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Transient Information
|
HP |
80+94.02*(Lv-1) |
ATK |
53+67.347*(Lv-1) |
HP @ Lv |
-14.02 |
ATK @ Lv |
-14.347 |
Max HP+20 Lv, +2000 HP |
3866.38 |
Max ATK+20 Lv, +2000 ATK |
3332.593 |
Skills |
Fire Incarnate |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units / 20~40%
|
Fearless |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
|
Storm Dancer |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 34~68%
|
Binder |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units -8~-16 CP to hit units / 28~56%
|
Skill Evolution(s) |
Binder+ |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units -8~-16 CP to hit units / 28~56% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.4x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
|
カトンノジュツ |
Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self |
2x |
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
None |
|
Research Files
|
HP |
78+94.418*(Lv-1) |
ATK |
49+68.153*(Lv-1) |
HP @ Lv |
-16.418 |
ATK @ Lv |
-19.153 |
Max HP+20 Lv, +2000 HP |
3871.942 |
Max ATK+20 Lv, +2000 ATK |
3343.907 |
Skills |
The Frozen |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units / 40~80%
|
Fearless |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
|
The Hell-bound |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 15~30%
|
Binder |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units -8~-16 CP to hit units / 28~56%
|
Skill Evolution(s) |
The Frozen+ |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units / 40~80% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 45~90%
|
Binder+ |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units -8~-16 CP to hit units / 28~56% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.4x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
|
スイトンノジュツ |
Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self |
2x |
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
None |
|
|
HP |
79+94.112*(Lv-1) |
ATK |
48+68.439*(Lv-1) |
HP @ Lv |
-15.112 |
ATK @ Lv |
-20.439 |
Max HP+20 Lv, +2000 HP |
3867.128 |
Max ATK+20 Lv, +2000 ATK |
3348.341 |
Skills |
Poisoner |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units / 20~40%
|
Fearless |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
|
Arguer |
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
|
Binder |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units -8~-16 CP to hit units / 28~56%
|
Skill Evolution(s) |
Binder+ |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units -8~-16 CP to hit units / 28~56% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.4x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
|
モクトンノジュツ |
Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self |
2x |
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
None |
|
|
HP |
80+94.224*(Lv-1) |
ATK |
50+67.765*(Lv-1) |
HP @ Lv |
-14.224 |
ATK @ Lv |
-17.765 |
Max HP+20 Lv, +2000 HP |
3870.256 |
Max ATK+20 Lv, +2000 ATK |
3337.535 |
Skills |
Duality Wielder |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units / 32~64%
|
Fearless |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
|
Sacrificial Defender |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies in reverse Thrust range / 28~56%
|
Binder |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units -8~-16 CP to hit units / 28~56%
|
Skill Evolution(s) |
Binder+ |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units -8~-16 CP to hit units / 28~56% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.4x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
|
キントンノジュツ |
Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self |
2x |
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
None |
|
|
HP |
81+94.327*(Lv-1) |
ATK |
53+67.633*(Lv-1) |
HP @ Lv |
-13.327 |
ATK @ Lv |
-14.633 |
Max HP+20 Lv, +2000 HP |
3873.213 |
Max ATK+20 Lv, +2000 ATK |
3338.027 |
Skills |
Dreamer |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units / 36~72%
|
Fearless |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
|
Arguer |
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
|
Binder |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units -8~-16 CP to hit units / 28~56%
|
Skill Evolution(s) |
Binder+ |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units -8~-16 CP to hit units / 28~56% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.4x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
|
アントンノジュツ |
Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self |
2x |
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
None |
|
|
Rarity |
1 |
Cost |
2 |
HP |
80+94.02*(Lv-1) |
ATK |
53+67.347*(Lv-1) |
HP @ Lv 50 |
4686.98 |
ATK @ Lv 50 |
3353.003 |
Max HP+20 Lv, +2000 HP |
8567.38 |
Max ATK+20 Lv, +2000 ATK |
6699.943 |
Skills |
Poisoner |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units / 20~40%
|
Fearless |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
|
Ninja |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
|
Binder |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units -8~-16 CP to hit units / 28~56%
|
Skill Evolution(s) |
Binder+ |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units -8~-16 CP to hit units / 28~56% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.4x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
|
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
Official English
|
"Transients from another world who have made a pact with you. They are the grunts among Ninja society who handle jobs such as espionage and subterfuge. They have inhuman strength, are highly agile, and uses poison or throw nets in battle. Either abandoned by their society or having retired of their own volition, they now recognize you as their new leader. The jutsu they use are spells geared toward survival rather than being useful in offense."
|
|
|
Official Japanese
|
主人公と契約を交わした異世界の「転光生」。諜報活動や破壊工作を行う忍者と呼ばれる者たちの中で下位の実働部隊に属する存在。人ならざる強靭な肉体による機動戦を得意とし、毒や投網などで相手の邪魔をする戦い方を得意とする。組織から捨てられ、あるいは自らの意思で抜け、主人公を新たな首領と仰ぐ。彼らが用いるトンジュツは回避と生存に特化したものであり、攻撃力には乏しい。
|
|
Official English
|
"Transients from another world who have made a pact with you. They are the grunts among Ninja society who handle jobs such as espionage and subterfuge. They have inhuman strength, are highly agile, and uses poison or throw nets in battle. Either abandoned by their society or having retired of their own volition, they now recognize you as their new leader. The jutsu they use are spells geared toward survival rather than being useful in offense."
|
|
|
Official Japanese
|
主人公と契約を交わした異世界の「転光生」。諜報活動や破壊工作を行う忍者と呼ばれる者たちの中で下位の実働部隊に属する存在。人ならざる強靭な肉体による機動戦を得意とし、毒や投網などで相手の邪魔をする戦い方を得意とする。組織から捨てられ、あるいは自らの意思で抜け、主人公を新たな首領と仰ぐ。彼らが用いるトンジュツは回避と生存に特化したものであり、攻撃力には乏しい。
|
|
|
Rarity |
1 |
Cost |
2 |
HP |
78+94.418*(Lv-1) |
ATK |
49+68.153*(Lv-1) |
HP @ Lv 50 |
4704.482 |
ATK @ Lv 50 |
3388.497 |
Max HP+20 Lv, +2000 HP |
8592.842 |
Max ATK+20 Lv, +2000 ATK |
6751.557 |
Skills |
Poisoner |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units / 20~40%
|
Fearless |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
|
Ninja |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
|
Binder |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units -8~-16 CP to hit units / 28~56%
|
Skill Evolution(s) |
Binder+ |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units -8~-16 CP to hit units / 28~56% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.4x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
|
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
Official English
|
"Transients from another world who have made a pact with you. They are the grunts among Ninja society who handle jobs such as espionage and subterfuge. They have inhuman strength, are highly agile, and uses poison or throw nets in battle. Either abandoned by their society or having retired of their own volition, they now recognize you as their new leader. The jutsu they use are spells geared toward survival rather than being useful in offense."
|
|
|
Official Japanese
|
主人公と契約を交わした異世界の「転光生」。諜報活動や破壊工作を行う忍者と呼ばれる者たちの中で下位の実働部隊に属する存在。人ならざる強靭な肉体による機動戦を得意とし、毒や投網などで相手の邪魔をする戦い方を得意とする。組織から捨てられ、あるいは自らの意思で抜け、主人公を新たな首領と仰ぐ。彼らが用いるトンジュツは回避と生存に特化したものであり、攻撃力には乏しい。
|
|
Official English
|
"Transients from another world who have made a pact with you. They are the grunts among Ninja society who handle jobs such as espionage and subterfuge. They have inhuman strength, are highly agile, and uses poison or throw nets in battle. Either abandoned by their society or having retired of their own volition, they now recognize you as their new leader. The jutsu they use are spells geared toward survival rather than being useful in offense."
|
|
|
Official Japanese
|
主人公と契約を交わした異世界の「転光生」。諜報活動や破壊工作を行う忍者と呼ばれる者たちの中で下位の実働部隊に属する存在。人ならざる強靭な肉体による機動戦を得意とし、毒や投網などで相手の邪魔をする戦い方を得意とする。組織から捨てられ、あるいは自らの意思で抜け、主人公を新たな首領と仰ぐ。彼らが用いるトンジュツは回避と生存に特化したものであり、攻撃力には乏しい。
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|
Rarity |
1 |
Cost |
2 |
HP |
79+94.112*(Lv-1) |
ATK |
48+68.439*(Lv-1) |
HP @ Lv 50 |
4690.488 |
ATK @ Lv 50 |
3401.511 |
Max HP+20 Lv, +2000 HP |
8572.728 |
Max ATK+20 Lv, +2000 ATK |
6770.291 |
Skills |
Poisoner |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units / 20~40%
|
Fearless |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
|
Ninja |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
|
Binder |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units -8~-16 CP to hit units / 28~56%
|
Skill Evolution(s) |
Binder+ |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units -8~-16 CP to hit units / 28~56% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.4x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
|
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
Official English
|
"Transients from another world who have made a pact with you. They are the grunts among Ninja society who handle jobs such as espionage and subterfuge. They have inhuman strength, are highly agile, and uses poison or throw nets in battle. Either abandoned by their society or having retired of their own volition, they now recognize you as their new leader. The jutsu they use are spells geared toward survival rather than being useful in offense."
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|
|
Official Japanese
|
主人公と契約を交わした異世界の「転光生」。諜報活動や破壊工作を行う忍者と呼ばれる者たちの中で下位の実働部隊に属する存在。人ならざる強靭な肉体による機動戦を得意とし、毒や投網などで相手の邪魔をする戦い方を得意とする。組織から捨てられ、あるいは自らの意思で抜け、主人公を新たな首領と仰ぐ。彼らが用いるトンジュツは回避と生存に特化したものであり、攻撃力には乏しい。
|
|
Official English
|
"Transients from another world who have made a pact with you. They are the grunts among Ninja society who handle jobs such as espionage and subterfuge. They have inhuman strength, are highly agile, and uses poison or throw nets in battle. Either abandoned by their society or having retired of their own volition, they now recognize you as their new leader. The jutsu they use are spells geared toward survival rather than being useful in offense."
|
|
|
Official Japanese
|
主人公と契約を交わした異世界の「転光生」。諜報活動や破壊工作を行う忍者と呼ばれる者たちの中で下位の実働部隊に属する存在。人ならざる強靭な肉体による機動戦を得意とし、毒や投網などで相手の邪魔をする戦い方を得意とする。組織から捨てられ、あるいは自らの意思で抜け、主人公を新たな首領と仰ぐ。彼らが用いるトンジュツは回避と生存に特化したものであり、攻撃力には乏しい。
|
|
|
Rarity |
1 |
Cost |
2 |
HP |
80+94.224*(Lv-1) |
ATK |
50+67.765*(Lv-1) |
HP @ Lv 50 |
4696.976 |
ATK @ Lv 50 |
3370.485 |
Max HP+20 Lv, +2000 HP |
8581.456 |
Max ATK+20 Lv, +2000 ATK |
6725.785 |
Skills |
Poisoner |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units / 20~40%
|
Fearless |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
|
Ninja |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
|
Binder |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units -8~-16 CP to hit units / 28~56%
|
Skill Evolution(s) |
Binder+ |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units -8~-16 CP to hit units / 28~56% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.4x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
|
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
Official English
|
"Transients from another world who have made a pact with you. They are the grunts among Ninja society who handle jobs such as espionage and subterfuge. They have inhuman strength, are highly agile, and uses poison or throw nets in battle. Either abandoned by their society or having retired of their own volition, they now recognize you as their new leader. The jutsu they use are spells geared toward survival rather than being useful in offense."
|
|
|
Official Japanese
|
主人公と契約を交わした異世界の「転光生」。諜報活動や破壊工作を行う忍者と呼ばれる者たちの中で下位の実働部隊に属する存在。人ならざる強靭な肉体による機動戦を得意とし、毒や投網などで相手の邪魔をする戦い方を得意とする。組織から捨てられ、あるいは自らの意思で抜け、主人公を新たな首領と仰ぐ。彼らが用いるトンジュツは回避と生存に特化したものであり、攻撃力には乏しい。
|
|
Official English
|
"Transients from another world who have made a pact with you. They are the grunts among Ninja society who handle jobs such as espionage and subterfuge. They have inhuman strength, are highly agile, and uses poison or throw nets in battle. Either abandoned by their society or having retired of their own volition, they now recognize you as their new leader. The jutsu they use are spells geared toward survival rather than being useful in offense."
|
|
|
Official Japanese
|
主人公と契約を交わした異世界の「転光生」。諜報活動や破壊工作を行う忍者と呼ばれる者たちの中で下位の実働部隊に属する存在。人ならざる強靭な肉体による機動戦を得意とし、毒や投網などで相手の邪魔をする戦い方を得意とする。組織から捨てられ、あるいは自らの意思で抜け、主人公を新たな首領と仰ぐ。彼らが用いるトンジュツは回避と生存に特化したものであり、攻撃力には乏しい。
|
|
|
Rarity |
1 |
Cost |
2 |
HP |
81+94.327*(Lv-1) |
ATK |
53+67.633*(Lv-1) |
HP @ Lv 50 |
4703.023 |
ATK @ Lv 50 |
3367.017 |
Max HP+20 Lv, +2000 HP |
8589.563 |
Max ATK+20 Lv, +2000 ATK |
6719.677 |
Skills |
Poisoner |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units / 20~40%
|
Fearless |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
|
Ninja |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
|
Binder |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units -8~-16 CP to hit units / 28~56%
|
Skill Evolution(s) |
Binder+ |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units -8~-16 CP to hit units / 28~56% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.4x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
|
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
Official English
|
"Transients from another world who have made a pact with you. They are the grunts among Ninja society who handle jobs such as espionage and subterfuge. They have inhuman strength, are highly agile, and uses poison or throw nets in battle. Either abandoned by their society or having retired of their own volition, they now recognize you as their new leader. The jutsu they use are spells geared toward survival rather than being useful in offense."
|
|
|
Official Japanese
|
主人公と契約を交わした異世界の「転光生」。諜報活動や破壊工作を行う忍者と呼ばれる者たちの中で下位の実働部隊に属する存在。人ならざる強靭な肉体による機動戦を得意とし、毒や投網などで相手の邪魔をする戦い方を得意とする。組織から捨てられ、あるいは自らの意思で抜け、主人公を新たな首領と仰ぐ。彼らが用いるトンジュツは回避と生存に特化したものであり、攻撃力には乏しい。
|
|
Official English
|
"Transients from another world who have made a pact with you. They are the grunts among Ninja society who handle jobs such as espionage and subterfuge. They have inhuman strength, are highly agile, and uses poison or throw nets in battle. Either abandoned by their society or having retired of their own volition, they now recognize you as their new leader. The jutsu they use are spells geared toward survival rather than being useful in offense."
|
|
|
Official Japanese
|
主人公と契約を交わした異世界の「転光生」。諜報活動や破壊工作を行う忍者と呼ばれる者たちの中で下位の実働部隊に属する存在。人ならざる強靭な肉体による機動戦を得意とし、毒や投網などで相手の邪魔をする戦い方を得意とする。組織から捨てられ、あるいは自らの意思で抜け、主人公を新たな首領と仰ぐ。彼らが用いるトンジュツは回避と生存に特化したものであり、攻撃力には乏しい。
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