|
Rarity |
4 |
Cost |
16 |
HP |
882+131.918*(Lv-1) |
ATK |
318+24.204*(Lv-1) |
HP @ Lv 65 |
9324.752 |
ATK @ Lv 65 |
1867.056 |
Max HP+20 Lv, +2000 HP |
13963.112 |
Max ATK+20 Lv, +2000 ATK |
4351.136 |
Skills |
メイン12-22スモーキーゴッドスキル (2443) |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Taunt (1 turn)Adds aggro to unit for 1 turn. (Buff) to enemies in a 199-square horizontal line around the front of self (Total turns 7, 8, 9...) Apply Death-56700000HP/turn for 2 turns (Irremovable Debuff) to self (Phase turns 7, 8, 9...) +100~200 CP to self / 100% [While MovingWhen this unit is held by their player.] Increase horizontal movement by 1 / 100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemies in a 3-square diamond radius ahead Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] -4000~-8000 HP to hitting units / 100% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] (Total turn 1) Resists all forced movement / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify Damage (7 turns)DEF Up by 0x, enemies deal 100000 less damage for 7 turns (Irremovable Buff) to self / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 20 statuses
Poison, Fatal Poison, Burn, Freeze, Countdown, Stigma, Freeze (Stackable 1), Freeze (Stackable 2), Freeze (Stackable 3), Freeze (Stackable 4), Burn (Stackable 1), Burn (Stackable 2), Burn (Stackable 3), Burn (Stackable 4), Burn (Stackable 5), Fatal Poison (Stackable 1), Fatal Poison (Stackable 2), Fatal Poison (Stackable 3), Fatal Poison (Stackable 4), Fatal Poison (Stackable 5)
/ 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove OppressionCannot move at will for 2 turns (Debuff) Remove ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) Remove BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) / 100%
|
高難易度汎用耐性3 (1977) |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 31 statuses
Charm, Possession, Obstruct, Drain, Weapon Change (All), Weapon Change (Magic), Weapon Change (Slash), Weapon Change (Blow), Weapon Change (Snipe), Weapon Change (None), Weapon Change (All), Weapon Change (Blow), Weapon Change (None), Weapon Change (Long Slash), Weapon Change (Thrust), Weapon Change (Snipe), Weapon Change (Shot), Weapon Change (All), Weapon Change (None), Weapon Change (Slash), Weapon Change (Magic), Weapon Change (Snipe), Weapon Change (Long Slash), Weapon Change (Thrust), Weapon Change (Snipe), Weapon Change (Long Slash), Weapon Change (Long Slash), Weapon Change (All), Weapon Change (Shot), Weapon Change (All), Weapon Change (Shot)
/ 100%
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遺我独尊 (2444) |
Apply Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) to hit units |

3x |
Illustration |
Mennsuke |
Scenario |
―― |
Voice |
Takeshi Kusao |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
None |
Gate |
Unknown |
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