defeated by you, they were drawn to the power you possess and your good nature."
Translated from Japanese
Official Japanese
主人公と契約を交わした異世界の「転光生」。悪魔などと東京で呼ばれる存在であるが、必ずしも魔の存在とは限らない。主人公たちとの闘いに敗れ、その力や器に惹かれてついてくることとなった。
Relation From Others To Others
Like
Dislike
[?]  [13]
【イエローエビル敵専用】イエローエビル
Weapon Spread Shot.png
Rarity 1 Cost 2
HP 80+104.327*(Lv-1) ATK 47+57.694*(Lv-1)
HP @ Lv 50 5192.023 ATK @ Lv 50 2874.006
Max HP+20 Lv, +2000 HP 9278.563 Max ATK+20 Lv, +2000 ATK 6027.886
Skills
Tailed Demon [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hit units / 50~100%
Fear Incarnate [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hit units / 40~80%
Roamer [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 22~44%
The Unbound [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to self
    +5~10 CP to self / 50~100%
チャージシュート
Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self Weapon Spread Shot.png
2x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Official English
"Transients from an other world who have made a pact with you. In Tokyo, they are called demons, but not all of them are considered to be evil. After being defeated by you, they were drawn to the power you possess and your good nature."
Translated from Japanese
Official Japanese
主人公と契約を交わした異世界の「転光生」。悪魔などと東京で呼ばれる存在であるが、必ずしも魔の存在とは限らない。主人公たちとの闘いに敗れ、その力や器に惹かれてついてくることとなった。
Relation From Others To Others
Like
Dislike
[?]  [14]
【VT高難易度天のエビル】ID4
Weapon Spread Shot.png
Rarity 1 Cost 2
HP 80+104.327*(Lv-1) ATK 47+57.694*(Lv-1)
HP @ Lv 50 5192.023 ATK @ Lv 50 2874.006
Max HP+20 Lv, +2000 HP 9278.563 Max ATK+20 Lv, +2000 ATK 6027.886
Skills
Tailed Demon [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hit units / 50~100%
VT高難易度エビル汎用 (1557) [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turn 1) Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 1 turn. (Buff) to allies directly adjacent to self
    (Total turn 2) Apply Weapon Change (Snipe)Changes the unit's weapon type to Snipe-ranged for 1 turn. (Buff) to allies directly adjacent to self
    (Total turns 3, 4, 5...) Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 1 turn. (Buff) to allies directly adjacent to self / 100%
VT高難易度天のエビル用 (1561) [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 3, 5...) Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to allies directly adjacent to self
    (Total turns 2, 4, 6...) Apply Remove DebuffRemove one debuff (Buff) to allies directly adjacent to self / 100%
動かない者敵専用 (1174) [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100%
チャージシュート
Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self Weapon Spread Shot.png
2x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Official English
"Transients from an other world who have made a pact with you. In Tokyo, they are called demons, but not all of them are considered to be evil. After being defeated by you, they were drawn to the power you possess and your good nature."
Translated from Japanese
Official Japanese
主人公と契約を交わした異世界の「転光生」。悪魔などと東京で呼ばれる存在であるが、必ずしも魔の存在とは限らない。主人公たちとの闘いに敗れ、その力や器に惹かれてついてくることとなった。
[?]  [15]
【熊イベ天のエビル】ID5
Weapon Spread Shot.png
Rarity 1 Cost 2
HP 80+104.327*(Lv-1) ATK 47+57.694*(Lv-1)
HP @ Lv 50 5192.023 ATK @ Lv 50 2874.006
Max HP+20 Lv, +2000 HP 9278.563 Max ATK+20 Lv, +2000 ATK 6027.886
Skills
Tailed Demon [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hit units / 50~100%
The Unbound [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to self
    +5~10 CP to self / 50~100%
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? {"error":"invalid ID"}
チャージシュート
Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self Weapon Spread Shot.png
2x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Official English
"Transients from an other world who have made a pact with you. In Tokyo, they are called demons, but not all of them are considered to be evil. After being defeated by you, they were drawn to the power you possess and your good nature."
Translated from Japanese
Official Japanese
主人公と契約を交わした異世界の「転光生」。悪魔などと東京で呼ばれる存在であるが、必ずしも魔の存在とは限らない。主人公たちとの闘いに敗れ、その力や器に惹かれてついてくることとなった。
[?]  [16]
【天のエビル影】ID5
Weapon Spread Shot.png
Rarity 1 Cost 2
HP 80+104.327*(Lv-1) ATK 47+57.694*(Lv-1)
HP @ Lv 50 5192.023 ATK @ Lv 50 2874.006
Max HP+20 Lv, +2000 HP 9278.563 Max ATK+20 Lv, +2000 ATK 6027.886
Skills
Tailed Demon [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hit units / 50~100%
Fear Incarnate [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hit units / 40~80%
Roamer [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 22~44%
The Unbound [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to self
    +5~10 CP to self / 50~100%
チャージシュート
Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self Weapon Spread Shot.png
2x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Official English
"Transients from an other world who have made a pact with you. In Tokyo, they are called demons, but not all of them are considered to be evil. After being defeated by you, they were drawn to the power you possess and your good nature."
Translated from Japanese
Official Japanese
主人公と契約を交わした異世界の「転光生」。悪魔などと東京で呼ばれる存在であるが、必ずしも魔の存在とは限らない。主人公たちとの闘いに敗れ、その力や器に惹かれてついてくることとなった。