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See also Jiangshi.
Transient Information
|
Rarity |
2 |
Cost |
4 |
HP |
230+106.327*(Lv-1) |
ATK |
70+48.776*(Lv-1) |
HP @ Lv 55 |
5971.658 |
ATK @ Lv 55 |
2703.904 |
Max HP+20 Lv, +2000 HP |
10098.198 |
Max ATK+20 Lv, +2000 ATK |
5679.424 |
Skills |
Stiff-limbed |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 35~70% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 30~60%
|
Lifeless One |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) Remove OppressionCannot move at will for 2 turns (Debuff) Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
|
Shadow Stalker |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hitting units / 25~50% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] +35~70 CP to self / 45~90%
|
Tagged with a Talisman |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hitting units / 30~60% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 25~50%
|
Illustration |
Daichi Kouta |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
Guild |
Summoners |
School |
Unknown |
Release Date |
2020-11-06 (v4.10.2) |
|
Research Files
Official English
|
"Transients who move around by hopping with their hands stretched out before them. The term Jiangshi has been applied to many Transients with these traits, but the most widely known is the variety that has been somehow revived after their soul has left their bodies. The faith that supports them holds that the body contains three souls and seven spirits, and when the souls that support the mind are taken, leaving only the spirits that support the body, a Jiangshi is born. Perhaps, for that reason, they seek those of strong influence to support their minds. Their Talisman, the Sacred Artifact typically attached to their foreheads, functions as a makeshift substitute for the souls they are missing, which in turn allows them to control their actions. Should they be separated from their Talismans, however, the results might not be pretty."
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|
|
Official Japanese
|
手を前に突き出し、飛び跳ねるように動く「転光生」。生まれた時よりそういう特徴を持つ種族も、この東京では同じ名で呼ばれることがあるが、もっとも有名なのは「命を落とした者の肉体が、何らかの原因で蘇った」キョンシーである。その存在を支える信仰によれば「存在を支える三魂七魄のうち、精神を支える魂が抜け、身体を支える魄のみが残る」ことで誕生するとされる。そのためなのか、精神的支柱を求めて影響力の強い者に感化されやすいという特質を持つ個体が多い。普段は額に張られた札の「神器」が、欠けた魂を疑似的に補うことで制御されている。しかし、何らかの事情でこの接続が絶たれると、暴れ出すことがあると言われている。
|
|
|
Rarity |
2 |
Cost |
4 |
HP |
230+106.327*(Lv-1) |
ATK |
70+48.776*(Lv-1) |
HP @ Lv 55 |
5971.658 |
ATK @ Lv 55 |
2703.904 |
Max HP+20 Lv, +2000 HP |
10098.198 |
Max ATK+20 Lv, +2000 ATK |
5679.424 |
Skills |
Stiff-limbed |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 35~70% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 30~60%
|
Lifeless One |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) Remove OppressionCannot move at will for 2 turns (Debuff) Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
|
Shadow Stalker |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hitting units / 25~50% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] +35~70 CP to self / 45~90%
|
Tagged with a Talisman |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hitting units / 30~60% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 25~50%
|
Illustration |
Daichi Kouta |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
Guild |
Summoners |
School |
Unknown |
Release Date |
2020-11-06 (v4.10.2) |
|
Official English
|
"Transients who move around by hopping with their hands stretched out before them. The term Jiangshi has been applied to many Transients with these traits, but the most widely known is the variety that has been somehow revived after their soul has left their bodies. The faith that supports them holds that the body contains three souls and seven spirits, and when the souls that support the mind are taken, leaving only the spirits that support the body, a Jiangshi is born. Perhaps, for that reason, they seek those of strong influence to support their minds. Their Talisman, the Sacred Artifact typically attached to their foreheads, functions as a makeshift substitute for the souls they are missing, which in turn allows them to control their actions. Should they be separated from their Talismans, however, the results might not be pretty."
|
|
|
Official Japanese
|
手を前に突き出し、飛び跳ねるように動く「転光生」。生まれた時よりそういう特徴を持つ種族も、この東京では同じ名で呼ばれることがあるが、もっとも有名なのは「命を落とした者の肉体が、何らかの原因で蘇った」キョンシーである。その存在を支える信仰によれば「存在を支える三魂七魄のうち、精神を支える魂が抜け、身体を支える魄のみが残る」ことで誕生するとされる。そのためなのか、精神的支柱を求めて影響力の強い者に感化されやすいという特質を持つ個体が多い。普段は額に張られた札の「神器」が、欠けた魂を疑似的に補うことで制御されている。しかし、何らかの事情でこの接続が絶たれると、暴れ出すことがあると言われている。
|
|
|
Rarity |
2 |
Cost |
4 |
HP |
230+106.327*(Lv-1) |
ATK |
70+48.776*(Lv-1) |
HP @ Lv 55 |
5971.658 |
ATK @ Lv 55 |
2703.904 |
Max HP+20 Lv, +2000 HP |
10098.198 |
Max ATK+20 Lv, +2000 ATK |
5679.424 |
Skills |
Stiff-limbed |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 35~70% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 30~60%
|
Lifeless One |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) Remove OppressionCannot move at will for 2 turns (Debuff) Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
|
Shadow Stalker |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hitting units / 25~50% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] +35~70 CP to self / 45~90%
|
Tagged with a Talisman |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hitting units / 30~60% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 25~50%
|
Illustration |
Daichi Kouta |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
Guild |
Summoners |
School |
Unknown |
Release Date |
2020-11-06 (v4.10.2) |
|
Official English
|
"Transients who move around by hopping with their hands stretched out before them. The term Jiangshi has been applied to many Transients with these traits, but the most widely known is the variety that has been somehow revived after their soul has left their bodies. The faith that supports them holds that the body contains three souls and seven spirits, and when the souls that support the mind are taken, leaving only the spirits that support the body, a Jiangshi is born. Perhaps, for that reason, they seek those of strong influence to support their minds. Their Talisman, the Sacred Artifact typically attached to their foreheads, functions as a makeshift substitute for the souls they are missing, which in turn allows them to control their actions. Should they be separated from their Talismans, however, the results might not be pretty."
|
|
|
Official Japanese
|
手を前に突き出し、飛び跳ねるように動く「転光生」。生まれた時よりそういう特徴を持つ種族も、この東京では同じ名で呼ばれることがあるが、もっとも有名なのは「命を落とした者の肉体が、何らかの原因で蘇った」キョンシーである。その存在を支える信仰によれば「存在を支える三魂七魄のうち、精神を支える魂が抜け、身体を支える魄のみが残る」ことで誕生するとされる。そのためなのか、精神的支柱を求めて影響力の強い者に感化されやすいという特質を持つ個体が多い。普段は額に張られた札の「神器」が、欠けた魂を疑似的に補うことで制御されている。しかし、何らかの事情でこの接続が絶たれると、暴れ出すことがあると言われている。
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Notes
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Obtainable | mobs | |
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