Wakan Tanka∞/Enemy

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Transient Information

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【エネミーボイスワカン無限☆5】ID6
Weapon Spread Snipe.png
Rarity 5 Cost 24
HP 1405+82.959*(Lv-1) ATK 995+66.02*(Lv-1)
HP @ Lv 70 7129.171 ATK @ Lv 70 5550.38
Max HP+20 Lv, +2000 HP 10788.351 Max ATK+20 Lv, +2000 ATK 8870.78
Skills
Long Distancer [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Push away hitting units by 3 squares / 40~80%
[Defense ModifierAll modifiers stack with each other.] Take 2x damage from 0.45x ATK penaltySlash-ranged enemies
    Take 2x damage from 1.00x ATK penaltyBlow-ranged enemies
    Take 0.6x damage from 0.45x ATK penaltyShot-ranged enemies
    Take 0.6x damage from 0.28x ATK penaltyMagic-ranged enemies
    Take 2x damage from 0.32x ATK penaltyLong Slash-ranged enemies
    Take 0.6x damage from 0.26x ATK penaltySnipe-ranged enemies
    Take 0.6x damage from 0.10x ATK penaltyAll-ranged enemies / 100%
[While MovingWhen this unit is held by their player.] Decrease vertical movement by 1 / 100%
Alltender [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 26 statuses / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Mark 2 Squares AwayIndicator status that extra damage is dealt to enemies two squares away (Special Status id 4) to enemies at the 2nd square in front of self
    Apply Mark 3 Squares AwayIndicator status that extra damage is dealt to enemies three squares away (Special Status id 4) to enemies at the 3rd square in front of self
    Apply Mark 4 Squares AwayIndicator status that extra damage is dealt to enemies four squares away (Special Status id 4) to enemies at the 4th square in front of self
    Apply Mark 5 Squares AwayIndicator status that extra damage is dealt to enemies five squares away (Special Status id 4) to enemies at the 5th square in front of self / 50~100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2x damage to Mark 2 Squares AwayIndicator status that extra damage is dealt to enemies two squares away (Special Status id 4)-affected enemies
    Deal 3x damage to Mark 3 Squares AwayIndicator status that extra damage is dealt to enemies three squares away (Special Status id 4)-affected enemies
    Deal 4x damage to Mark 4 Squares AwayIndicator status that extra damage is dealt to enemies four squares away (Special Status id 4)-affected enemies
    Deal 5x damage to Mark 5 Squares AwayIndicator status that extra damage is dealt to enemies five squares away (Special Status id 4)-affected enemies / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100%
Pillar of Heaven [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 45~90%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 9 statuses / 50~100%
Impartializer [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] +50~100 CP to self / 50~100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CS Lock (Wakan Tanka∞)Block charge and CS activation and for 999 turns. (Irremovable Debuff) to self / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove CS LockAcquire skill for 1 turn: [Status Resistance] Remove CS Lock / 100% (Special Status id 4) to self / 50~100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) Apply Spread BuffsCopies all buffs from caster to the target. Duration of buffs are reset and original Status Lvs are maintained. Ignores Nullify Buff. (Debuff) to allies 1 square around self / 40~80%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP < 100) Apply Remove DebuffRemove one debuff (Buff) to self, allies and enemies on the entire board / 45~90%
Skill Evolution(s)
Natural Law of the Impartial Plains [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] +50~100 CP to self
    Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CS Lock (Wakan Tanka∞)Block charge and CS activation and for 999 turns. (Irremovable Debuff) to self / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove CS LockAcquire skill for 1 turn: [Status Resistance] Remove CS Lock / 100% (Special Status id 4) to self / 50~100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) Apply Spread BuffsCopies all buffs from caster to the target. Duration of buffs are reset and original Status Lvs are maintained. Ignores Nullify Buff. (Debuff) to self and allies on the entire board / 40~80%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP < 100) Apply Remove DebuffRemove one debuff (Buff) to self and allies on the entire board / 45~90%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 30~60%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units and enemies on the left and right of them / 25~50%
一願高空グレイトフル・サンダンス
Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to self and allies on the entire board + Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to hit units + Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self Weapon Spread All.png
4x
Illustration Kuronezumiinu
Scenario ――
Voice Yasuaki Takumi
Sex/GenderAs defined in the game data, might not be accurate to official localization None
Gate Great Spirit


Research Files

Translated from Japanese
Official Japanese
ワカンタンカ∞が持つ舞踊の「神器」は、己が持つものをすべて与えるギブアウェイの「信仰」に基づくものである。「世界の頂点に立つ己」が持つべきものを放出し、相手に与えることが出来るという特異な「権能」である。異世界グレイトスピリットにおいて本来のワカンタンカは、火や水や木、花や動物や鉱物、万物の中に存在していた。それは「何もかもを失うことによりあらゆるものを侵しつくす」という在り方である。極限の被侵略者にして、極限の浸透者。何故ならば、如何なる強大な敵であっても、己を滅ぼし尽くすことは出来ないからだ。敵と一体化してしまえば、敵を愛で満たしてしまえば、ワカン・タンカ∞が滅びることはないからだ。故に本来であれば、何人たりとも征服することは叶わない、概念的存在。かつての姿を知る故郷の人物からは、複雑な思いを寄せられている。