From Tokyo Afterschool Summoners
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Transient Information
|
Rarity |
4 |
Cost |
16 |
HP |
805+91.765*(Lv-1) |
ATK |
397+64.337*(Lv-1) |
HP @ Lv 65 |
6677.96 |
ATK @ Lv 65 |
4514.568 |
Max HP+20 Lv, +2000 HP |
10513.26 |
Max ATK+20 Lv, +2000 ATK |
7801.308 |
Skills |
旅征く者敵専用 (665) |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self / 100%
|
Bodhisattva |
[After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Skill LockCannot activate skills for 5 turns. (Debuff) / 45~90%
|
Beach Babe |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hitting units and alliesThe following range only applies to this group of transients directly adjacent to self / 28~56%
|
Risk Taker |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +300~600 HP to self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to self +25~50 CP to self / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100%
|
Skill Evolution(s) |
Bodhisattva+ |
[After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Skill LockCannot activate skills for 5 turns. (Debuff) / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff)-affected enemies / 100%
|
Beach Babe+ |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hitting units and alliesThe following range only applies to this group of transients directly adjacent to self / 28~56% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 35~70% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] +4~8 CP to self / 35~70%
|
Westward Venturing Monkey Prince |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +300~600 HP to self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to self +25~50 CP to self / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply HP Loss ReversalHealth-decreasing effects from skills and statuses heal user instead for 3 turns (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reduce HP on DamageAcquire skill for 3 turns: [Before Being Attacked] Decrease -500 HP to self / 100% (Irremovable Debuff) to self / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn StrengtheningWhile user has Burn: ATK Up by 3.0x for 999 turns (Irremovable Buff) to self Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 50~100% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in Snipe range / 40~80%
|
Illustration |
BomBom |
Scenario |
―― |
Voice |
Kappei Yamaguchi |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
Research Files
Official English
|
"A Transient who loves video games, manga, and anime, and who adores modern Japanese subculture. Because of these influences, he aspires to become a ninja. Excited to go to a swimming pool with all of his fellow guild members, and wielding his new, dual water pistols, he is ready to rock the banana boat! Hanuman's summer has just begun."
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Official Japanese
|
ゲームやマンガ、アニメが大好きで、現代日本の文化にすっかり傾倒してしまった「転校生」。その影響で、ニンジャに強い憧れを抱いている。今回はギルドの仲間全員でプールに行けると大はしゃぎ。新しく手に入れた二丁拳銃(水鉄砲)を両手に構えながらバナナフロートに跨り、プールで暴れる準備は万端!ハヌマンの夏はまだ始まったばかりだ。
|
|
|
Rarity |
3 |
Cost |
16 |
HP |
396+98.98*(Lv-1) |
ATK |
203+58.122*(Lv-1) |
HP @ Lv 60 |
6235.82 |
ATK @ Lv 60 |
3632.198 |
Max HP+20 Lv, +2000 HP |
10215.42 |
Max ATK+20 Lv, +2000 ATK |
6794.638 |
Skills |
旅征く者敵専用 (665) |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self / 100%
|
Bodhisattva |
[After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Skill LockCannot activate skills for 5 turns. (Debuff) / 45~90%
|
Beach Babe |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hitting units and alliesThe following range only applies to this group of transients directly adjacent to self / 28~56%
|
Risk Taker |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +300~600 HP to self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to self +25~50 CP to self / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100%
|
Skill Evolution(s) |
Bodhisattva+ |
[After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Skill LockCannot activate skills for 5 turns. (Debuff) / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff)-affected enemies / 100%
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Beach Babe+ |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hitting units and alliesThe following range only applies to this group of transients directly adjacent to self / 28~56% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 35~70% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] +4~8 CP to self / 35~70%
|
Westward Venturing Monkey Prince |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +300~600 HP to self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to self +25~50 CP to self / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply HP Loss ReversalHealth-decreasing effects from skills and statuses heal user instead for 3 turns (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reduce HP on DamageAcquire skill for 3 turns: [Before Being Attacked] Decrease -500 HP to self / 100% (Irremovable Debuff) to self / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn StrengtheningWhile user has Burn: ATK Up by 3.0x for 999 turns (Irremovable Buff) to self Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 50~100% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in Snipe range / 40~80%
|
Illustration |
BomBom |
Scenario |
―― |
Voice |
Kappei Yamaguchi |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
Official English
|
"A Transient who loves video games, manga, and anime, and who adores modern Japanese subculture. Because of these influences, he aspires to become a ninja. Excited to go to a swimming pool with all of his fellow guild members, and wielding his new, dual water pistols, he is ready to rock the banana boat! Hanuman's summer has just begun."
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Official Japanese
|
ゲームやマンガ、アニメが大好きで、現代日本の文化にすっかり傾倒してしまった「転校生」。その影響で、ニンジャに強い憧れを抱いている。今回はギルドの仲間全員でプールに行けると大はしゃぎ。新しく手に入れた二丁拳銃(水鉄砲)を両手に構えながらバナナフロートに跨り、プールで暴れる準備は万端!ハヌマンの夏はまだ始まったばかりだ。
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|
|
Rarity |
4 |
Cost |
16 |
HP |
805+96.867*(Lv-1) |
ATK |
397+59.235*(Lv-1) |
HP @ Lv 65 |
7004.488 |
ATK @ Lv 65 |
4188.04 |
Max HP+20 Lv, +2000 HP |
10941.828 |
Max ATK+20 Lv, +2000 ATK |
7372.74 |
Skills |
旅征く者敵専用 (665) |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self / 100%
|
Bodhisattva |
[After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Skill LockCannot activate skills for 5 turns. (Debuff) / 45~90%
|
Beach Babe |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hitting units and alliesThe following range only applies to this group of transients directly adjacent to self / 28~56%
|
Risk Taker |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +300~600 HP to self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to self +25~50 CP to self / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100%
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Skill Evolution(s) |
Bodhisattva+ |
[After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Skill LockCannot activate skills for 5 turns. (Debuff) / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff)-affected enemies / 100%
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Beach Babe+ |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hitting units and alliesThe following range only applies to this group of transients directly adjacent to self / 28~56% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 35~70% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] +4~8 CP to self / 35~70%
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Westward Venturing Monkey Prince |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +300~600 HP to self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to self +25~50 CP to self / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply HP Loss ReversalHealth-decreasing effects from skills and statuses heal user instead for 3 turns (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reduce HP on DamageAcquire skill for 3 turns: [Before Being Attacked] Decrease -500 HP to self / 100% (Irremovable Debuff) to self / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn StrengtheningWhile user has Burn: ATK Up by 3.0x for 999 turns (Irremovable Buff) to self Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 50~100% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in Snipe range / 40~80%
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Illustration |
BomBom |
Scenario |
―― |
Voice |
Kappei Yamaguchi |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
Official English
|
"A Transient who loves video games, manga, and anime, and who adores modern Japanese subculture. Because of these influences, he aspires to become a ninja. Excited to go to a swimming pool with all of his fellow guild members, and wielding his new, dual water pistols, he is ready to rock the banana boat! Hanuman's summer has just begun."
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Official Japanese
|
ゲームやマンガ、アニメが大好きで、現代日本の文化にすっかり傾倒してしまった「転校生」。その影響で、ニンジャに強い憧れを抱いている。今回はギルドの仲間全員でプールに行けると大はしゃぎ。新しく手に入れた二丁拳銃(水鉄砲)を両手に構えながらバナナフロートに跨り、プールで暴れる準備は万端!ハヌマンの夏はまだ始まったばかりだ。
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|
|
Rarity |
4 |
Cost |
16 |
HP |
805+96.867*(Lv-1) |
ATK |
397+59.235*(Lv-1) |
HP @ Lv 65 |
7004.488 |
ATK @ Lv 65 |
4188.04 |
Max HP+20 Lv, +2000 HP |
10941.828 |
Max ATK+20 Lv, +2000 ATK |
7372.74 |
Skills |
死んだら防御強化を撒く者敵専用 (666) |
[When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self and allies on the entire board / 100%
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Bodhisattva |
[After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Skill LockCannot activate skills for 5 turns. (Debuff) / 45~90%
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Beach Babe |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hitting units and alliesThe following range only applies to this group of transients directly adjacent to self / 28~56%
|
Risk Taker |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +300~600 HP to self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to self +25~50 CP to self / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100%
|
Skill Evolution(s) |
Bodhisattva+ |
[After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Skill LockCannot activate skills for 5 turns. (Debuff) / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff)-affected enemies / 100%
|
Beach Babe+ |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hitting units and alliesThe following range only applies to this group of transients directly adjacent to self / 28~56% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 35~70% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] +4~8 CP to self / 35~70%
|
Westward Venturing Monkey Prince |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +300~600 HP to self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to self +25~50 CP to self / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply HP Loss ReversalHealth-decreasing effects from skills and statuses heal user instead for 3 turns (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reduce HP on DamageAcquire skill for 3 turns: [Before Being Attacked] Decrease -500 HP to self / 100% (Irremovable Debuff) to self / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn StrengtheningWhile user has Burn: ATK Up by 3.0x for 999 turns (Irremovable Buff) to self Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 50~100% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in Snipe range / 40~80%
|
Illustration |
BomBom |
Scenario |
―― |
Voice |
Kappei Yamaguchi |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
Official English
|
"A Transient who loves video games, manga, and anime, and who adores modern Japanese subculture. Because of these influences, he aspires to become a ninja. Excited to go to a swimming pool with all of his fellow guild members, and wielding his new, dual water pistols, he is ready to rock the banana boat! Hanuman's summer has just begun."
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Official Japanese
|
ゲームやマンガ、アニメが大好きで、現代日本の文化にすっかり傾倒してしまった「転校生」。その影響で、ニンジャに強い憧れを抱いている。今回はギルドの仲間全員でプールに行けると大はしゃぎ。新しく手に入れた二丁拳銃(水鉄砲)を両手に構えながらバナナフロートに跨り、プールで暴れる準備は万端!ハヌマンの夏はまだ始まったばかりだ。
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|
|
Rarity |
3 |
Cost |
8 |
HP |
396+98.98*(Lv-1) |
ATK |
203+58.122*(Lv-1) |
HP @ Lv 60 |
6235.82 |
ATK @ Lv 60 |
3632.198 |
Max HP+20 Lv, +2000 HP |
10215.42 |
Max ATK+20 Lv, +2000 ATK |
6794.638 |
Skills |
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
|
Head of Festivities |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +3~6 CP to self and allies directly adjacent to self / 50~100%
|
Ninja |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
|
Beach Babe |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hitting units and alliesThe following range only applies to this group of transients directly adjacent to self / 28~56%
|
Skill Evolution(s) |
Beach Babe+ |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hitting units and alliesThe following range only applies to this group of transients directly adjacent to self / 28~56% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 35~70% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] +4~8 CP to self / 35~70%
|
Illustration |
BomBom |
Scenario |
―― |
Voice |
Kappei Yamaguchi |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
Official English
|
"A Transient with several tricks up his sleeve who loves pulling pranks. His favorite thing to do is to swipe valuables from right under people's noses, because he loves the way their arrogant faces transform when they realize something is gone. After being summoned to modern Japan, he has fallen head over heels for the pop culture. He is especially interested in games, manga, and anime, with a particular emphasis on ninjas. "
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Official Japanese
|
様々な妖術を使う、いたずら好きの「転光生」。偉そうにふんぞり返っている連中の、大事そうにしているお宝を台無しにして呆然とした顔にしてやるのが何より大好き。召喚されて以降、すっかり現代日本の文化に染まってしまっておりゲームやマンガ、アニメに夢中である。ニンジャに憧れている。
|
|
|
Rarity |
4 |
Cost |
16 |
HP |
805+96.867*(Lv-1) |
ATK |
397+59.235*(Lv-1) |
HP @ Lv 65 |
7004.488 |
ATK @ Lv 65 |
4188.04 |
Max HP+20 Lv, +2000 HP |
10941.828 |
Max ATK+20 Lv, +2000 ATK |
7372.74 |
Skills |
旅征く者敵専用 (665) |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self / 100%
|
Bodhisattva |
[After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Skill LockCannot activate skills for 5 turns. (Debuff) / 45~90%
|
Beach Babe |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hitting units and alliesThe following range only applies to this group of transients directly adjacent to self / 28~56%
|
Risk Taker |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +300~600 HP to self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to self +25~50 CP to self / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100%
|
Skill Evolution(s) |
Bodhisattva+ |
[After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Skill LockCannot activate skills for 5 turns. (Debuff) / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff)-affected enemies / 100%
|
Beach Babe+ |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hitting units and alliesThe following range only applies to this group of transients directly adjacent to self / 28~56% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 35~70% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] +4~8 CP to self / 35~70%
|
Westward Venturing Monkey Prince |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +300~600 HP to self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to self +25~50 CP to self / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply HP Loss ReversalHealth-decreasing effects from skills and statuses heal user instead for 3 turns (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reduce HP on DamageAcquire skill for 3 turns: [Before Being Attacked] Decrease -500 HP to self / 100% (Irremovable Debuff) to self / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn StrengtheningWhile user has Burn: ATK Up by 3.0x for 999 turns (Irremovable Buff) to self Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 50~100% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in Snipe range / 40~80%
|
Illustration |
BomBom |
Scenario |
―― |
Voice |
Kappei Yamaguchi |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
Official English
|
"A Transient who loves video games, manga, and anime, and who adores modern Japanese subculture. Because of these influences, he aspires to become a ninja. Excited to go to a swimming pool with all of his fellow guild members, and wielding his new, dual water pistols, he is ready to rock the banana boat! Hanuman's summer has just begun."
|
|
|
Official Japanese
|
ゲームやマンガ、アニメが大好きで、現代日本の文化にすっかり傾倒してしまった「転校生」。その影響で、ニンジャに強い憧れを抱いている。今回はギルドの仲間全員でプールに行けると大はしゃぎ。新しく手に入れた二丁拳銃(水鉄砲)を両手に構えながらバナナフロートに跨り、プールで暴れる準備は万端!ハヌマンの夏はまだ始まったばかりだ。
|
|
Official English
|
"A Transient with several tricks up his sleeve who loves pulling pranks. His favorite thing to do is to swipe valuables from right under people's noses, because he loves the way their arrogant faces transform when they realize something is gone. After being summoned to modern Japan, he has fallen head over heels for the pop culture. He is especially interested in games, manga, and anime, with a particular emphasis on ninjas. "
|
|
|
Official Japanese
|
様々な妖術を使う、いたずら好きの「転光生」。偉そうにふんぞり返っている連中の、大事そうにしているお宝を台無しにして呆然とした顔にしてやるのが何より大好き。召喚されて以降、すっかり現代日本の文化に染まってしまっておりゲームやマンガ、アニメに夢中である。ニンジャに憧れている。
|
|
Official English
|
"His Staff, a Sacred Artifact, can stretch to an infinite length. It holds the Rule of Elongation that can stretch as far as the heights of heavens and the depths of hell. However, at present, its power is limited. His hobbies include teasing those in positions of power and those who have high opinions of themselves."
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|
Official Japanese
|
彼の持つ棒の神器はどこまでも伸び、上は三十三天、下は地獄の最下層まで届くという「伸長」の権能を秘めているが、この時点ではそこまでの力を発現する事は出来ない。権力者、偉そうな相手をおちょくる事を好む。
|
|
|
Rarity |
4 |
Cost |
16 |
HP |
805+91.765*(Lv-1) |
ATK |
397+64.337*(Lv-1) |
HP @ Lv 65 |
6677.96 |
ATK @ Lv 65 |
4514.568 |
Max HP+20 Lv, +2000 HP |
10513.26 |
Max ATK+20 Lv, +2000 ATK |
7801.308 |
Skills |
Voyager |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to self / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal extra damage against 14 skills
Dark Lord (x1.5), Lord of Eternal Darkness (x1.5), Lord of the Graveyard (x1.5), Hulking Lord (x1.5), 魔王の一族敵専用 (x1.5), 魔王の眷属敵専用 (x1.5), 牛魔王家敵専用 (x1.5), 魔王と名の付く者敵専用 (x1.5), Lord of Chaos (x1.5), Fortuitous Dark Lord (x1.5), Dark Lord (x1.5), Daughter of the Fourth Heaven (x1.5), Lord of Degeneration (x1.5), ネクロス敵専用 (x1.5)
/ 100%
|
Bodhisattva |
[After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Skill LockCannot activate skills for 5 turns. (Debuff) / 45~90%
|
Beach Babe |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hitting units and alliesThe following range only applies to this group of transients directly adjacent to self / 28~56%
|
Risk Taker |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +300~600 HP to self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to self +25~50 CP to self / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100%
|
Skill Evolution(s) |
Bodhisattva+ |
[After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Skill LockCannot activate skills for 5 turns. (Debuff) / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff)-affected enemies / 100%
|
Beach Babe+ |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hitting units and alliesThe following range only applies to this group of transients directly adjacent to self / 28~56% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 35~70% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] +4~8 CP to self / 35~70%
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Westward Venturing Monkey Prince |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +300~600 HP to self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to self +25~50 CP to self / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply HP Loss ReversalHealth-decreasing effects from skills and statuses heal user instead for 3 turns (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reduce HP on DamageAcquire skill for 3 turns: [Before Being Attacked] Decrease -500 HP to self / 100% (Irremovable Debuff) to self / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn StrengtheningWhile user has Burn: ATK Up by 3.0x for 999 turns (Irremovable Buff) to self Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 50~100% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in Snipe range / 40~80%
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Illustration |
BomBom |
Scenario |
―― |
Voice |
Kappei Yamaguchi |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
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Official English
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"A Transient who loves video games, manga, and anime, and who adores modern Japanese subculture. Because of these influences, he aspires to become a ninja. Excited to go to a swimming pool with all of his fellow guild members, and wielding his new, dual water pistols, he is ready to rock the banana boat! Hanuman's summer has just begun."
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Official Japanese
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ゲームやマンガ、アニメが大好きで、現代日本の文化にすっかり傾倒してしまった「転光生」。その影響で、ニンジャに強い憧れを抱いている。今回はギルドの仲間全員でプールに行けると大はしゃぎ。新しく手に入れた二丁拳銃(水鉄砲)を両手に構えながらバナナフロートに跨り、プールで暴れる準備は万端!ハヌマンの夏はまだ始まったばかりだ。
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Official English
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"A Transient with several tricks up his sleeve who loves pulling pranks. His favorite thing to do is to swipe valuables from right under people's noses, because he loves the way their arrogant faces transform when they realize something is gone. After being summoned to modern Japan, he has fallen head over heels for the pop culture. He is especially interested in games, manga, and anime, with a particular emphasis on ninjas. "
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Official Japanese
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様々な妖術を使う、いたずら好きの「転光生」。偉そうにふんぞり返っている連中の、大事そうにしているお宝を台無しにして呆然とした顔にしてやるのが何より大好き。召喚されて以降、すっかり現代日本の文化に染まってしまっておりゲームやマンガ、アニメに夢中である。ニンジャに憧れている。
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Rarity |
4 |
Cost |
16 |
HP |
805+91.765*(Lv-1) |
ATK |
397+64.337*(Lv-1) |
HP @ Lv 65 |
6677.96 |
ATK @ Lv 65 |
4514.568 |
Max HP+20 Lv, +2000 HP |
10513.26 |
Max ATK+20 Lv, +2000 ATK |
7801.308 |
Skills |
Voyager |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to self / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal extra damage against 14 skills
Dark Lord (x1.5), Lord of Eternal Darkness (x1.5), Lord of the Graveyard (x1.5), Hulking Lord (x1.5), 魔王の一族敵専用 (x1.5), 魔王の眷属敵専用 (x1.5), 牛魔王家敵専用 (x1.5), 魔王と名の付く者敵専用 (x1.5), Lord of Chaos (x1.5), Fortuitous Dark Lord (x1.5), Dark Lord (x1.5), Daughter of the Fourth Heaven (x1.5), Lord of Degeneration (x1.5), ネクロス敵専用 (x1.5)
/ 100%
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Beach Babe |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hitting units and alliesThe following range only applies to this group of transients directly adjacent to self / 28~56%
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Risk Taker |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +300~600 HP to self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to self +25~50 CP to self / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100%
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{"error":"invalid ID"} |
Skill Evolution(s) |
Beach Babe+ |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hitting units and alliesThe following range only applies to this group of transients directly adjacent to self / 28~56% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 35~70% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] +4~8 CP to self / 35~70%
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Westward Venturing Monkey Prince |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +300~600 HP to self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to self +25~50 CP to self / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply HP Loss ReversalHealth-decreasing effects from skills and statuses heal user instead for 3 turns (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reduce HP on DamageAcquire skill for 3 turns: [Before Being Attacked] Decrease -500 HP to self / 100% (Irremovable Debuff) to self / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn StrengtheningWhile user has Burn: ATK Up by 3.0x for 999 turns (Irremovable Buff) to self Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 50~100% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in Snipe range / 40~80%
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Illustration |
BomBom |
Scenario |
―― |
Voice |
Kappei Yamaguchi |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
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Official English
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"A Transient who loves video games, manga, and anime, and who adores modern Japanese subculture. Because of these influences, he aspires to become a ninja. Excited to go to a swimming pool with all of his fellow guild members, and wielding his new, dual water pistols, he is ready to rock the banana boat! Hanuman's summer has just begun."
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Official Japanese
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ゲームやマンガ、アニメが大好きで、現代日本の文化にすっかり傾倒してしまった「転光生」。その影響で、ニンジャに強い憧れを抱いている。今回はギルドの仲間全員でプールに行けると大はしゃぎ。新しく手に入れた二丁拳銃(水鉄砲)を両手に構えながらバナナフロートに跨り、プールで暴れる準備は万端!ハヌマンの夏はまだ始まったばかりだ。
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Official English
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"A Transient with several tricks up his sleeve who loves pulling pranks. His favorite thing to do is to swipe valuables from right under people's noses, because he loves the way their arrogant faces transform when they realize something is gone. After being summoned to modern Japan, he has fallen head over heels for the pop culture. He is especially interested in games, manga, and anime, with a particular emphasis on ninjas. "
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Official Japanese
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様々な妖術を使う、いたずら好きの「転光生」。偉そうにふんぞり返っている連中の、大事そうにしているお宝を台無しにして呆然とした顔にしてやるのが何より大好き。召喚されて以降、すっかり現代日本の文化に染まってしまっておりゲームやマンガ、アニメに夢中である。ニンジャに憧れている。
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Rarity |
3 |
Cost |
8 |
HP |
396+98.98*(Lv-1) |
ATK |
203+58.122*(Lv-1) |
HP @ Lv 60 |
6235.82 |
ATK @ Lv 60 |
3632.198 |
Max HP+20 Lv, +2000 HP |
10215.42 |
Max ATK+20 Lv, +2000 ATK |
6794.638 |
Skills |
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
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Head of Festivities |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +3~6 CP to self and allies directly adjacent to self / 50~100%
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? |
{"error":"invalid ID"} |
? |
{"error":"invalid ID"} |
Illustration |
BomBom |
Scenario |
―― |
Voice |
Kappei Yamaguchi |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
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Official English
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"A Transient with several tricks up his sleeve who loves pulling pranks. His favorite thing to do is to swipe valuables from right under people's noses, because he loves the way their arrogant faces transform when they realize something is gone. After being summoned to modern Japan, he has fallen head over heels for the pop culture. He is especially interested in games, manga, and anime, with a particular emphasis on ninjas. "
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Official Japanese
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様々な妖術を使う、いたずら好きの「転光生」。偉そうにふんぞり返っている連中の、大事そうにしているお宝を台無しにして呆然とした顔にしてやるのが何より大好き。召喚されて以降、すっかり現代日本の文化に染まってしまっておりゲームやマンガ、アニメに夢中である。ニンジャに憧れている。
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