Transient Information
|
HP |
800+90.816*(Lv-1) |
ATK |
400+65.306*(Lv-1) |
HP @ Lv |
709.184 |
ATK @ Lv |
334.694 |
Max HP+20 Lv, +2000 HP |
4525.504 |
Max ATK+20 Lv, +2000 ATK |
3640.814 |
Skills |
Surefire Blaster (enemy ability) |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Push away hit units by 1 square / 100%
|
Great Creator |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to allies 1 square around self / 38~76% [While MovingWhen this unit is held by their player.] Increase horizontal movement by 1 / 100%
|
Wave Bender |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self and allies directly adjacent to self / 18~36% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
|
Swimmer |
[While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
Skill Evolution(s) |
Wave Bender+ |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self and allies directly adjacent to self / 28~56% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies directly adjacent to self / 30~60% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies directly adjacent to self / 10~20%
|
Swimmer+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 45~90% [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
???? (99) |
Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units + Attract hit units by 3 squares |
1x |
Illustration |
BomBom |
Scenario |
―― |
Voice |
Toshiyuki Morikawa |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
Research Files
|
HP |
800+90.816*(Lv-1) |
ATK |
400+65.306*(Lv-1) |
HP @ Lv |
709.184 |
ATK @ Lv |
334.694 |
Max HP+20 Lv, +2000 HP |
4525.504 |
Max ATK+20 Lv, +2000 ATK |
3640.814 |
Skills |
Surefire Blaster (enemy ability) |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Push away hit units by 1 square / 100%
|
Great Creator |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to allies 1 square around self / 38~76% [While MovingWhen this unit is held by their player.] Increase horizontal movement by 1 / 100%
|
Wave Bender |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self and allies directly adjacent to self / 18~36% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
|
Swimmer |
[While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
Skill Evolution(s) |
Wave Bender+ |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self and allies directly adjacent to self / 28~56% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies directly adjacent to self / 30~60% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies directly adjacent to self / 10~20%
|
Swimmer+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 45~90% [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
???? (99) |
Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units + Attract hit units by 3 squares |
1x |
Illustration |
BomBom |
Scenario |
―― |
Voice |
Toshiyuki Morikawa |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
|
HP |
800+90.816*(Lv-1) |
ATK |
400+65.306*(Lv-1) |
HP @ Lv |
709.184 |
ATK @ Lv |
334.694 |
Max HP+20 Lv, +2000 HP |
4525.504 |
Max ATK+20 Lv, +2000 ATK |
3640.814 |
Skills |
引き寄せる者2敵専用 (539) |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract hit units by 2 squares / 100%
|
高難易度汎用デバフ耐性1 (986) |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) Remove Obstruct-15% skill activation rate for 2 turns (Debuff) Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 100%
|
? |
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? |
{"error":"invalid ID"} |
???? (99) |
Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units + Attract hit units by 3 squares |
1x |
Illustration |
BomBom |
Scenario |
―― |
Voice |
Toshiyuki Morikawa |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
Notes
The Shadow of Triton is the remnants that Triton cast of their shared original form, Dagon.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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