人になる者

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Becoming Man
JP Name 人になる者
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self
Proc Chance 45%

Becoming Man
JP Name 人になる者
Trigger timing Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hit units
Proc Chance 15%
This is an additional effect

Becoming Man
JP Name 人になる者
Trigger timing Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units
Proc Chance 25%
This is an additional effect

Transients with 人になる者

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
Kyoma 3All-RoundSlash493107User Mentor Becoming Man Seeker of OmniscienceWeapon Spread Slash.pngA Flashing Ray of LightYakumo no Chigiri Alternative

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