From Tokyo Afterschool Summoners
Jump to navigation
Jump to search
|
|
Line 24: |
Line 24: |
| * Babe's [[Sacred Artifact]], the horseshoes on his boots, that could point towards water sources and cultivate the land he treads on is a reference to their importance in the growth of American settlers. In one story, Paul used Babe to straighten up logging roads by pulling on them with the excess used to make more timberland. Another story is how Paul tamed the Whistling River by tying it to Babe and the ox yanking it straight or after a cold winter, the impressions they left behind by their footprints filled up with water and the area became known as the "Land of 10,000 Lakes" now known as [[Wikipedia:Minnesota|Minnesota]]. | | * Babe's [[Sacred Artifact]], the horseshoes on his boots, that could point towards water sources and cultivate the land he treads on is a reference to their importance in the growth of American settlers. In one story, Paul used Babe to straighten up logging roads by pulling on them with the excess used to make more timberland. Another story is how Paul tamed the Whistling River by tying it to Babe and the ox yanking it straight or after a cold winter, the impressions they left behind by their footprints filled up with water and the area became known as the "Land of 10,000 Lakes" now known as [[Wikipedia:Minnesota|Minnesota]]. |
| * His dream of seeing a white buffalo calf and him being white instead of the more iconic blue, is in reference to how white buffalos were seen as sacred animals in part due to their connection to the sacred icon and primary cultural prophet [[Wikipedia:White_Buffalo_Calf_Woman|White Buffalo Calf Woman]] from the [[Wikipedia:Lakota_people|Lakota people]], wherein she taught the people the "Seven Sacred Rites" and to live harmoniously with the land. It is also prophesized that she would return as a white calf that would serve as a warning for great change. | | * His dream of seeing a white buffalo calf and him being white instead of the more iconic blue, is in reference to how white buffalos were seen as sacred animals in part due to their connection to the sacred icon and primary cultural prophet [[Wikipedia:White_Buffalo_Calf_Woman|White Buffalo Calf Woman]] from the [[Wikipedia:Lakota_people|Lakota people]], wherein she taught the people the "Seven Sacred Rites" and to live harmoniously with the land. It is also prophesized that she would return as a white calf that would serve as a warning for great change. |
| | |
| | {{Transient_navbox}} |
| | |
| {{Comments}} | | {{Comments}} |
Revision as of 07:47, 29 April 2021
Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
282+102.327*(Lv-1) |
ATK |
318+54.816*(Lv-1) |
HP @ Lv 60 |
6319.293 |
ATK @ Lv 60 |
3552.144 |
Max HP+20 Lv, +2000 HP |
10365.833 |
Max ATK+20 Lv, +2000 ATK |
6648.464 |
Skills |
Outrider |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 7, 13...) Apply Attack Power Reduction (Stackable 1)ATK Down by 0.7x for 6 turns (Irremovable Debuff) to self (Total turns 2, 8, 14...) Apply Attack Power Reduction (Stackable 2)ATK Down by 0.7x for 6 turns (Irremovable Debuff) to self (Total turns 3, 9, 15...) Apply Attack Power Reduction (Stackable 3)ATK Down by 0.7x for 6 turns (Irremovable Debuff) to self (Total turns 4, 10, 16...) Apply Attack Power Reduction (Stackable 4)ATK Down by 0.7x for 6 turns (Irremovable Debuff) to self (Total turns 5, 11, 17...) Apply Attack Power Reduction (Stackable 5)ATK Down by 0.7x for 6 turns (Irremovable Debuff) to self (Total turns 6, 12, 18...) Apply Attack Power Reduction (Stackable 6)ATK Down by 0.7x for 6 turns (Irremovable Debuff) to self / 100% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self and allies 1 square around self / 50~100%
|
Frontier Settler |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to allies directly adjacent to self / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Move hit units 1 square to the left / 50~100% [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
Raided Reckoner |
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +200~400 HP to self / 25~50% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100%
|
Peace Broker |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply AnchorPrevent forced movement for 3 turns (Buff) to self / 50~100%
|
|
Research Files
Official English
|
"A Transient cowboy from the Land of the Great Spirit. Attends elementary school, but wants to grow up big and strong as soon as possible, striving to become just like his big ol' buddy he calls Daddy. Loves playing baseball after school, then eating barbecue with all his friends when the game is done, but he never forgets to eat his oatmeal with lots and lots of milk every morning, too, to help him grow. His fondest desire is to cultivate a huge farm out in the wilderness, which he considers to be the very essence of frontier spirit. He often finds himself dreaming things that seem very strange to him, involving a white buffalo calf connected in some way to a great mystery from his home world. These dreams—these memories—are extremely vivid, and ultimately helped guide him to join a certain guild. Although he's very young, he adores farm work and hates anyone who would dare do anything to harm the land."
|
|
Translated from Japanese
|
Transient cowboy from the world of Great Spirits. He is an elementary school student who admires the previous big partner he had that he calls "daddy" and wants to be a big grown-up soon. He likes playing baseball after school and then eating barbecue with everyone. He also never forgets to eat the oatmeal with plenty of milk in it every morning so that he can grow tall. Babe is a bundle of the frontier spirit that dreams of spreading farms into the wilderness. However, it's said that he sometimes sees other dreams he shouldn't be seeing. That would be a dream of a white buffalo calf that extends into the Great Mystery. Babe has joined a certain guild as if guided by that memory. He may be young, but he loves farm work and hates people who tear up the ground.
|
|
Official Japanese
|
異世界グレイトスピリット出身の「転光生」カウボーイ。「ダディ」と呼ぶかつてのビッグな相棒に憧れを抱き、早く大きくなりたいと願う小学生。好きなものは、放課後のベースボールと、その後に皆で食べるバーベキュー。だけど、背を伸ばすためミルクたっぷりのオートミールをしっかり朝に食べることだって忘れない。荒野に牧場を拡げることを夢見る、フロンティアスピリッツの塊。しかし彼は、時に見るはずのない別の夢を見ることもあるという。それは、グレイトスピリットの「大いなる神秘」へと連なる、白いバッファローの仔牛の姿。そんな「記憶」に導かれるように、ベイブはとあるギルドに所属することとなる。幼いながら、牧場仕事を愛しており、大地をメチャクチャにする相手を嫌う。
|
|
|
Rarity |
4 |
Cost |
16 |
HP |
580+75.551*(Lv-1) |
ATK |
620+79.551*(Lv-1) |
HP @ Lv 65 |
5415.264 |
ATK @ Lv 65 |
5711.264 |
Max HP+20 Lv, +2000 HP |
8926.284 |
Max ATK+20 Lv, +2000 ATK |
9302.284 |
Skills |
Past Pioneer |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 7, 13...) Apply Attack Power Reduction (Stackable 1)ATK Down by 0.7x for 6 turns (Irremovable Debuff) to self (Total turns 2, 8, 14...) Apply Attack Power Reduction (Stackable 2)ATK Down by 0.7x for 6 turns (Irremovable Debuff) to self (Total turns 3, 9, 15...) Apply Attack Power Reduction (Stackable 3)ATK Down by 0.7x for 6 turns (Irremovable Debuff) to self (Total turns 4, 10, 16...) Apply Attack Power Reduction (Stackable 4)ATK Down by 0.7x for 6 turns (Irremovable Debuff) to self (Total turns 5, 11, 17...) Apply Attack Power Reduction (Stackable 5)ATK Down by 0.7x for 6 turns (Irremovable Debuff) to self (Total turns 6, 12, 18...) Apply Attack Power Reduction (Stackable 6)ATK Down by 0.7x for 6 turns (Irremovable Debuff) to self / 100% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self and allies on the entire board / 50~100%
|
Frontier Settler |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to allies directly adjacent to self / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Move hit units 1 square to the left / 50~100% [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
Raided Reckoner |
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +200~400 HP to self / 25~50% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100%
|
Bovine Broker |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self Apply AnchorPrevent forced movement for 3 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) / 50~100%
|
|
Official English
|
"Babe Bunyan's Sacred Artifacts are the Horseshoes attached to the soles of his cowboy boots, which bear a Rule that sees the ground they tread upon thoroughly cultivated and quenched with water. Back in his home world, he and Daddy used these Horseshoes to reclaim land and open up waterways in a number of locations, earning them much love from the residents. However, their Roles were always fated to dry up once the age of the Wild West came to an end; they always knew that as the path out west became more and more open and fertile, a new era would gradually begin to dawn and the two of them would be chased out into the sunset. Hence, Babe Bunyan was selected as a guide in Tokyo, to lead others to the place where everyone and everything is set to one day converge. What his manipulators failed to understand, however, is that anyone who's already been granted someone else's memories is unable to be further possessed. This is one of the core guidelines of the App: no Rule's effect may ever be overridden by another of the same type."
|
|
Translated from Japanese
|
Babe possesses horseshoe Sacred Artifacts attached to the bottom of his boots. It has the power to cultivate the land he steps on and shows where overflowing water streams are. By using that, he and his partner opened many waterways in his homeworld and became beloved by many people. But even their Roles were destined to finish with end of the age of the wild west. After trailblazing a path to the west a new age would come, and they would be driven away. Because of this, he was chosen by the guide who leads everyone to the place they'll one day reach. People who have already been given the memories of someone else will not be possessed by yet another party. This is based on the rule of powers being unable to overwrite another.
|
|
Official Japanese
|
カウボーイブーツの裏に付けられた、蹄鉄の「神器」。その「権能」は、踏みしめた大地を開拓し、溢れ出す水の流れを指し示す。それをもってダディと共に、故郷の数多の開拓地に水路を拓き、多くの人々に愛されたという。しかし彼らも、西部時代の終焉と共にその「役割」を終える定め。西への道を開拓した後から、更に新たな時代がやってきて、いつか自分も追われて落ちる。故に彼は「いつかすべてがたどり着く場所」の案内人に選ばれた。別人の「記憶」を既に与えられた者は、更に別の誰かから憑依されることはない。これは「権能」の上書き無効のルールに基づくものである。
|
|
Appearances
Transient Summons
Notes
- Babe Bunyan is named after the American and Canadian folk hero Paul Bunyan's blue ox named Babe. Paul found a calf during winter and took it in. But the calf was permanently stained blue by the winter and so Paul named him Babe the Blue Ox, and just like Paul, grew up to be a towering giant. The duo originated from oral tradition of North American loggers and are associated with the expansion of the settlers and the creation of some of the iconic American landmarks such as the Mississippi River.
- Babe's Sacred Artifact, the horseshoes on his boots, that could point towards water sources and cultivate the land he treads on is a reference to their importance in the growth of American settlers. In one story, Paul used Babe to straighten up logging roads by pulling on them with the excess used to make more timberland. Another story is how Paul tamed the Whistling River by tying it to Babe and the ox yanking it straight or after a cold winter, the impressions they left behind by their footprints filled up with water and the area became known as the "Land of 10,000 Lakes" now known as Minnesota.
- His dream of seeing a white buffalo calf and him being white instead of the more iconic blue, is in reference to how white buffalos were seen as sacred animals in part due to their connection to the sacred icon and primary cultural prophet White Buffalo Calf Woman from the Lakota people, wherein she taught the people the "Seven Sacred Rites" and to live harmoniously with the land. It is also prophesized that she would return as a white calf that would serve as a warning for great change.
246 comments
[]
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Enable comment auto-refresher
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |