From Tokyo Afterschool Summoners
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Transient Information
|
HP |
80+104.327*(Lv-1) |
ATK |
47+57.694*(Lv-1) |
HP @ Lv |
-24.327 |
ATK @ Lv |
-10.694 |
Max HP+20 Lv, +2000 HP |
4062.213 |
Max ATK+20 Lv, +2000 ATK |
3143.186 |
Skills |
Cutie pie |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CharmCannot attack for 3 turns (Debuff) to hit units / 40~80%
|
Sacrifice |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to allies directly adjacent to self / 35~70%
|
Fortune Dealer |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies directly adjacent to self / 40~80%
|
Wealth Bringer |
[Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] No effect / 100% [Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] Additional Coin (+2%) |
ニッセのイタズラ |
Apply CharmCannot attack for 3 turns (Debuff) to hit units |
2x |
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
Research Files
|
Rarity |
1 |
Cost |
2 |
HP |
80+104.327*(Lv-1) |
ATK |
47+57.694*(Lv-1) |
HP @ Lv 50 |
5192.023 |
ATK @ Lv 50 |
2874.006 |
Max HP+20 Lv, +2000 HP |
9278.563 |
Max ATK+20 Lv, +2000 ATK |
6027.886 |
Skills |
対ダメージ吹き飛ぶ者 (779) |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Push away self by 1 square / 100%
|
ターン時引き寄せる者 (782) |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract self by 1 square / 100%
|
登場吹き飛ばす者 (781) |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Push away enemies on the entire board by 5 squares / 100%
|
移動しない者 (786) |
[While MovingWhen this unit is held by their player.] Decrease horizontal and vertical movement by 10 + Resists forced horizontal movement / 100%
|
ニッセのイタズラ |
Apply CharmCannot attack for 3 turns (Debuff) to hit units |
2x |
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
|
Rarity |
1 |
HP |
80+104.327*(Lv-1) |
ATK |
47+57.694*(Lv-1) |
HP @ Lv 50 |
5192.023 |
ATK @ Lv 50 |
2874.006 |
Max HP+20 Lv, +2000 HP |
9278.563 |
Max ATK+20 Lv, +2000 ATK |
6027.886 |
Skills |
ニッセスキル1 (1388) |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units / 30~60%
|
ニッセスキル2 (1389) |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CharmCannot attack for 3 turns (Debuff) to hit units / 10~20%
|
ニッセスキル3 (1390) |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units / 50~100%
|
? |
{"error":"invalid ID"} |
ニッセのイタズラ |
Apply CharmCannot attack for 3 turns (Debuff) to hit units |
2x |
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
|
Rarity |
1 |
HP |
80+104.327*(Lv-1) |
ATK |
47+57.694*(Lv-1) |
HP @ Lv 50 |
5192.023 |
ATK @ Lv 50 |
2874.006 |
Max HP+20 Lv, +2000 HP |
9278.563 |
Max ATK+20 Lv, +2000 ATK |
6027.886 |
Skills |
ニッセスキル1 (1388) |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units / 30~60%
|
サウナニッセスキル1 (1391) |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CharmCannot attack for 3 turns (Debuff) to hit units / 15~30%
|
ニッセスキル3 (1390) |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units / 50~100%
|
サウナニッセスキル2 (1392) |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to enemies in Shot range / 50~100%
|
ニッセのイタズラ |
Apply CharmCannot attack for 3 turns (Debuff) to hit units |
2x |
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
|
Rarity |
1 |
HP |
80+104.327*(Lv-1) |
ATK |
47+57.694*(Lv-1) |
HP @ Lv 50 |
5192.023 |
ATK @ Lv 50 |
2874.006 |
Max HP+20 Lv, +2000 HP |
9278.563 |
Max ATK+20 Lv, +2000 ATK |
6027.886 |
Skills |
ニッセスキル1 (1388) |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units / 30~60%
|
ニッセ高難易度汎用 (1402) |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -500 HP to hit units / 100%
|
? |
{"error":"invalid ID"} |
? |
{"error":"invalid ID"} |
ニッセのイタズラ |
Apply CharmCannot attack for 3 turns (Debuff) to hit units |
2x |
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
|
Rarity |
1 |
HP |
80+104.327*(Lv-1) |
ATK |
47+57.694*(Lv-1) |
HP @ Lv 50 |
5192.023 |
ATK @ Lv 50 |
2874.006 |
Max HP+20 Lv, +2000 HP |
9278.563 |
Max ATK+20 Lv, +2000 ATK |
6027.886 |
Skills |
天ニッセ高難易度専用 (1405) |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +100000000 HP to allies in a 199-square horizontal line around the back of self / 100% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] -100000000 HP to allies in a 199-square horizontal line around the back of self / 100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Taunt (1 turn)Adds aggro to unit for 1 turn. (Buff) to hitting units / 100% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 3 turns. (Buff) / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -500 HP to hit units / 100%
|
スキル封印耐性 (1407) |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Obstruct-15% skill activation rate for 2 turns (Debuff) Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 100%
|
凍結付与敵専用 (1408) |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units / 100%
|
? |
{"error":"invalid ID"} |
ニッセのイタズラ |
Apply CharmCannot attack for 3 turns (Debuff) to hit units |
2x |
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
|
Rarity |
1 |
HP |
80+104.327*(Lv-1) |
ATK |
47+57.694*(Lv-1) |
HP @ Lv 50 |
5192.023 |
ATK @ Lv 50 |
2874.006 |
Max HP+20 Lv, +2000 HP |
9278.563 |
Max ATK+20 Lv, +2000 ATK |
6027.886 |
Skills |
天ニッセ高難易度専用 (1405) |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +100000000 HP to allies in a 199-square horizontal line around the back of self / 100% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] -100000000 HP to allies in a 199-square horizontal line around the back of self / 100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Taunt (1 turn)Adds aggro to unit for 1 turn. (Buff) to hitting units / 100% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 3 turns. (Buff) / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -500 HP to hit units / 100%
|
スキル封印耐性 (1407) |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Obstruct-15% skill activation rate for 2 turns (Debuff) Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 100%
|
呪い付与敵専用 (1409) |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hit units / 100%
|
? |
{"error":"invalid ID"} |
ニッセのイタズラ |
Apply CharmCannot attack for 3 turns (Debuff) to hit units |
2x |
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
|
Rarity |
1 |
HP |
80+104.327*(Lv-1) |
ATK |
47+57.694*(Lv-1) |
HP @ Lv 50 |
5192.023 |
ATK @ Lv 50 |
2874.006 |
Max HP+20 Lv, +2000 HP |
9278.563 |
Max ATK+20 Lv, +2000 ATK |
6027.886 |
Skills |
天ニッセ高難易度専用 (1405) |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +100000000 HP to allies in a 199-square horizontal line around the back of self / 100% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] -100000000 HP to allies in a 199-square horizontal line around the back of self / 100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Taunt (1 turn)Adds aggro to unit for 1 turn. (Buff) to hitting units / 100% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 3 turns. (Buff) / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -500 HP to hit units / 100%
|
スキル封印耐性 (1407) |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Obstruct-15% skill activation rate for 2 turns (Debuff) Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 100%
|
マヒ付与敵専用 (1410) |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hit units / 100%
|
? |
{"error":"invalid ID"} |
ニッセのイタズラ |
Apply CharmCannot attack for 3 turns (Debuff) to hit units |
2x |
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
|
Rarity |
1 |
HP |
80+104.327*(Lv-1) |
ATK |
47+57.694*(Lv-1) |
HP @ Lv 50 |
5192.023 |
ATK @ Lv 50 |
2874.006 |
Max HP+20 Lv, +2000 HP |
9278.563 |
Max ATK+20 Lv, +2000 ATK |
6027.886 |
Skills |
天ニッセ高難易度専用 (1405) |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +100000000 HP to allies in a 199-square horizontal line around the back of self / 100% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] -100000000 HP to allies in a 199-square horizontal line around the back of self / 100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Taunt (1 turn)Adds aggro to unit for 1 turn. (Buff) to hitting units / 100% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 3 turns. (Buff) / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -500 HP to hit units / 100%
|
スキル封印耐性 (1407) |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Obstruct-15% skill activation rate for 2 turns (Debuff) Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 100%
|
幻惑付与敵専用 (1411) |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units / 100%
|
? |
{"error":"invalid ID"} |
ニッセのイタズラ |
Apply CharmCannot attack for 3 turns (Debuff) to hit units |
2x |
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
|
Rarity |
1 |
HP |
80+104.327*(Lv-1) |
ATK |
47+57.694*(Lv-1) |
HP @ Lv 50 |
5192.023 |
ATK @ Lv 50 |
2874.006 |
Max HP+20 Lv, +2000 HP |
9278.563 |
Max ATK+20 Lv, +2000 ATK |
6027.886 |
Skills |
天ニッセ高難易度専用 (1405) |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +100000000 HP to allies in a 199-square horizontal line around the back of self / 100% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] -100000000 HP to allies in a 199-square horizontal line around the back of self / 100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Taunt (1 turn)Adds aggro to unit for 1 turn. (Buff) to hitting units / 100% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 3 turns. (Buff) / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -500 HP to hit units / 100%
|
スキル封印耐性 (1407) |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Obstruct-15% skill activation rate for 2 turns (Debuff) Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 100%
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烙印付与敵専用 (1412) |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hit units / 100%
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? |
{"error":"invalid ID"} |
ニッセのイタズラ |
Apply CharmCannot attack for 3 turns (Debuff) to hit units |
2x |
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
|
Rarity |
1 |
HP |
80+104.327*(Lv-1) |
ATK |
47+57.694*(Lv-1) |
HP @ Lv 50 |
5192.023 |
ATK @ Lv 50 |
2874.006 |
Max HP+20 Lv, +2000 HP |
9278.563 |
Max ATK+20 Lv, +2000 ATK |
6027.886 |
Skills |
ニッセ高難易度汎用 (1402) |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -500 HP to hit units / 100%
|
? |
{"error":"invalid ID"} |
? |
{"error":"invalid ID"} |
? |
{"error":"invalid ID"} |
ニッセのイタズラ |
Apply CharmCannot attack for 3 turns (Debuff) to hit units |
2x |
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
|
Rarity |
1 |
Cost |
2 |
HP |
80+104.327*(Lv-1) |
ATK |
47+57.694*(Lv-1) |
HP @ Lv 50 |
5192.023 |
ATK @ Lv 50 |
2874.006 |
Max HP+20 Lv, +2000 HP |
9278.563 |
Max ATK+20 Lv, +2000 ATK |
6027.886 |
Skills |
Gravitational Presence 1 (enemy ability) |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract hit units by 1 square / 100%
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Fear Incarnate |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hit units / 40~80%
|
Roamer |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 22~44%
|
The Unbound |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to self +5~10 CP to self / 50~100%
|
チャージシュート |
Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self |
2x |
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
Official English
|
"Transients from an other world who have made a pact with you. In Tokyo, they are called demons, but not all of them are considered to be evil. After being defeated by you, they were drawn to the power you possess and your good nature."
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|
|
Official Japanese
|
主人公と契約を交わした異世界の「転光生」。悪魔などと東京で呼ばれる存在であるが、必ずしも魔の存在とは限らない。主人公たちとの闘いに敗れ、その力や器に惹かれてついてくることとなった。
|
|
|
Rarity |
1 |
Cost |
2 |
HP |
80+104.327*(Lv-1) |
ATK |
47+57.694*(Lv-1) |
HP @ Lv 50 |
5192.023 |
ATK @ Lv 50 |
2874.006 |
Max HP+20 Lv, +2000 HP |
9278.563 |
Max ATK+20 Lv, +2000 ATK |
6027.886 |
Skills |
Tailed Demon |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hit units / 50~100%
|
Fear Incarnate |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hit units / 40~80%
|
Roamer |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 22~44%
|
The Unbound |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to self +5~10 CP to self / 50~100%
|
チャージシュート |
Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self |
2x |
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
Official English
|
"Transients from an other world who have made a pact with you. In Tokyo, they are called demons, but not all of them are considered to be evil. After being defeated by you, they were drawn to the power you possess and your good nature."
|
|
|
Official Japanese
|
主人公と契約を交わした異世界の「転光生」。悪魔などと東京で呼ばれる存在であるが、必ずしも魔の存在とは限らない。主人公たちとの闘いに敗れ、その力や器に惹かれてついてくることとなった。
|
|
|
Rarity |
1 |
Cost |
2 |
HP |
80+104.327*(Lv-1) |
ATK |
47+57.694*(Lv-1) |
HP @ Lv 50 |
5192.023 |
ATK @ Lv 50 |
2874.006 |
Max HP+20 Lv, +2000 HP |
9278.563 |
Max ATK+20 Lv, +2000 ATK |
6027.886 |
Skills |
Tailed Demon |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hit units / 50~100%
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VT高難易度エビル汎用 (1557) |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turn 1) Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 1 turn. (Buff) to allies directly adjacent to self (Total turn 2) Apply Weapon Change (Snipe)Changes the unit's weapon type to Snipe-ranged for 1 turn. (Buff) to allies directly adjacent to self (Total turns 3, 4, 5...) Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 1 turn. (Buff) to allies directly adjacent to self / 100%
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VT高難易度天のエビル用 (1561) |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 3, 5...) Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to allies directly adjacent to self (Total turns 2, 4, 6...) Apply Remove DebuffRemove one debuff (Buff) to allies directly adjacent to self / 100%
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動かない者敵専用 (1174) |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100%
|
チャージシュート |
Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self |
2x |
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
None |
|
Official English
|
"Transients from an other world who have made a pact with you. In Tokyo, they are called demons, but not all of them are considered to be evil. After being defeated by you, they were drawn to the power you possess and your good nature."
|
|
|
Official Japanese
|
主人公と契約を交わした異世界の「転光生」。悪魔などと東京で呼ばれる存在であるが、必ずしも魔の存在とは限らない。主人公たちとの闘いに敗れ、その力や器に惹かれてついてくることとなった。
|
|
Official English
|
"Transients from an other world who have made a pact with you. In Tokyo, they are called demons, but not all of them are considered to be evil. After being defeated by you, they were drawn to the power you possess and your good nature."
|
|
|
Official Japanese
|
主人公と契約を交わした異世界の「転光生」。悪魔などと東京で呼ばれる存在であるが、必ずしも魔の存在とは限らない。主人公たちとの闘いに敗れ、その力や器に惹かれてついてくることとなった。
|
|
|
Rarity |
1 |
Cost |
2 |
HP |
80+104.327*(Lv-1) |
ATK |
47+57.694*(Lv-1) |
HP @ Lv 50 |
5192.023 |
ATK @ Lv 50 |
2874.006 |
Max HP+20 Lv, +2000 HP |
9278.563 |
Max ATK+20 Lv, +2000 ATK |
6027.886 |
Skills |
Tailed Demon |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hit units / 50~100%
|
Fear Incarnate |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hit units / 40~80%
|
Roamer |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 22~44%
|
The Unbound |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to self +5~10 CP to self / 50~100%
|
チャージシュート |
Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self |
2x |
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
None |
|
Official English
|
"Transients from an other world who have made a pact with you. In Tokyo, they are called demons, but not all of them are considered to be evil. After being defeated by you, they were drawn to the power you possess and your good nature."
|
|
|
Official Japanese
|
主人公と契約を交わした異世界の「転光生」。悪魔などと東京で呼ばれる存在であるが、必ずしも魔の存在とは限らない。主人公たちとの闘いに敗れ、その力や器に惹かれてついてくることとなった。
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|