Jiangshi/Enemy/2

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Transient Information

[?]  [1]
【火のキョンシー高難易度用3-1】ID2
Weapon Spread Magic.png
Rarity 2 Cost 4
HP 230+106.327*(Lv-1) ATK 70+48.776*(Lv-1)
HP @ Lv 55 5971.658 ATK @ Lv 55 2703.904
Max HP+20 Lv, +2000 HP 10098.198 Max ATK+20 Lv, +2000 ATK 5679.424
Skills
火のキョンシー高難易度3専用2 (1261) [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units
    Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to hit units / 100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2.5x damage to Poison-100~-200HP/turn for 5 turns (Debuff)-affected enemies
    Deal 2.5x damage to Fatal Poison-200~-400HP/turn for 5 turns (Debuff)-affected enemies / 100%
[Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turns 1, 5, 9...) Move self 1 square to the right
    (Phase turns 2, 6, 10...) Attract self by 1 square
    (Phase turns 3, 7, 11...) Move self 1 square to the left
    (Phase turns 4, 8, 12...) Push away self by 1 square / 100%
火のキョンシー高難易度3専用 (1256) [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turns 1, 5, 9...) Move self 1 square to the right
    (Phase turns 2, 6, 10...) Attract self by 1 square
    (Phase turns 3, 7, 11...) Move self 1 square to the left
    (Phase turns 4, 8, 12...) Push away self by 1 square / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units
    -1000 HP to hit units / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100%
新高難易度汎用耐性 (1251) [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 5 statuses / 100%
? {"error":"invalid ID"}
ホロウリングムーン
+800~1600 HP to self + +15~30 CP to self Weapon Spread Magic.png
2x
Illustration Daichi Kouta
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Research Files

Official English
"Transients who move around by hopping with their hands stretched out before them. The term Jiangshi has been applied to many Transients with these traits, but the most widely known is the variety that has been somehow revived after their soul has left their bodies. The faith that supports them holds that the body contains three souls and seven spirits, and when the souls that support the mind are taken, leaving only the spirits that support the body, a Jiangshi is born. Perhaps, for that reason, they seek those of strong influence to support their minds. Their Talisman, the Sacred Artifact typically attached to their foreheads, functions as a makeshift substitute for the souls they are missing, which in turn allows them to control their actions. Should they be separated from their Talismans, however, the results might not be pretty."
Translated from Japanese
Official Japanese
手を前に突き出し、飛び跳ねるように動く「転光生」。生まれた時よりそういう特徴を持つ種族も、この東京では同じ名で呼ばれることがあるが、もっとも有名なのは「命を落とした者の肉体が、何らかの原因で蘇った」キョンシーである。その存在を支える信仰によれば「存在を支える三魂七魄のうち、精神を支える魂が抜け、身体を支える魄のみが残る」ことで誕生するとされる。そのためなのか、精神的支柱を求めて影響力の強い者に感化されやすいという特質を持つ個体が多い。普段は額に張られた札の「神器」が、欠けた魂を疑似的に補うことで制御されている。しかし、何らかの事情でこの接続が絶たれると、暴れ出すことがあると言われている。
[?]  [2]
【水のキョンシー高難易度用3-1】ID2
Weapon Spread Magic.png
Rarity 2 Cost 4
HP 230+106.327*(Lv-1) ATK 70+48.776*(Lv-1)
HP @ Lv 55 5971.658 ATK @ Lv 55 2703.904
Max HP+20 Lv, +2000 HP 10098.198 Max ATK+20 Lv, +2000 ATK 5679.424
Skills
水のキョンシー高難易度3専用2 (1262) [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units
    Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to hit units / 100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2.5x damage to Poison-100~-200HP/turn for 5 turns (Debuff)-affected enemies
    Deal 2.5x damage to Fatal Poison-200~-400HP/turn for 5 turns (Debuff)-affected enemies / 100%
[Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turns 1, 5, 9...) Push away self by 1 square
    (Phase turns 2, 6, 10...) Move self 1 square to the right
    (Phase turns 3, 7, 11...) Attract self by 1 square
    (Phase turns 4, 8, 12...) Move self 1 square to the left / 100%
水のキョンシー高難易度3専用 (1257) [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turns 1, 5, 9...) Push away self by 1 square
    (Phase turns 2, 6, 10...) Move self 1 square to the right
    (Phase turns 3, 7, 11...) Attract self by 1 square
    (Phase turns 4, 8, 12...) Move self 1 square to the left / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100%
新高難易度汎用耐性 (1251) [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 5 statuses / 100%
? {"error":"invalid ID"}
ホロウリングムーン
+800~1600 HP to self + +15~30 CP to self Weapon Spread Magic.png
2x
Illustration Daichi Kouta
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Official English
"Transients who move around by hopping with their hands stretched out before them. The term Jiangshi has been applied to many Transients with these traits, but the most widely known is the variety that has been somehow revived after their soul has left their bodies. The faith that supports them holds that the body contains three souls and seven spirits, and when the souls that support the mind are taken, leaving only the spirits that support the body, a Jiangshi is born. Perhaps, for that reason, they seek those of strong influence to support their minds. Their Talisman, the Sacred Artifact typically attached to their foreheads, functions as a makeshift substitute for the souls they are missing, which in turn allows them to control their actions. Should they be separated from their Talismans, however, the results might not be pretty."
Translated from Japanese
Official Japanese
手を前に突き出し、飛び跳ねるように動く「転光生」。生まれた時よりそういう特徴を持つ種族も、この東京では同じ名で呼ばれることがあるが、もっとも有名なのは「命を落とした者の肉体が、何らかの原因で蘇った」キョンシーである。その存在を支える信仰によれば「存在を支える三魂七魄のうち、精神を支える魂が抜け、身体を支える魄のみが残る」ことで誕生するとされる。そのためなのか、精神的支柱を求めて影響力の強い者に感化されやすいという特質を持つ個体が多い。普段は額に張られた札の「神器」が、欠けた魂を疑似的に補うことで制御されている。しかし、何らかの事情でこの接続が絶たれると、暴れ出すことがあると言われている。
[?]  [3]
【天のキョンシー高難易度用3-1】ID2
Weapon Spread Magic.png
Rarity 2 Cost 4
HP 230+106.327*(Lv-1) ATK 70+48.776*(Lv-1)
HP @ Lv 55 5971.658 ATK @ Lv 55 2703.904
Max HP+20 Lv, +2000 HP 10098.198 Max ATK+20 Lv, +2000 ATK 5679.424
Skills
天のキョンシー高難易度3専用2 (1263) [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units
    Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to hit units / 100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2.5x damage to Poison-100~-200HP/turn for 5 turns (Debuff)-affected enemies
    Deal 2.5x damage to Fatal Poison-200~-400HP/turn for 5 turns (Debuff)-affected enemies / 100%
[Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turns 1, 5, 9...) Move self 1 square to the left
    (Phase turns 2, 6, 10...) Push away self by 1 square
    (Phase turns 3, 7, 11...) Move self 1 square to the right
    (Phase turns 4, 8, 12...) Attract self by 1 square / 100%
天のキョンシー高難易度3専用 (1258) [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turns 1, 5, 9...) Move self 1 square to the left
    (Phase turns 2, 6, 10...) Push away self by 1 square
    (Phase turns 3, 7, 11...) Move self 1 square to the right
    (Phase turns 4, 8, 12...) Attract self by 1 square / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove BuffRemove one buff (Debuff) to hit units
    Apply Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) to hit units + -1000 HP to hit units / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100%
新高難易度汎用耐性 (1251) [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 5 statuses / 100%
? {"error":"invalid ID"}
ホロウリングムーン
+800~1600 HP to self + +15~30 CP to self Weapon Spread Magic.png
2x
Illustration Daichi Kouta
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Official English
"Transients who move around by hopping with their hands stretched out before them. The term Jiangshi has been applied to many Transients with these traits, but the most widely known is the variety that has been somehow revived after their soul has left their bodies. The faith that supports them holds that the body contains three souls and seven spirits, and when the souls that support the mind are taken, leaving only the spirits that support the body, a Jiangshi is born. Perhaps, for that reason, they seek those of strong influence to support their minds. Their Talisman, the Sacred Artifact typically attached to their foreheads, functions as a makeshift substitute for the souls they are missing, which in turn allows them to control their actions. Should they be separated from their Talismans, however, the results might not be pretty."
Translated from Japanese
Official Japanese
手を前に突き出し、飛び跳ねるように動く「転光生」。生まれた時よりそういう特徴を持つ種族も、この東京では同じ名で呼ばれることがあるが、もっとも有名なのは「命を落とした者の肉体が、何らかの原因で蘇った」キョンシーである。その存在を支える信仰によれば「存在を支える三魂七魄のうち、精神を支える魂が抜け、身体を支える魄のみが残る」ことで誕生するとされる。そのためなのか、精神的支柱を求めて影響力の強い者に感化されやすいという特質を持つ個体が多い。普段は額に張られた札の「神器」が、欠けた魂を疑似的に補うことで制御されている。しかし、何らかの事情でこの接続が絶たれると、暴れ出すことがあると言われている。
[?]  [4]
【冥のキョンシー高難易度用3-1】ID2
Weapon Spread Magic.png
Rarity 2 Cost 4
HP 230+106.327*(Lv-1) ATK 70+48.776*(Lv-1)
HP @ Lv 55 5971.658 ATK @ Lv 55 2703.904
Max HP+20 Lv, +2000 HP 10098.198 Max ATK+20 Lv, +2000 ATK 5679.424
Skills
冥のキョンシー高難易度3専用2 (1264) [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units
    Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to hit units / 100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2.5x damage to Poison-100~-200HP/turn for 5 turns (Debuff)-affected enemies
    Deal 2.5x damage to Fatal Poison-200~-400HP/turn for 5 turns (Debuff)-affected enemies / 100%
[Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turns 1, 5, 9...) Attract self by 1 square
    (Phase turns 2, 6, 10...) Move self 1 square to the left
    (Phase turns 3, 7, 11...) Push away self by 1 square
    (Phase turns 4, 8, 12...) Move self 1 square to the right / 100%
冥のキョンシー高難易度3専用 (1259) [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turns 1, 5, 9...) Attract self by 1 square
    (Phase turns 2, 6, 10...) Move self 1 square to the left
    (Phase turns 3, 7, 11...) Push away self by 1 square
    (Phase turns 4, 8, 12...) Move self 1 square to the right / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hit units / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100%
新高難易度汎用耐性 (1251) [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 5 statuses / 100%
? {"error":"invalid ID"}
ホロウリングムーン
+800~1600 HP to self + +15~30 CP to self Weapon Spread Magic.png
2x
Illustration Daichi Kouta
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Official English
"Transients who move around by hopping with their hands stretched out before them. The term Jiangshi has been applied to many Transients with these traits, but the most widely known is the variety that has been somehow revived after their soul has left their bodies. The faith that supports them holds that the body contains three souls and seven spirits, and when the souls that support the mind are taken, leaving only the spirits that support the body, a Jiangshi is born. Perhaps, for that reason, they seek those of strong influence to support their minds. Their Talisman, the Sacred Artifact typically attached to their foreheads, functions as a makeshift substitute for the souls they are missing, which in turn allows them to control their actions. Should they be separated from their Talismans, however, the results might not be pretty."
Translated from Japanese
Official Japanese
手を前に突き出し、飛び跳ねるように動く「転光生」。生まれた時よりそういう特徴を持つ種族も、この東京では同じ名で呼ばれることがあるが、もっとも有名なのは「命を落とした者の肉体が、何らかの原因で蘇った」キョンシーである。その存在を支える信仰によれば「存在を支える三魂七魄のうち、精神を支える魂が抜け、身体を支える魄のみが残る」ことで誕生するとされる。そのためなのか、精神的支柱を求めて影響力の強い者に感化されやすいという特質を持つ個体が多い。普段は額に張られた札の「神器」が、欠けた魂を疑似的に補うことで制御されている。しかし、何らかの事情でこの接続が絶たれると、暴れ出すことがあると言われている。
[?]  [5]
【木のキョンシー高難易度用3-2】ID2
Weapon Spread Snipe.png
Rarity 2 Cost 4
HP 230+106.327*(Lv-1) ATK 70+48.776*(Lv-1)
HP @ Lv 55 5971.658 ATK @ Lv 55 2703.904
Max HP+20 Lv, +2000 HP 10098.198 Max ATK+20 Lv, +2000 ATK 5679.424
Skills
キョンシー高難易度3専用3 (1254) [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +999999 HP to allies in a 11x5 area around the 3rd square in front of self / 100%
[When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] -999999 HP to allies in a 11x5 area around the 3rd square in front of self / 100%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
キョンシー高難易度3専用1 (1252) [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units
    Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to hit units / 100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2.5x damage to Poison-100~-200HP/turn for 5 turns (Debuff)-affected enemies
    Deal 2.5x damage to Fatal Poison-200~-400HP/turn for 5 turns (Debuff)-affected enemies / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -500 HP to hit units / 100%
動かない者敵専用 (1174) [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100%
新高難易度汎用耐性 (1251) [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 5 statuses / 100%
ホロウリングムーン
+800~1600 HP to self + +15~30 CP to self Weapon Spread Snipe.png
2x
Illustration Daichi Kouta
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Official English
"Transients who move around by hopping with their hands stretched out before them. The term Jiangshi has been applied to many Transients with these traits, but the most widely known is the variety that has been somehow revived after their soul has left their bodies. The faith that supports them holds that the body contains three souls and seven spirits, and when the souls that support the mind are taken, leaving only the spirits that support the body, a Jiangshi is born. Perhaps, for that reason, they seek those of strong influence to support their minds. Their Talisman, the Sacred Artifact typically attached to their foreheads, functions as a makeshift substitute for the souls they are missing, which in turn allows them to control their actions. Should they be separated from their Talismans, however, the results might not be pretty."
Translated from Japanese
Official Japanese
手を前に突き出し、飛び跳ねるように動く「転光生」。生まれた時よりそういう特徴を持つ種族も、この東京では同じ名で呼ばれることがあるが、もっとも有名なのは「命を落とした者の肉体が、何らかの原因で蘇った」キョンシーである。その存在を支える信仰によれば「存在を支える三魂七魄のうち、精神を支える魂が抜け、身体を支える魄のみが残る」ことで誕生するとされる。そのためなのか、精神的支柱を求めて影響力の強い者に感化されやすいという特質を持つ個体が多い。普段は額に張られた札の「神器」が、欠けた魂を疑似的に補うことで制御されている。しかし、何らかの事情でこの接続が絶たれると、暴れ出すことがあると言われている。
[?]  [6]
【天のキョンシー高難易度用3-2】ID2
Weapon Spread Snipe.png
Rarity 2 Cost 4
HP 230+106.327*(Lv-1) ATK 70+48.776*(Lv-1)
HP @ Lv 55 5971.658 ATK @ Lv 55 2703.904
Max HP+20 Lv, +2000 HP 10098.198 Max ATK+20 Lv, +2000 ATK 5679.424
Skills
キョンシー高難易度3専用3 (1254) [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +999999 HP to allies in a 11x5 area around the 3rd square in front of self / 100%
[When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] -999999 HP to allies in a 11x5 area around the 3rd square in front of self / 100%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
キョンシー高難易度3専用1 (1252) [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units
    Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to hit units / 100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2.5x damage to Poison-100~-200HP/turn for 5 turns (Debuff)-affected enemies
    Deal 2.5x damage to Fatal Poison-200~-400HP/turn for 5 turns (Debuff)-affected enemies / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -500 HP to hit units / 100%
動かない者敵専用 (1174) [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100%
新高難易度汎用耐性 (1251) [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 5 statuses / 100%
ホロウリングムーン
+800~1600 HP to self + +15~30 CP to self Weapon Spread Snipe.png
2x
Illustration Daichi Kouta
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Official English
"Transients who move around by hopping with their hands stretched out before them. The term Jiangshi has been applied to many Transients with these traits, but the most widely known is the variety that has been somehow revived after their soul has left their bodies. The faith that supports them holds that the body contains three souls and seven spirits, and when the souls that support the mind are taken, leaving only the spirits that support the body, a Jiangshi is born. Perhaps, for that reason, they seek those of strong influence to support their minds. Their Talisman, the Sacred Artifact typically attached to their foreheads, functions as a makeshift substitute for the souls they are missing, which in turn allows them to control their actions. Should they be separated from their Talismans, however, the results might not be pretty."
Translated from Japanese
Official Japanese
手を前に突き出し、飛び跳ねるように動く「転光生」。生まれた時よりそういう特徴を持つ種族も、この東京では同じ名で呼ばれることがあるが、もっとも有名なのは「命を落とした者の肉体が、何らかの原因で蘇った」キョンシーである。その存在を支える信仰によれば「存在を支える三魂七魄のうち、精神を支える魂が抜け、身体を支える魄のみが残る」ことで誕生するとされる。そのためなのか、精神的支柱を求めて影響力の強い者に感化されやすいという特質を持つ個体が多い。普段は額に張られた札の「神器」が、欠けた魂を疑似的に補うことで制御されている。しかし、何らかの事情でこの接続が絶たれると、暴れ出すことがあると言われている。
[?]  [7]
【冥のキョンシー高難易度用3-2】ID2
Weapon Spread Snipe.png
Rarity 2 Cost 4
HP 230+106.327*(Lv-1) ATK 70+48.776*(Lv-1)
HP @ Lv 55 5971.658 ATK @ Lv 55 2703.904
Max HP+20 Lv, +2000 HP 10098.198 Max ATK+20 Lv, +2000 ATK 5679.424
Skills
キョンシー高難易度3専用3 (1254) [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +999999 HP to allies in a 11x5 area around the 3rd square in front of self / 100%
[When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] -999999 HP to allies in a 11x5 area around the 3rd square in front of self / 100%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
キョンシー高難易度3専用1 (1252) [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units
    Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to hit units / 100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2.5x damage to Poison-100~-200HP/turn for 5 turns (Debuff)-affected enemies
    Deal 2.5x damage to Fatal Poison-200~-400HP/turn for 5 turns (Debuff)-affected enemies / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -500 HP to hit units / 100%
動かない者敵専用 (1174) [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100%
新高難易度汎用耐性 (1251) [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 5 statuses / 100%
ホロウリングムーン
+800~1600 HP to self + +15~30 CP to self Weapon Spread Snipe.png
2x
Illustration Daichi Kouta
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Official English
"Transients who move around by hopping with their hands stretched out before them. The term Jiangshi has been applied to many Transients with these traits, but the most widely known is the variety that has been somehow revived after their soul has left their bodies. The faith that supports them holds that the body contains three souls and seven spirits, and when the souls that support the mind are taken, leaving only the spirits that support the body, a Jiangshi is born. Perhaps, for that reason, they seek those of strong influence to support their minds. Their Talisman, the Sacred Artifact typically attached to their foreheads, functions as a makeshift substitute for the souls they are missing, which in turn allows them to control their actions. Should they be separated from their Talismans, however, the results might not be pretty."
Translated from Japanese
Official Japanese
手を前に突き出し、飛び跳ねるように動く「転光生」。生まれた時よりそういう特徴を持つ種族も、この東京では同じ名で呼ばれることがあるが、もっとも有名なのは「命を落とした者の肉体が、何らかの原因で蘇った」キョンシーである。その存在を支える信仰によれば「存在を支える三魂七魄のうち、精神を支える魂が抜け、身体を支える魄のみが残る」ことで誕生するとされる。そのためなのか、精神的支柱を求めて影響力の強い者に感化されやすいという特質を持つ個体が多い。普段は額に張られた札の「神器」が、欠けた魂を疑似的に補うことで制御されている。しかし、何らかの事情でこの接続が絶たれると、暴れ出すことがあると言われている。
[?]  [8]
【火のキョンシー高難易度用3-3】ID3
Weapon Spread Thrust.png
Rarity 2 Cost 4
HP 230+106.327*(Lv-1) ATK 70+48.776*(Lv-1)
HP @ Lv 55 5971.658 ATK @ Lv 55 2703.904
Max HP+20 Lv, +2000 HP 10098.198 Max ATK+20 Lv, +2000 ATK 5679.424
Skills
キョンシー高難易度3専用1 (1252) [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units
    Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to hit units / 100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2.5x damage to Poison-100~-200HP/turn for 5 turns (Debuff)-affected enemies
    Deal 2.5x damage to Fatal Poison-200~-400HP/turn for 5 turns (Debuff)-affected enemies / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -500 HP to hit units / 100%
新高難易度汎用耐性 (1251) [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 5 statuses / 100%
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? {"error":"invalid ID"}
ホロウリングムーン
+800~1600 HP to self + +15~30 CP to self Weapon Spread Thrust.png
2x
Illustration Daichi Kouta
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Official English
"Transients who move around by hopping with their hands stretched out before them. The term Jiangshi has been applied to many Transients with these traits, but the most widely known is the variety that has been somehow revived after their soul has left their bodies. The faith that supports them holds that the body contains three souls and seven spirits, and when the souls that support the mind are taken, leaving only the spirits that support the body, a Jiangshi is born. Perhaps, for that reason, they seek those of strong influence to support their minds. Their Talisman, the Sacred Artifact typically attached to their foreheads, functions as a makeshift substitute for the souls they are missing, which in turn allows them to control their actions. Should they be separated from their Talismans, however, the results might not be pretty."
Translated from Japanese
Official Japanese
手を前に突き出し、飛び跳ねるように動く「転光生」。生まれた時よりそういう特徴を持つ種族も、この東京では同じ名で呼ばれることがあるが、もっとも有名なのは「命を落とした者の肉体が、何らかの原因で蘇った」キョンシーである。その存在を支える信仰によれば「存在を支える三魂七魄のうち、精神を支える魂が抜け、身体を支える魄のみが残る」ことで誕生するとされる。そのためなのか、精神的支柱を求めて影響力の強い者に感化されやすいという特質を持つ個体が多い。普段は額に張られた札の「神器」が、欠けた魂を疑似的に補うことで制御されている。しかし、何らかの事情でこの接続が絶たれると、暴れ出すことがあると言われている。
Relation From Others To Others
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[?]  [9]
【水のキョンシー高難易度用3-3】ID3
Weapon Spread Thrust.png
Rarity 2 Cost 4
HP 230+106.327*(Lv-1) ATK 70+48.776*(Lv-1)
HP @ Lv 55 5971.658 ATK @ Lv 55 2703.904
Max HP+20 Lv, +2000 HP 10098.198 Max ATK+20 Lv, +2000 ATK 5679.424
Skills
キョンシー高難易度3専用1 (1252) [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units
    Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to hit units / 100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2.5x damage to Poison-100~-200HP/turn for 5 turns (Debuff)-affected enemies
    Deal 2.5x damage to Fatal Poison-200~-400HP/turn for 5 turns (Debuff)-affected enemies / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -500 HP to hit units / 100%
新高難易度汎用耐性 (1251) [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 5 statuses / 100%
? {"error":"invalid ID"}
? {"error":"invalid ID"}
ホロウリングムーン
+800~1600 HP to self + +15~30 CP to self Weapon Spread Thrust.png
2x
Illustration Daichi Kouta
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Official English
"Transients who move around by hopping with their hands stretched out before them. The term Jiangshi has been applied to many Transients with these traits, but the most widely known is the variety that has been somehow revived after their soul has left their bodies. The faith that supports them holds that the body contains three souls and seven spirits, and when the souls that support the mind are taken, leaving only the spirits that support the body, a Jiangshi is born. Perhaps, for that reason, they seek those of strong influence to support their minds. Their Talisman, the Sacred Artifact typically attached to their foreheads, functions as a makeshift substitute for the souls they are missing, which in turn allows them to control their actions. Should they be separated from their Talismans, however, the results might not be pretty."
Translated from Japanese
Official Japanese
手を前に突き出し、飛び跳ねるように動く「転光生」。生まれた時よりそういう特徴を持つ種族も、この東京では同じ名で呼ばれることがあるが、もっとも有名なのは「命を落とした者の肉体が、何らかの原因で蘇った」キョンシーである。その存在を支える信仰によれば「存在を支える三魂七魄のうち、精神を支える魂が抜け、身体を支える魄のみが残る」ことで誕生するとされる。そのためなのか、精神的支柱を求めて影響力の強い者に感化されやすいという特質を持つ個体が多い。普段は額に張られた札の「神器」が、欠けた魂を疑似的に補うことで制御されている。しかし、何らかの事情でこの接続が絶たれると、暴れ出すことがあると言われている。
[?]  [10]
【木のキョンシー高難易度用3-3】ID3
Weapon Spread Thrust.png
Rarity 2 Cost 4
HP 230+106.327*(Lv-1) ATK 70+48.776*(Lv-1)
HP @ Lv 55 5971.658 ATK @ Lv 55 2703.904
Max HP+20 Lv, +2000 HP 10098.198 Max ATK+20 Lv, +2000 ATK 5679.424
Skills
キョンシー高難易度3専用1 (1252) [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units
    Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to hit units / 100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2.5x damage to Poison-100~-200HP/turn for 5 turns (Debuff)-affected enemies
    Deal 2.5x damage to Fatal Poison-200~-400HP/turn for 5 turns (Debuff)-affected enemies / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -500 HP to hit units / 100%
新高難易度汎用耐性 (1251) [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 5 statuses / 100%
? {"error":"invalid ID"}
? {"error":"invalid ID"}
ホロウリングムーン
+800~1600 HP to self + +15~30 CP to self Weapon Spread Thrust.png
2x
Illustration Daichi Kouta
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Official English
"Transients who move around by hopping with their hands stretched out before them. The term Jiangshi has been applied to many Transients with these traits, but the most widely known is the variety that has been somehow revived after their soul has left their bodies. The faith that supports them holds that the body contains three souls and seven spirits, and when the souls that support the mind are taken, leaving only the spirits that support the body, a Jiangshi is born. Perhaps, for that reason, they seek those of strong influence to support their minds. Their Talisman, the Sacred Artifact typically attached to their foreheads, functions as a makeshift substitute for the souls they are missing, which in turn allows them to control their actions. Should they be separated from their Talismans, however, the results might not be pretty."
Translated from Japanese
Official Japanese
手を前に突き出し、飛び跳ねるように動く「転光生」。生まれた時よりそういう特徴を持つ種族も、この東京では同じ名で呼ばれることがあるが、もっとも有名なのは「命を落とした者の肉体が、何らかの原因で蘇った」キョンシーである。その存在を支える信仰によれば「存在を支える三魂七魄のうち、精神を支える魂が抜け、身体を支える魄のみが残る」ことで誕生するとされる。そのためなのか、精神的支柱を求めて影響力の強い者に感化されやすいという特質を持つ個体が多い。普段は額に張られた札の「神器」が、欠けた魂を疑似的に補うことで制御されている。しかし、何らかの事情でこの接続が絶たれると、暴れ出すことがあると言われている。
[?]  [11]
【火のキョンシー高難易度用3-4】ID3
Weapon Spread Thrust.png
Rarity 2 Cost 4
HP 230+106.327*(Lv-1) ATK 70+48.776*(Lv-1)
HP @ Lv 55 5971.658 ATK @ Lv 55 2703.904
Max HP+20 Lv, +2000 HP 10098.198 Max ATK+20 Lv, +2000 ATK 5679.424
Skills
キョンシー高難易度3専用1 (1252) [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units
    Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to hit units / 100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2.5x damage to Poison-100~-200HP/turn for 5 turns (Debuff)-affected enemies
    Deal 2.5x damage to Fatal Poison-200~-400HP/turn for 5 turns (Debuff)-affected enemies / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -500 HP to hit units / 100%
背後絶対守る者敵専用 (1255) [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies in a 5-square vertical line around the 2nd square behind self / 100%
新高難易度汎用耐性 (1251) [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 5 statuses / 100%
? {"error":"invalid ID"}
ホロウリングムーン
+800~1600 HP to self + +15~30 CP to self Weapon Spread Thrust.png
2x
Illustration Daichi Kouta
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Official English
"Transients who move around by hopping with their hands stretched out before them. The term Jiangshi has been applied to many Transients with these traits, but the most widely known is the variety that has been somehow revived after their soul has left their bodies. The faith that supports them holds that the body contains three souls and seven spirits, and when the souls that support the mind are taken, leaving only the spirits that support the body, a Jiangshi is born. Perhaps, for that reason, they seek those of strong influence to support their minds. Their Talisman, the Sacred Artifact typically attached to their foreheads, functions as a makeshift substitute for the souls they are missing, which in turn allows them to control their actions. Should they be separated from their Talismans, however, the results might not be pretty."
Translated from Japanese
Official Japanese
手を前に突き出し、飛び跳ねるように動く「転光生」。生まれた時よりそういう特徴を持つ種族も、この東京では同じ名で呼ばれることがあるが、もっとも有名なのは「命を落とした者の肉体が、何らかの原因で蘇った」キョンシーである。その存在を支える信仰によれば「存在を支える三魂七魄のうち、精神を支える魂が抜け、身体を支える魄のみが残る」ことで誕生するとされる。そのためなのか、精神的支柱を求めて影響力の強い者に感化されやすいという特質を持つ個体が多い。普段は額に張られた札の「神器」が、欠けた魂を疑似的に補うことで制御されている。しかし、何らかの事情でこの接続が絶たれると、暴れ出すことがあると言われている。