Temujin/Enemy

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Transient Information

[?]  [1]
【テムジン☆3・火・射】テムジン
Weapon Spread Shot.png
Rarity 3 Cost 8
HP 396+97.98*(Lv-1) ATK 203+59.194*(Lv-1)
HP @ Lv 60 6176.82 ATK @ Lv 60 3695.446
Max HP+20 Lv, +2000 HP 10136.42 Max ATK+20 Lv, +2000 ATK 6879.326
Skills
Blood of the Beast [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
Pursuer [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 30~60%
Avenger [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 20~40%
Marksman [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 18~36%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
Skill Evolution(s)
Avenger+ [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 30~60%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 30~60%
Avenger++ [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff) to self / 40~80%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 40~80%
弓涕如雨マニ・ハーン
Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to hit units Weapon Spread Shot.png
2x
Illustration gamma
Scenario ――
Voice Masato Ushiki
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Research Files

Translated from Japanese
Official Japanese
(未公開)
Relation From Others To Others
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[?]  [2]
【テムジン☆4・火・射】テムジン
Weapon Spread Shot.png
Rarity 4 Cost 16
HP 800+93.857*(Lv-1) ATK 403+62.194*(Lv-1)
HP @ Lv 65 6806.848 ATK @ Lv 65 4383.416
Max HP+20 Lv, +2000 HP 10683.988 Max ATK+20 Lv, +2000 ATK 7627.296
Skills
Blood of the Beast [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
Pursuer [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 30~60%
Avenger [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 20~40%
Marksman [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 18~36%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
Skill Evolution(s)
Avenger+ [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 30~60%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 30~60%
Avenger++ [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff) to self / 40~80%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 40~80%
弓涕如雨マニ・ハーン
Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to hit units Weapon Spread Shot.png
3x
Illustration gamma
Scenario ――
Voice Masato Ushiki
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Translated from Japanese
Official Japanese
(未公開)
[?]  [3]
【テムジン☆3・狙撃】テムジン
Weapon Spread Snipe.png
Rarity 3 Cost 8
HP 396+97.98*(Lv-1) ATK 203+59.194*(Lv-1)
HP @ Lv 60 6176.82 ATK @ Lv 60 3695.446
Max HP+20 Lv, +2000 HP 10136.42 Max ATK+20 Lv, +2000 ATK 6879.326
Skills
Blood of the Beast [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
Pursuer [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 30~60%
Avenger [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 20~40%
Marksman [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 18~36%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
Skill Evolution(s)
Avenger+ [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 30~60%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 30~60%
Avenger++ [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff) to self / 40~80%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 40~80%
弓涕如雨マニ・ハーン
Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to hit units Weapon Spread Shot.png
2x
Illustration gamma
Scenario ――
Voice Masato Ushiki
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Translated from Japanese
Official Japanese
(未公開)
[?]  [4]
【テムジン☆4・狙撃】テムジン
Weapon Spread Snipe.png
Rarity 4 Cost 16
HP 800+93.857*(Lv-1) ATK 403+62.194*(Lv-1)
HP @ Lv 65 6806.848 ATK @ Lv 65 4383.416
Max HP+20 Lv, +2000 HP 10683.988 Max ATK+20 Lv, +2000 ATK 7627.296
Skills
Blood of the Beast [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
Pursuer [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 30~60%
Avenger [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 20~40%
Marksman [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 18~36%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
Skill Evolution(s)
Avenger+ [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 30~60%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 30~60%
Avenger++ [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff) to self / 40~80%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 40~80%
弓涕如雨マニ・ハーン
Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to hit units Weapon Spread Shot.png
3x
Illustration gamma
Scenario ――
Voice Masato Ushiki
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Translated from Japanese
Official Japanese
(未公開)