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Rarity |
5 |
Cost |
24 |
HP |
1405+82.959*(Lv-1) |
ATK |
995+66.02*(Lv-1) |
HP @ Lv 70 |
7129.171 |
ATK @ Lv 70 |
5550.38 |
Max HP+20 Lv, +2000 HP |
10788.351 |
Max ATK+20 Lv, +2000 ATK |
8870.78 |
Skills |
Long Distancer |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Push away hitting units by 3 squares / 40~80% [Defense ModifierAll modifiers stack with each other.] Take 2x damage from Slash-ranged enemies Take 2x damage from Blow-ranged enemies Take 0.6x damage from Shot-ranged enemies Take 0.6x damage from Magic-ranged enemies Take 2x damage from Long Slash-ranged enemies Take 0.6x damage from Snipe-ranged enemies Take 0.6x damage from All-ranged enemies / 100% [While MovingWhen this unit is held by their player.] Decrease vertical movement by 1 / 100%
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Alltender |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 26 statuses
Weapon Change (All), Weapon Change (Magic), Weapon Change (Slash), Weapon Change (Blow), Weapon Change (Snipe), Weapon Change (None), Weapon Change (All), Weapon Change (Blow), Weapon Change (None), Weapon Change (Long Slash), Weapon Change (Thrust), Weapon Change (Snipe), Weapon Change (Shot), Weapon Change (All), Weapon Change (None), Weapon Change (Slash), Weapon Change (Magic), Weapon Change (Snipe), Weapon Change (Long Slash), Weapon Change (Thrust), Weapon Change (Snipe), Weapon Change (Long Slash), Weapon Change (Long Slash), Weapon Change (All), Weapon Change (Shot), Weapon Change (All)
/ 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Mark 2 Squares AwayIndicator status that extra damage is dealt to enemies two squares away (Special Status id 4) to enemies at the 2nd square in front of self Apply Mark 3 Squares AwayIndicator status that extra damage is dealt to enemies three squares away (Special Status id 4) to enemies at the 3rd square in front of self Apply Mark 4 Squares AwayIndicator status that extra damage is dealt to enemies four squares away (Special Status id 4) to enemies at the 4th square in front of self Apply Mark 5 Squares AwayIndicator status that extra damage is dealt to enemies five squares away (Special Status id 4) to enemies at the 5th square in front of self / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2x damage to Mark 2 Squares AwayIndicator status that extra damage is dealt to enemies two squares away (Special Status id 4)-affected enemies Deal 3x damage to Mark 3 Squares AwayIndicator status that extra damage is dealt to enemies three squares away (Special Status id 4)-affected enemies Deal 4x damage to Mark 4 Squares AwayIndicator status that extra damage is dealt to enemies four squares away (Special Status id 4)-affected enemies Deal 5x damage to Mark 5 Squares AwayIndicator status that extra damage is dealt to enemies five squares away (Special Status id 4)-affected enemies / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100%
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Pillar of Heaven |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 9 statuses / 50~100%
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Impartializer |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] +50~100 CP to self / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CS Lock (Wakan Tanka∞)Block charge and CS activation and for 999 turns. (Irremovable Debuff) to self / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove CS LockAcquire skill for 1 turn: [Status Resistance] Remove CS Lock / 100% (Special Status id 4) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) Apply Spread BuffsCopies all buffs from caster to the target. Duration of buffs are reset and original Status Lvs are maintained. Ignores Nullify Buff. (Debuff) to allies 1 square around self / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP < 100) Apply Remove DebuffRemove one debuff (Buff) to self, allies and enemies on the entire board / 45~90%
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Skill Evolution(s) |
Natural Law of the Impartial Plains |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] +50~100 CP to self Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CS Lock (Wakan Tanka∞)Block charge and CS activation and for 999 turns. (Irremovable Debuff) to self / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove CS LockAcquire skill for 1 turn: [Status Resistance] Remove CS Lock / 100% (Special Status id 4) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) Apply Spread BuffsCopies all buffs from caster to the target. Duration of buffs are reset and original Status Lvs are maintained. Ignores Nullify Buff. (Debuff) to self and allies on the entire board / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP < 100) Apply Remove DebuffRemove one debuff (Buff) to self and allies on the entire board / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 30~60% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units and enemies on the left and right of them / 25~50%
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