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Transient Information
Research Files
|
Rarity |
4 |
Cost |
16 |
HP |
951+101.112*(Lv-1) |
ATK |
453+56.398*(Lv-1) |
HP @ Lv 65 |
7422.168 |
ATK @ Lv 65 |
4062.472 |
Max HP+20 Lv, +2000 HP |
11444.408 |
Max ATK+20 Lv, +2000 ATK |
7190.432 |
Skills |
Penny Pincher |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to self +40~80 CP to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
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Band-Mate |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to allies directly adjacent to self / 30~60% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 50~100%
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Shining One |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to hitting units / 50~100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies directly adjacent to self / 50~100%
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Flame Spreader |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and allies directly adjacent to self / 32~64% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to allies directly adjacent to self / 50~100%
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Skill Evolution(s) |
Burning Genie |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and allies directly adjacent to self / 42~84% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to allies directly adjacent to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConflagrationWhen user is burned: enemies deal 3000 extra damage for 2 turns (Debuff) to hit units and enemies in a 3-square horizontal line around the back of them Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units and enemies in a 3-square horizontal line around the back of them / 45~90%
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Illustration |
Sousuke |
Scenario |
―― |
Voice |
Rikiya Koyama |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
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Official English
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"Even since leaving the Tokyo Casino, this hot-blooded Transient has continuously been conned and swindled, and has taken on other work to pay back his loans. His immense physical prowess, the boasting of which got him banished from his home world, far surpasses that of even the strongest human. Within the band, his natural sense of rhythm combines with his physical strength to allow him to keep the beat through to the end of a song, supporting the other parts from behind. Add in his willingness to lend a helping hand, and he is the perfect drummer. Word on the street has it that his loud nature is catching up with him though, and that he's starting to get hearing damage, what with all the sound pressure from the drums."
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Official Japanese
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東京カジノを離れてからも騙され続け、借金返済のアルバイトに精を出し続ける、熱血「転光生」。かつて自慢しすぎて故郷を追われる理由となった程の身体能力は、なるほど人間の遥か上の、そのまた上を行く。バンド活動に挑戦することとなった今回も、天性のリズム感と、それを曲の最後まで維持する超体力でバンドメンバーを後方から支える。面倒見のよい性格も含めて、意外な適性と言えよう。しかしながら、元からやかましい彼に、ドラムまで加わり、その音圧は鼓膜を破らんばかりとの噂。
|
|
|
Rarity |
4 |
Cost |
16 |
HP |
951+101.112*(Lv-1) |
ATK |
453+56.398*(Lv-1) |
HP @ Lv 65 |
7422.168 |
ATK @ Lv 65 |
4062.472 |
Max HP+20 Lv, +2000 HP |
11444.408 |
Max ATK+20 Lv, +2000 ATK |
7190.432 |
Skills |
バンドを組む者敵専用2 (711) |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to allies directly adjacent to self / 30~60% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self and allies on the entire board / 100%
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Band-Mate |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to allies directly adjacent to self / 30~60% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 50~100%
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Shining One |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to hitting units / 50~100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies directly adjacent to self / 50~100%
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Flame Spreader |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and allies directly adjacent to self / 32~64% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to allies directly adjacent to self / 50~100%
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Skill Evolution(s) |
Burning Genie |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and allies directly adjacent to self / 42~84% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to allies directly adjacent to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConflagrationWhen user is burned: enemies deal 3000 extra damage for 2 turns (Debuff) to hit units and enemies in a 3-square horizontal line around the back of them Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units and enemies in a 3-square horizontal line around the back of them / 45~90%
|
Illustration |
Sousuke |
Scenario |
―― |
Voice |
Rikiya Koyama |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
Official English
|
"Even since leaving the Tokyo Casino, this hot-blooded Transient has continuously been conned and swindled, and has taken on other work to pay back his loans. His immense physical prowess, the boasting of which got him banished from his home world, far surpasses that of even the strongest human. Within the band, his natural sense of rhythm combines with his physical strength to allow him to keep the beat through to the end of a song, supporting the other parts from behind. Add in his willingness to lend a helping hand, and he is the perfect drummer. Word on the street has it that his loud nature is catching up with him though, and that he's starting to get hearing damage, what with all the sound pressure from the drums."
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Official Japanese
|
東京カジノを離れてからも騙され続け、借金返済のアルバイトに精を出し続ける、熱血「転光生」。かつて自慢しすぎて故郷を追われる理由となった程の身体能力は、なるほど人間の遥か上の、そのまた上を行く。バンド活動に挑戦することとなった今回も、天性のリズム感と、それを曲の最後まで維持する超体力でバンドメンバーを後方から支える。面倒見のよい性格も含めて、意外な適性と言えよう。しかしながら、元からやかましい彼に、ドラムまで加わり、その音圧は鼓膜を破らんばかりとの噂。
|
|
|
Rarity |
4 |
Cost |
16 |
HP |
951+101.112*(Lv-1) |
ATK |
453+56.398*(Lv-1) |
HP @ Lv 65 |
7422.168 |
ATK @ Lv 65 |
4062.472 |
Max HP+20 Lv, +2000 HP |
11444.408 |
Max ATK+20 Lv, +2000 ATK |
7190.432 |
Skills |
Penny Pincher |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to self +40~80 CP to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
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Band-Mate |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to allies directly adjacent to self / 30~60% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 50~100%
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Shining One |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to hitting units / 50~100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies directly adjacent to self / 50~100%
|
Flame Spreader |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and allies directly adjacent to self / 32~64% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to allies directly adjacent to self / 50~100%
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Skill Evolution(s) |
Burning Genie |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and allies directly adjacent to self / 42~84% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to allies directly adjacent to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConflagrationWhen user is burned: enemies deal 3000 extra damage for 2 turns (Debuff) to hit units and enemies in a 3-square horizontal line around the back of them Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units and enemies in a 3-square horizontal line around the back of them / 45~90%
|
Illustration |
Sousuke |
Scenario |
―― |
Voice |
Rikiya Koyama |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
Official English
|
"Even since leaving the Tokyo Casino, this hot-blooded Transient has continuously been conned and swindled, and has taken on other work to pay back his loans. His immense physical prowess, the boasting of which got him banished from his home world, far surpasses that of even the strongest human. Within the band, his natural sense of rhythm combines with his physical strength to allow him to keep the beat through to the end of a song, supporting the other parts from behind. Add in his willingness to lend a helping hand, and he is the perfect drummer. Word on the street has it that his loud nature is catching up with him though, and that he's starting to get hearing damage, what with all the sound pressure from the drums."
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Official Japanese
|
東京カジノを離れてからも騙され続け、借金返済のアルバイトに精を出し続ける、熱血「転光生」。かつて自慢しすぎて故郷を追われる理由となった程の身体能力は、なるほど人間の遥か上の、そのまた上を行く。バンド活動に挑戦することとなった今回も、天性のリズム感と、それを曲の最後まで維持する超体力でバンドメンバーを後方から支える。面倒見のよい性格も含めて、意外な適性と言えよう。しかしながら、元からやかましい彼に、ドラムまで加わり、その音圧は鼓膜を破らんばかりとの噂。
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Official English
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"A brand imprinted on the left side of his chest by the ring of an ancient king, signifies he is cursed to submit wholly to a master. This applies even in battle and unless the Summoner commands it, he is unable to fully utilize his Rule. The Summoner must touch the brand and issue a command in order to release the Sacred Artifact that is his Flaming Heart. After it has been released, he will attack all enemies in the area before it is sealed once more, meaning that his Rule must be released before each use. He has an overbearing personality but a strong sense of responsibility. He would make a great shift manager, raining down hell on any part-time worker who slacks off on the job."
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Official Japanese
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かつて偉大なる古王が左胸に押し当てた指輪の焼印により、仕える主に絶対服従するという呪いを与えられている。これは戦闘においても同様で、召喚主の許しが無い限り、その「権能」を十全に発揮出来ない。召喚主は左胸の焼印に触れ、命ずる事で、彼は炎を噴き出す心臓の「神器」を解放する事が可能となる。解放後は敵を巻き込んで、再度封印されてしまうため、その都度解放が必要となる。暑苦しいが、意外と責任感はあり、バイトリーダー向きの性格をしている。仕事をすぐサボろうとする相手に、激しい怒りを抱く。
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Official English
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"A Transient who works as a waiter and bouncer at the Tokyo Casino, run by the Roppongi Tycoons. Due to circumstances beyond his understanding, he found himself having to pay back an unimaginable amount of debt. Quick to anger and impulsive, the fact that he is both gullible and unable to maintain a poker face mean that he is very easy to deceive and terrible at gambling. To this day, he hasn't realized that he was manipulated by the Casino. He is easily moved by sad stories and is very active in the sports clubs at his school. He is especially fond of underclassmen who are just as passionate about sports as he is."
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Official Japanese
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六本木タイクーンズの幹部が経営する「東京カジノ」のウェイター兼用心棒。イカサマを仕掛けられて、背負わされたとんでもない金額の借金を返済するため、東京カジノで働く「転光生」。すぐにアツくなり、騙されやすく、単細胞で直情径行、思った事がすぐ顔に出て、お涙頂戴に弱い。当然、この性格は賭け事には絶望的に向いておらず、未だに自分がイカサマに遭った事にすら気づいていない。学校の運動部では常に気を吐いており、気合の入った後輩を可愛がっている。
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Official English
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"A Transient who works as a waiter and bouncer at the Tokyo Casino, run by the Roppongi Tycoons. Due to circumstances beyond his understanding, he found himself having to pay back an unimaginable amount of debt. Quick to anger and impulsive, the fact that he is both gullible and unable to maintain a poker face mean that he is very easy to deceive and terrible at gambling. To this day, he hasn't realized that he was manipulated by the Casino. He is easily moved by sad stories and is very active in the sports clubs at his school. He is especially fond of underclassmen who are just as passionate about sports as he is."
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Official Japanese
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六本木タイクーンズの幹部が経営する「東京カジノ」のウェイター兼用心棒。イカサマを仕掛けられて、背負わされたとんでもない金額の借金を返済するため、東京カジノで働く「転光生」。すぐにアツくなり、騙されやすく、単細胞で直情径行、思った事がすぐ顔に出て、お涙頂戴に弱い。当然、この性格は賭け事には絶望的に向いておらず、未だに自分がイカサマに遭った事にすら気づいていない。学校の運動部では常に気を吐いており、気合の入った後輩を可愛がっている。
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