Ramu

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Transient Information

[?]  Ramu
【ラ・ムー通常】ラ・ムー&リバイアサン?
Weapon Spread All.png
Rarity 5 Cost 24
HP 930+83.163*(Lv-1) ATK 1470+65.816*(Lv-1)
HP @ Lv 70 6668.247 ATK @ Lv 70 6011.304
Max HP+20 Lv, +2000 HP 10331.507 Max ATK+20 Lv, +2000 ATK 9327.624
Skills
高難易度汎用耐性3 (1977) [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 7 statuses / 100%
13-27ラ・ムー (3001) [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units
    Apply DoubtWhen not possessed: ATK Down by 0.1x; When possessed: ATK Up by 10x for 2 turns (Debuff) to hit units
    Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hit units / 50%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10
    Apply Burn WeakeningWhile user has Burn: DEF Down by 1.5x for 999 turns (Irremovable Debuff) to self / 100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Attract hitting units by 1 square
    -500 HP to hitting units / 100%
[Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self
    Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self
    Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self
    Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 100%
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盤沸逆旅ムー・ザ・ホワイトホエイル (3002)
Attract hit units by 1 square + Apply Remove BuffRemove one buff (Debuff) to hit units Weapon Spread All.png
2x
Illustration DAI-XT.
Scenario ――
Voice Yasuyuki Kase
SpeciesTends to be based on the transient's skillset Exception
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Research Files

Official English
"In this Tokyo, his Sacred Artifact, the three-pronged spear, does not hold a physical form. It represents the three iterations of himself (past, present, and future) fighting as one. It is said that the culmination of his three selves possesses enough power to tear through the moon with a single strike. His Rule is more closely associated with Shangri-La than Devaloka, which makes his control of it somewhat unstable here in Tokyo. Perhaps this is why he balks at being called the representative of Devaloka's will. He cannot help but feel a degree of kinship toward those who share or can understand the difficulty of having to keep one of their eyes shut at all times."
Translated from Japanese
Official Japanese
この東京において、彼が持つ三叉槍の「神器」は、実体としての槍の形状を保持しない。それは召喚した過去と未来、そして現在の3人の自分で放つ、三位一体の闘法のことを指す。その3つが揃って真価を示すとき、月を穿ち抉り取る程の威力を放つという。しかしデーヴァローカと異なるシャングリラの「権能」に非常に近しく、それゆえにこの東京では一縷の不安定さを有するようだ。その為か、シヴァは自分が「デーヴァローカの世界の意思を代行する者」と呼ばれることを忌避する。常に目の1つを閉じていることの苦労を共有できる相手には、そこはかとない好意を抱く。
Relation From Others To Others
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Notes

  • Ramu is based on two distinct figures and in-story, is the combination of them.
    • His head Leviathan is based on Horned Serpent of various Native American mythologies and is named after the Biblical sea serpent.
    • His body Ra Mu is based on the king Ra of the mythical lost continent Mu.

13 comments
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Anonymous user
No. 18430
19 days 14 hours 24 minutes ago
Score 0 You

>>18429

raise Eita 4* and make sure he hits the enemies infront of Ra Mu and he procs his DEF down debuff, a borrowed Summer Shiva could prolly take it from there
Anonymous user
No. 18429
20 days ago
Score 0 You
stuck in fighting him...
Anonymous user
No. 18428
20 days ago
Score 0 You
>>17284 at the end of the chapter 13
Theocron
No. 17284
7 months ago
Score 0++
When did we fight this
Anonymous user
No. 16447
10 months ago
Score 0 You
Just in case it helps anyone else, I used nightglows kurogane for expanded movement first turn along with a friend’s high level licho. First turn everyone gets sent into blow attack range and skill locked. Then you can finish them off easier with your other units.
NotSoTryHard
No. 16423
10 months ago
Score 0++
I just beat this guy after around 20 attempts. I used a combination of Kurogane [Nightglow Mechanic] using the HP depletion with Otohimes double lock ability & Shino on the side. At the end of the fight I needed Balor [Blind Love of the Giant king] to finish them off, focusing almost everything in the center lane for this ding-dang shark.
Anonymous user
No. 16403
11 months ago
Score 0 You
Annoying skill
Anonymous user
No. 16353
11 months ago
Score 0 You

>>15680

We have to agree that in-game doesn't have anything explaining unique enemies's skills at all and we have to open wiki to check those skills which is painful, The fight can be very hard but luckily Fear debuff didn't made it into final in-game fight which thank god it'd make the fight even worse with Possession and Doubt + Fwar to nullify moving away for high damage attack of allies.
SurtrFan8511
No. 15681
14 months ago
Score 0++

>>15680

Yeah the ingame explanation is rather poor, which is why people read the wiki for enemy skillsets in difficult fights
Anonymous user
No. 15680
14 months ago
Score 0 You
This fight is impossibly stacked in terms of difficulty. They all just spam fear debuffs, confusion, etc. It's absolutely stupid because you as a player have no way to counter that many debuffs, invincible enemies, and a rando mecha shark immune to literally everything that you can use as a player. There's not even so much as a hint to how you are supposed to win this fight.
Anonymous user
No. 15596
15 months ago
Score 0 You

Is he really resistant to double lock?

It looks like both Otohime and Summer Shiva can apply double lock to Ramu by their CS so that they can instakill him.
YanMajestrix
No. 15051
16 months ago
Score 0++
Wow that is a huge purple ballgag
SurtrFan8511
No. 15050
16 months ago
Score 0++
Sexy shark thingy
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