Ninja/Enemy

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Transient Information

[Fire Ninja Apprentice (Enemy)]  [1]
【火の下忍(敵専用)】Noneキャラ名無し
Weapon Spread Magic.png
HP 80+94.02*(Lv-1) ATK 53+67.347*(Lv-1)
HP @ Lv -14.02 ATK @ Lv -14.347
Max HP+20 Lv, +2000 HP 3866.38 Max ATK+20 Lv, +2000 ATK 3332.593
Skills
Fire Incarnate [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units / 20~40%
Fearless [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
Storm Dancer [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 34~68%
Binder [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
Skill Evolution(s)
Binder+ [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.4x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
カトンノジュツ
Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self Weapon Spread Shot.png
2x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Research Files

Translated from Japanese
Official Japanese
(未公開)
[Water Ninja Apprentice (Enemy)]  [2]
【水の下忍(敵専用)】Noneキャラ名無し
Weapon Spread Shot.png
HP 78+94.418*(Lv-1) ATK 49+68.153*(Lv-1)
HP @ Lv -16.418 ATK @ Lv -19.153
Max HP+20 Lv, +2000 HP 3871.942 Max ATK+20 Lv, +2000 ATK 3343.907
Skills
The Frozen [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units / 40~80%
Fearless [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
The Hell-bound [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 15~30%
Binder [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
Skill Evolution(s)
The Frozen+ [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units / 40~80%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self
    Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 45~90%
Binder+ [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.4x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
スイトンノジュツ
Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self Weapon Spread Shot.png
2x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Translated from Japanese
Official Japanese
(未公開)
[Wood Ninja Apprentice (Enemy)]  [3]
【木の下忍(敵専用)】Noneキャラ名無し
Weapon Spread Shot.png
HP 79+94.112*(Lv-1) ATK 48+68.439*(Lv-1)
HP @ Lv -15.112 ATK @ Lv -20.439
Max HP+20 Lv, +2000 HP 3867.128 Max ATK+20 Lv, +2000 ATK 3348.341
Skills
Poisoner [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units / 20~40%
Fearless [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
Arguer [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
Binder [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
Skill Evolution(s)
Binder+ [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.4x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
モクトンノジュツ
Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self Weapon Spread Shot.png
2x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Translated from Japanese
Official Japanese
(未公開)
[Light Ninja Apprentice (Enemy)]  [4]
【光の下忍(敵専用)】Noneキャラ名無し
Weapon Spread Magic.png
HP 80+94.224*(Lv-1) ATK 50+67.765*(Lv-1)
HP @ Lv -14.224 ATK @ Lv -17.765
Max HP+20 Lv, +2000 HP 3870.256 Max ATK+20 Lv, +2000 ATK 3337.535
Skills
Duality Wielder [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units / 32~64%
Fearless [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
Sacrificial Defender [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies in reverse Thrust range / 28~56%
Binder [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
Skill Evolution(s)
Binder+ [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.4x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
キントンノジュツ
Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self Weapon Spread Shot.png
2x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Translated from Japanese
Official Japanese
(未公開)
[?]  [5]
【闇の下忍(敵専用)】Noneキャラ名無し
Weapon Spread Shot.png
HP 81+94.327*(Lv-1) ATK 53+67.633*(Lv-1)
HP @ Lv -13.327 ATK @ Lv -14.633
Max HP+20 Lv, +2000 HP 3873.213 Max ATK+20 Lv, +2000 ATK 3338.027
Skills
Dreamer [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units / 36~72%
Fearless [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
Arguer [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
Binder [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
Skill Evolution(s)
Binder+ [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.4x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
アントンノジュツ
Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self Weapon Spread Shot.png
2x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Translated from Japanese
Official Japanese
(未公開)
[?]  [6]
【☆1火のニンジャ通常】赤のニンジャ
Weapon Spread Shot.png
Rarity 1 Cost 2
HP 80+94.02*(Lv-1) ATK 53+67.347*(Lv-1)
HP @ Lv 50 4686.98 ATK @ Lv 50 3353.003
Max HP+20 Lv, +2000 HP 8567.38 Max ATK+20 Lv, +2000 ATK 6699.943
Skills
Poisoner [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units / 20~40%
Fearless [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
Ninja [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
Binder [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
Skill Evolution(s)
Binder+ [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.4x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
カトンノジュツ
Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self and allies 1 square around self Weapon Spread Magic.png
1x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Official English
"Transients from another world who have made a pact with you. They are the grunts among Ninja society who handle jobs such as espionage and subterfuge. They have inhuman strength, are highly agile, and uses poison or throw nets in battle. Either abandoned by their society or having retired of their own volition, they now recognize you as their new leader. The jutsu they use are spells geared toward survival rather than being useful in offense."
Translated from Japanese
Official Japanese
主人公と契約を交わした異世界の「転光生」。諜報活動や破壊工作を行う忍者と呼ばれる者たちの中で下位の実働部隊に属する存在。人ならざる強靭な肉体による機動戦を得意とし、毒や投網などで相手の邪魔をする戦い方を得意とする。組織から捨てられ、あるいは自らの意思で抜け、主人公を新たな首領と仰ぐ。彼らが用いるトンジュツは回避と生存に特化したものであり、攻撃力には乏しい。
Relation From Others To Others
Like
Dislike
[?]  [7]
【☆1火のニンジャ束縛無し】赤のニンジャ
Weapon Spread Shot.png
Rarity 1 Cost 2
HP 80+94.02*(Lv-1) ATK 53+67.347*(Lv-1)
HP @ Lv 50 4686.98 ATK @ Lv 50 3353.003
Max HP+20 Lv, +2000 HP 8567.38 Max ATK+20 Lv, +2000 ATK 6699.943
Skills
Poisoner [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units / 20~40%
Fearless [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
Ninja [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
? {"error":"invalid ID"}
カトンノジュツ
Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self and allies 1 square around self Weapon Spread Magic.png
1x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Official English
"Transients from another world who have made a pact with you. They are the grunts among Ninja society who handle jobs such as espionage and subterfuge. They have inhuman strength, are highly agile, and uses poison or throw nets in battle. Either abandoned by their society or having retired of their own volition, they now recognize you as their new leader. The jutsu they use are spells geared toward survival rather than being useful in offense."
Translated from Japanese
Official Japanese
主人公と契約を交わした異世界の「転光生」。諜報活動や破壊工作を行う忍者と呼ばれる者たちの中で下位の実働部隊に属する存在。人ならざる強靭な肉体による機動戦を得意とし、毒や投網などで相手の邪魔をする戦い方を得意とする。組織から捨てられ、あるいは自らの意思で抜け、主人公を新たな首領と仰ぐ。彼らが用いるトンジュツは回避と生存に特化したものであり、攻撃力には乏しい。
[?]  [8]
【☆1青のニンジャ通常】青のニンジャ
Weapon Spread Shot.png
Rarity 1 Cost 2
HP 78+94.418*(Lv-1) ATK 49+68.153*(Lv-1)
HP @ Lv 50 4704.482 ATK @ Lv 50 3388.497
Max HP+20 Lv, +2000 HP 8592.842 Max ATK+20 Lv, +2000 ATK 6751.557
Skills
Poisoner [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units / 20~40%
Fearless [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
Ninja [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
Binder [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
Skill Evolution(s)
Binder+ [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.4x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
スイトンノジュツ
Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self and allies 1 square around self Weapon Spread Magic.png
1x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Official English
"Transients from another world who have made a pact with you. They are the grunts among Ninja society who handle jobs such as espionage and subterfuge. They have inhuman strength, are highly agile, and uses poison or throw nets in battle. Either abandoned by their society or having retired of their own volition, they now recognize you as their new leader. The jutsu they use are spells geared toward survival rather than being useful in offense."
Translated from Japanese
Official Japanese
主人公と契約を交わした異世界の「転光生」。諜報活動や破壊工作を行う忍者と呼ばれる者たちの中で下位の実働部隊に属する存在。人ならざる強靭な肉体による機動戦を得意とし、毒や投網などで相手の邪魔をする戦い方を得意とする。組織から捨てられ、あるいは自らの意思で抜け、主人公を新たな首領と仰ぐ。彼らが用いるトンジュツは回避と生存に特化したものであり、攻撃力には乏しい。
Relation From Others To Others
Like
Dislike
[?]  [9]
【☆1青のニンジャ束縛無し】青のニンジャ
Weapon Spread Shot.png
Rarity 1 Cost 2
HP 78+94.418*(Lv-1) ATK 49+68.153*(Lv-1)
HP @ Lv 50 4704.482 ATK @ Lv 50 3388.497
Max HP+20 Lv, +2000 HP 8592.842 Max ATK+20 Lv, +2000 ATK 6751.557
Skills
Poisoner [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units / 20~40%
Fearless [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
Ninja [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
? {"error":"invalid ID"}
スイトンノジュツ
Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self and allies 1 square around self Weapon Spread Magic.png
1x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Official English
"Transients from another world who have made a pact with you. They are the grunts among Ninja society who handle jobs such as espionage and subterfuge. They have inhuman strength, are highly agile, and uses poison or throw nets in battle. Either abandoned by their society or having retired of their own volition, they now recognize you as their new leader. The jutsu they use are spells geared toward survival rather than being useful in offense."
Translated from Japanese
Official Japanese
主人公と契約を交わした異世界の「転光生」。諜報活動や破壊工作を行う忍者と呼ばれる者たちの中で下位の実働部隊に属する存在。人ならざる強靭な肉体による機動戦を得意とし、毒や投網などで相手の邪魔をする戦い方を得意とする。組織から捨てられ、あるいは自らの意思で抜け、主人公を新たな首領と仰ぐ。彼らが用いるトンジュツは回避と生存に特化したものであり、攻撃力には乏しい。
[?]  [10]
【☆1緑のニンジャ通常】緑のニンジャ
Weapon Spread Shot.png
Rarity 1 Cost 2
HP 79+94.112*(Lv-1) ATK 48+68.439*(Lv-1)
HP @ Lv 50 4690.488 ATK @ Lv 50 3401.511
Max HP+20 Lv, +2000 HP 8572.728 Max ATK+20 Lv, +2000 ATK 6770.291
Skills
Poisoner [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units / 20~40%
Fearless [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
Ninja [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
Binder [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
Skill Evolution(s)
Binder+ [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.4x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
モクトンノジュツ
Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self and allies 1 square around self Weapon Spread Magic.png
1x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Official English
"Transients from another world who have made a pact with you. They are the grunts among Ninja society who handle jobs such as espionage and subterfuge. They have inhuman strength, are highly agile, and uses poison or throw nets in battle. Either abandoned by their society or having retired of their own volition, they now recognize you as their new leader. The jutsu they use are spells geared toward survival rather than being useful in offense."
Translated from Japanese
Official Japanese
主人公と契約を交わした異世界の「転光生」。諜報活動や破壊工作を行う忍者と呼ばれる者たちの中で下位の実働部隊に属する存在。人ならざる強靭な肉体による機動戦を得意とし、毒や投網などで相手の邪魔をする戦い方を得意とする。組織から捨てられ、あるいは自らの意思で抜け、主人公を新たな首領と仰ぐ。彼らが用いるトンジュツは回避と生存に特化したものであり、攻撃力には乏しい。
Relation From Others To Others
Like
Dislike
[?]  [11]
【☆1緑のニンジャ束縛無し】緑のニンジャ
Weapon Spread Shot.png
Rarity 1 Cost 2
HP 79+94.112*(Lv-1) ATK 48+68.439*(Lv-1)
HP @ Lv 50 4690.488 ATK @ Lv 50 3401.511
Max HP+20 Lv, +2000 HP 8572.728 Max ATK+20 Lv, +2000 ATK 6770.291
Skills
Poisoner [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units / 20~40%
Fearless [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
Ninja [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
? {"error":"invalid ID"}
モクトンノジュツ
Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self and allies 1 square around self Weapon Spread Magic.png
1x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Official English
"Transients from another world who have made a pact with you. They are the grunts among Ninja society who handle jobs such as espionage and subterfuge. They have inhuman strength, are highly agile, and uses poison or throw nets in battle. Either abandoned by their society or having retired of their own volition, they now recognize you as their new leader. The jutsu they use are spells geared toward survival rather than being useful in offense."
Translated from Japanese
Official Japanese
主人公と契約を交わした異世界の「転光生」。諜報活動や破壊工作を行う忍者と呼ばれる者たちの中で下位の実働部隊に属する存在。人ならざる強靭な肉体による機動戦を得意とし、毒や投網などで相手の邪魔をする戦い方を得意とする。組織から捨てられ、あるいは自らの意思で抜け、主人公を新たな首領と仰ぐ。彼らが用いるトンジュツは回避と生存に特化したものであり、攻撃力には乏しい。
[?]  [12]
【☆1黄のニンジャ通常】黄のニンジャ
Weapon Spread Shot.png
Rarity 1 Cost 2
HP 80+94.224*(Lv-1) ATK 50+67.765*(Lv-1)
HP @ Lv 50 4696.976 ATK @ Lv 50 3370.485
Max HP+20 Lv, +2000 HP 8581.456 Max ATK+20 Lv, +2000 ATK 6725.785
Skills
Poisoner [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units / 20~40%
Fearless [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
Ninja [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
Binder [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
Skill Evolution(s)
Binder+ [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.4x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
テントンノジュツ
Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self and allies 1 square around self Weapon Spread Magic.png
1x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Official English
"Transients from another world who have made a pact with you. They are the grunts among Ninja society who handle jobs such as espionage and subterfuge. They have inhuman strength, are highly agile, and uses poison or throw nets in battle. Either abandoned by their society or having retired of their own volition, they now recognize you as their new leader. The jutsu they use are spells geared toward survival rather than being useful in offense."
Translated from Japanese
Official Japanese
主人公と契約を交わした異世界の「転光生」。諜報活動や破壊工作を行う忍者と呼ばれる者たちの中で下位の実働部隊に属する存在。人ならざる強靭な肉体による機動戦を得意とし、毒や投網などで相手の邪魔をする戦い方を得意とする。組織から捨てられ、あるいは自らの意思で抜け、主人公を新たな首領と仰ぐ。彼らが用いるトンジュツは回避と生存に特化したものであり、攻撃力には乏しい。
Relation From Others To Others
Like
Dislike
[?]  [13]
【☆1黄のニンジャ束縛無し】黄のニンジャ
Weapon Spread Shot.png
Rarity 1 Cost 2
HP 80+94.224*(Lv-1) ATK 50+67.765*(Lv-1)
HP @ Lv 50 4696.976 ATK @ Lv 50 3370.485
Max HP+20 Lv, +2000 HP 8581.456 Max ATK+20 Lv, +2000 ATK 6725.785
Skills
Poisoner [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units / 20~40%
Fearless [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
Ninja [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
? {"error":"invalid ID"}
テントンノジュツ
Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self and allies 1 square around self Weapon Spread Magic.png
1x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Official English
"Transients from another world who have made a pact with you. They are the grunts among Ninja society who handle jobs such as espionage and subterfuge. They have inhuman strength, are highly agile, and uses poison or throw nets in battle. Either abandoned by their society or having retired of their own volition, they now recognize you as their new leader. The jutsu they use are spells geared toward survival rather than being useful in offense."
Translated from Japanese
Official Japanese
主人公と契約を交わした異世界の「転光生」。諜報活動や破壊工作を行う忍者と呼ばれる者たちの中で下位の実働部隊に属する存在。人ならざる強靭な肉体による機動戦を得意とし、毒や投網などで相手の邪魔をする戦い方を得意とする。組織から捨てられ、あるいは自らの意思で抜け、主人公を新たな首領と仰ぐ。彼らが用いるトンジュツは回避と生存に特化したものであり、攻撃力には乏しい。
[?]  [14]
【☆1紫のニンジャ通常】紫のニンジャ
Weapon Spread Shot.png
Rarity 1 Cost 2
HP 81+94.327*(Lv-1) ATK 53+67.633*(Lv-1)
HP @ Lv 50 4703.023 ATK @ Lv 50 3367.017
Max HP+20 Lv, +2000 HP 8589.563 Max ATK+20 Lv, +2000 ATK 6719.677
Skills
Poisoner [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units / 20~40%
Fearless [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
Ninja [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
Binder [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
Skill Evolution(s)
Binder+ [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.4x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
アントンノジュツ
Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self and allies 1 square around self Weapon Spread Magic.png
1x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Official English
"Transients from another world who have made a pact with you. They are the grunts among Ninja society who handle jobs such as espionage and subterfuge. They have inhuman strength, are highly agile, and uses poison or throw nets in battle. Either abandoned by their society or having retired of their own volition, they now recognize you as their new leader. The jutsu they use are spells geared toward survival rather than being useful in offense."
Translated from Japanese
Official Japanese
主人公と契約を交わした異世界の「転光生」。諜報活動や破壊工作を行う忍者と呼ばれる者たちの中で下位の実働部隊に属する存在。人ならざる強靭な肉体による機動戦を得意とし、毒や投網などで相手の邪魔をする戦い方を得意とする。組織から捨てられ、あるいは自らの意思で抜け、主人公を新たな首領と仰ぐ。彼らが用いるトンジュツは回避と生存に特化したものであり、攻撃力には乏しい。
Relation From Others To Others
Like
Dislike
[?]  [15]
【☆1紫のニンジャ束縛無し】紫のニンジャ
Weapon Spread Shot.png
Rarity 1 Cost 2
HP 81+94.327*(Lv-1) ATK 53+67.633*(Lv-1)
HP @ Lv 50 4703.023 ATK @ Lv 50 3367.017
Max HP+20 Lv, +2000 HP 8589.563 Max ATK+20 Lv, +2000 ATK 6719.677
Skills
Poisoner [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units / 20~40%
Fearless [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
Ninja [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
? {"error":"invalid ID"}
アントンノジュツ
Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self and allies 1 square around self Weapon Spread Magic.png
1x
Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Official English
"Transients from another world who have made a pact with you. They are the grunts among Ninja society who handle jobs such as espionage and subterfuge. They have inhuman strength, are highly agile, and uses poison or throw nets in battle. Either abandoned by their society or having retired of their own volition, they now recognize you as their new leader. The jutsu they use are spells geared toward survival rather than being useful in offense."
Translated from Japanese
Official Japanese
主人公と契約を交わした異世界の「転光生」。諜報活動や破壊工作を行う忍者と呼ばれる者たちの中で下位の実働部隊に属する存在。人ならざる強靭な肉体による機動戦を得意とし、毒や投網などで相手の邪魔をする戦い方を得意とする。組織から捨てられ、あるいは自らの意思で抜け、主人公を新たな首領と仰ぐ。彼らが用いるトンジュツは回避と生存に特化したものであり、攻撃力には乏しい。