This article is about the mobs. For the skill with the same name, see Wraith (skill)
See also Wraith.
Transient Information
|
Rarity |
2 |
Cost |
4 |
HP |
138+100.194*(Lv-1) |
ATK |
102+55.52*(Lv-1) |
HP @ Lv 55 |
5548.476 |
ATK @ Lv 55 |
3100.08 |
Max HP+20 Lv, +2000 HP |
9552.356 |
Max ATK+20 Lv, +2000 ATK |
6210.48 |
Skills |
Living in the Night |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +100~200 HP to self and allies on the left and right of self / 40~80%
|
Warming the Place |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turn 3) Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Arousal+10CP/turn for 1 turn (Buff) to allies on the left and right of self / 35~70%
|
Praiser |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turn 2) Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +8~16 CP to allies on the left and right of self / 35~70%
|
Passing the Honor |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Spread BuffsCopies all buffs from caster to the target. Duration of buffs are reset and original Status Lvs are maintained. Ignores Nullify Buff. (Debuff) to allies in front of self / 35~70%
|
Dance In The Hall |
Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units + -400~-800 HP to hit units |
2x |
|
Illustration |
cowbell gozuo |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
Guild |
Summoners |
School |
Unknown |
Release Date |
2022-10-11 (v4.22.1) |
|
Research Files
Translated from Japanese
|
Transients from various worlds that are spirits or astral bodies. Although their appearances vary from individual to individual, they all share the common trait of being mostly active at night. Although they have knowledge of magic and sorcery, their skills are not particularly high, and they often fail in rituals. To those who summon them and share their ideals, they will show respect and kindness, and lend their powers as master and servant, friend, or neighbor.
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|
Official Japanese
|
様々な異世界からやってきた、幽体あるいは生霊の「転光生」。個体により外見的特徴は様々だが、共通して夜間の活動を主としている。また、魔術や呪術などの心得があるがその技量は高いとは言えず、儀式に失敗する事も少なくないという。行動理念に共感する召喚主に対しては敬意や好意をもって、主従として、あるいは友人、隣人としてその力を貸してくれるだろう。
|
|
|
Rarity |
2 |
Cost |
4 |
HP |
138+100.194*(Lv-1) |
ATK |
102+55.52*(Lv-1) |
HP @ Lv 55 |
5548.476 |
ATK @ Lv 55 |
3100.08 |
Max HP+20 Lv, +2000 HP |
9552.356 |
Max ATK+20 Lv, +2000 ATK |
6210.48 |
Skills |
Living in the Night |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +100~200 HP to self and allies on the left and right of self / 40~80%
|
Warming the Place |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turn 3) Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Arousal+10CP/turn for 1 turn (Buff) to allies on the left and right of self / 35~70%
|
Praiser |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turn 2) Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +8~16 CP to allies on the left and right of self / 35~70%
|
Passing the Honor |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Spread BuffsCopies all buffs from caster to the target. Duration of buffs are reset and original Status Lvs are maintained. Ignores Nullify Buff. (Debuff) to allies in front of self / 35~70%
|
Dance In The Hall |
Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units + -400~-800 HP to hit units |
2x |
|
Illustration |
cowbell gozuo |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
Guild |
Summoners |
School |
Unknown |
Release Date |
2022-10-11 (v4.22.1) |
|
Translated from Japanese
|
Transients from various worlds that are spirits or astral bodies. Although their appearances vary from individual to individual, they all share the common trait of being mostly active at night. Although they have knowledge of magic and sorcery, their skills are not particularly high, and they often fail in rituals. To those who summon them and share their ideals, they will show respect and kindness, and lend their powers as master and servant, friend, or neighbor.
|
|
Official Japanese
|
様々な異世界からやってきた、幽体あるいは生霊の「転光生」。個体により外見的特徴は様々だが、共通して夜間の活動を主としている。また、魔術や呪術などの心得があるがその技量は高いとは言えず、儀式に失敗する事も少なくないという。行動理念に共感する召喚主に対しては敬意や好意をもって、主従として、あるいは友人、隣人としてその力を貸してくれるだろう。
|
|
|
Rarity |
2 |
Cost |
4 |
HP |
138+100.194*(Lv-1) |
ATK |
102+55.52*(Lv-1) |
HP @ Lv 55 |
5548.476 |
ATK @ Lv 55 |
3100.08 |
Max HP+20 Lv, +2000 HP |
9552.356 |
Max ATK+20 Lv, +2000 ATK |
6210.48 |
Skills |
Living in the Night |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +100~200 HP to self and allies on the left and right of self / 40~80%
|
Warming the Place |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turn 3) Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Arousal+10CP/turn for 1 turn (Buff) to allies on the left and right of self / 35~70%
|
Praiser |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turn 2) Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +8~16 CP to allies on the left and right of self / 35~70%
|
Passing the Honor |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Spread BuffsCopies all buffs from caster to the target. Duration of buffs are reset and original Status Lvs are maintained. Ignores Nullify Buff. (Debuff) to allies in front of self / 35~70%
|
Dance In The Hall |
Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units + -400~-800 HP to hit units |
2x |
|
Illustration |
cowbell gozuo |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
Guild |
Summoners |
School |
Unknown |
Release Date |
2022-10-11 (v4.22.1) |
|
Translated from Japanese
|
Transients from various worlds that are spirits or astral bodies. Although their appearances vary from individual to individual, they all share the common trait of being mostly active at night. Although they have knowledge of magic and sorcery, their skills are not particularly high, and they often fail in rituals. To those who summon them and share their ideals, they will show respect and kindness, and lend their powers as master and servant, friend, or neighbor.
|
|
Official Japanese
|
様々な異世界からやってきた、幽体あるいは生霊の「転光生」。個体により外見的特徴は様々だが、共通して夜間の活動を主としている。また、魔術や呪術などの心得があるがその技量は高いとは言えず、儀式に失敗する事も少なくないという。行動理念に共感する召喚主に対しては敬意や好意をもって、主従として、あるいは友人、隣人としてその力を貸してくれるだろう。
|
|
Notes
Mobs |
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Obtainable | mobs | |
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mobs | |
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