Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
493+126.357*(Lv-1) |
ATK |
107+30.786*(Lv-1) |
HP @ Lv 60 |
7948.063 |
ATK @ Lv 60 |
1923.374 |
Max HP+20 Lv, +2000 HP |
12475.203 |
Max ATK+20 Lv, +2000 ATK |
4539.094 |
Skills |
User |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 20~40% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 1 turn. (Buff) to self / 50~100%
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Mentor |
[Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] No effect / 100% [Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] Additional XP (+10%) |
Becoming Man |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hit units / 15~30% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units / 25~50%
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Seeker of Omniscience |
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to allies directly adjacent to self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to allies directly adjacent to self / 40~80% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] Apply Remove DebuffRemove one debuff (Buff) to self / 10~20%
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Skill Evolution(s) |
Mentor+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to allies behind self / 45~90%
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Research Files
Translated from Japanese
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Homeroom teacher of Shinjuku Ward's Shinjuku Academy. Mononobe Kyoma is also the descendant of a long-lived historical family and a participant in another school with the same subjects. He's well versed in the workings of Transients and the various organizations that concern them, which may be why he's taken up the part of legal guardian for transferred students at times. Mononobe has also been entrusted with looking after the old school building in Shinjuku. When he was much younger, PubSec marked him as a Person of Interest. These days he's calm and sincere in personality, but he's also taken to grumbling about feeling the physical effects of his age. Fundamentally speaking, Mononobe Kyoma sits in a position where victory or loss in the Game does not affect him. He apparently has so many relatives here in Tokyo that he hasn't actually met them all in person. His two assistant homeroom teachers greatly respect and trust him. He was once helped by a student he had absolutely no connections to in the distant past, which greatly influences him to this day.
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Official Japanese
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新宿区・神宿学園の担任教師。同学の設立にも関与する、長い歴史を持つ家系の出自である。「転光生」の仕組みと、それを巡る諸制度について非常に詳しい。そのためか、転校してきた生徒の後見人および保護者代わりとなることもあるようだ。また、敷地内にある旧校舎の管理についても任されている。今より若い頃、公安警察に要注意人物としてマークされていたことがあった。現在は冷静にして篤実な性格だがその分、体にガタが来たとよくぼやいている。基本的に、物部キョウマは「ゲーム」の勝敗に関わらない立ち位置にあった。この東京に、顔も合わせたことがないほど多くの親族がいるらしい。同じクラスの副担任2名から、熱い信頼と敬意を寄せられているそうだ。昔、縁もゆかりも無い生徒から助けられたことが今の思考に大きく影響を及ぼしている。
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|
|
Rarity |
5 |
Cost |
24 |
HP |
1979+117.153*(Lv-1) |
ATK |
421+31.827*(Lv-1) |
HP @ Lv 70 |
10062.557 |
ATK @ Lv 70 |
2617.063 |
Max HP+20 Lv, +2000 HP |
14405.617 |
Max ATK+20 Lv, +2000 ATK |
5253.603 |
Skills |
Messenger of the Beginning |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Ring of the CovenantAcquire skill for 999 turns: [Turn Start] Apply Demonic Pact and Contractual Dues to self / 100% (Irremovable Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Demonic PactWhile user has Contractual Dues: ATK Up by 6x, DEF Up by 0.3x, +20CP/turn for 2 turns (Irremovable Buff) to allies 1 square around self Apply Contractual DuesWhile user does not have Demonic Pact: Enemies deal 10000 extra damage, decrease skill activation rate by 100% for 6 turns. (Irremovable Debuff) to allies 1 square around self Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 2 turns. (Buff) to self / 50~100%
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Beloved Teacher |
[Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] No effect / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Move allies 5 squares in front and behind of self 3 squares to the left Move allies 5 squares in front and behind of self 3 squares to the left Move allies 5 squares in front and behind of self 2 squares to the left Move allies 5 squares in front and behind of self 1 square to the left Move allies 5 squares in front and behind of self 3 squares to the right Move allies 5 squares in front and behind of self 3 squares to the right Move allies 5 squares in front and behind of self 2 squares to the right Move allies 5 squares in front and behind of self 1 square to the right / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self and allies 1 square around self / 45~90% [Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] Additional XP (+10%) |
Inorganic |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hit units / 25~50% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units / 40~80%
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King of Omniscience |
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to allies in a 2-square cross radius around self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to allies in a 2-square cross radius around self / 45~90% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 5, 6, 7...) Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to allies in front of self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 5, 6, 7...) Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to allies in front of self / 50~100% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] Apply Remove DebuffRemove one debuff (Buff) to self / 20~40% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Skill Lock ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Skill Lock from self / 100% (Buff) to self and allies 1 square around self Apply Bind ResistanceAcquire skill for 1 turn: [Status Resistance] Remove Bind / 100% (Buff) to self / 50~100%
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Translated from Japanese
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Mononobe possesses a hexagram Sacred Artifact, also known as a six-pointed star family crest. It materializes in a variety of ways, sometimes on the back of his hand, and sometimes floating over his head. The basis of its power comes from a school of thought known as gematria in a certain place. Or perhaps it should be referred to as a method of expressing names and words as numbers, a cipher tool treating things as the sort that should not be called by their true names. In doing so it becomes possible to replace the irreplaceable, and this is a basic factor of the System that makes replacing parts of a composition a possibility. It is the simplest and deepest part of the summoning arts used here in Tokyo. Mononobe uses this power in the hopes of creating more choices. Most of his power is gone, but he remembers who he once used to be.
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Official Japanese
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六芒星の「神器」、またの名を籠目紋。ある時は手の甲に、またある時は頭上に、様々な形状で顕れるもの。その「権能」の根底にあるのは、ある地においてゲマトリアと呼ばれた思想。あるいは、とある名前や数字を別の文字列で言い代えるメソッド。真の名を直接呼んではいけないものを取り扱えるようになる、暗号化ツール。別のなにかをもって、かけがえのないものの代替を可能とする。構成物の置き換えを可能とする「システム」の基本要素。この東京における、召喚術の最もシンプルな現れにして最奥。彼は選択肢を生むために、この力を使えることを願っているようだ。今はほとんど力を持たないが、かつて自身が何者であったかは覚えている。
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CV
Event |
Line |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
All versions of Kyoma are limited to the banners listed below. They cannot be obtained via permanent summons.
Notes
- His full name is Kyoma Mononobe (物部匠真).
- His surname is a reference to the Mononobe clan. The clan had close ties with Isonokami Shrine where Susanoo's sword Totsuka-no-Tsurugi was said to be enshrined.
- His alter-ego Solomon is based on the legendary king of Israel of the same name. According to the apocryphal text Testament of Solomon, he was said to receive a magic ring with a pentagram shaped seal from the archangel Michael, which will allowed him to command demons.
- His combat voicelines reference Ars Paulina, the third book of the grimoire The Lesser Key of Solomon, which also include Ars Goetia, which most Transients from Gehenna are based on.
- His Charge Skill, Yakumo no Chigiri Alternative receives its name from the Protagonist's Charge Skill.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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