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| *In the Islam, Israfil is the one to announce the Day of Judgment. | | *In the Islam, Israfil is the one to announce the Day of Judgment. |
| *His sacred artifact refers to the role of Israfil blowing the from a holy rock in Jerusalem to announce the Day of Judgement. The trumpet is said to be constantly poised at his lips, ready to be blown when God so orders. | | *His sacred artifact refers to the role of Israfil blowing the from a holy rock in Jerusalem to announce the Day of Judgement. The trumpet is said to be constantly poised at his lips, ready to be blown when God so orders. |
| | * His Charge Skill Exitium In Excelsis is derived from [https://www.dictionary.com/browse/gloria-in-excelsis-deo Gloria in Excelsis Deo] (which is also referenced in {{Transient icon|Gabriel}}'s Charge Skill), as well as Exitium, which is Latin for "destruction." It can be roughly translated as "destruction be to God on high" or "destruction in the highest degree." |
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| {{Transient navbox}} | | {{Transient navbox}} |
| {{Comments}} | | {{Comments}} |
Revision as of 08:42, 3 January 2024
Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
370+86.02*(Lv-1) |
ATK |
230+71.122*(Lv-1) |
HP @ Lv 60 |
5445.18 |
ATK @ Lv 60 |
4426.198 |
Max HP+20 Lv, +2000 HP |
9165.58 |
Max ATK+20 Lv, +2000 ATK |
7848.638 |
Skills |
Rectifier |
[While MovingWhen this unit is held by their player.] Increase horizontal movement by 1 / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Decreased Horizontal Movement (1 square)Decreases horizontal movement by 1 for 2 turns (Irremovable Debuff) to self / 100% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to self / 100%
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Doomsayer |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply AtrophierAcquire skill for 4 turns: [If Stationary] -8000HP to self / 100% (Irremovable Debuff) to enemies in a 2-square diamond radius around self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to enemies in Shot range / 45~90%
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Lamenter |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -150~-300 HP to hit units, steal 100% of decreased HP / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -10~-20 CP to hit units, steal 100% of decreased CP / 35~70%
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Rain Minstrel |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Burn / 100% (Buff) to allies in a 2-square diamond radius around self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove BuffRemove one buff (Debuff) to enemies in a 3x3 area around the front of self / 35~70%
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Illustration |
naop, LW |
Scenario |
―― |
Voice |
Hiroaki Hirata |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
Gate |
Eden |
Guild |
Rule Makers;Unaffiliated |
School |
Unknown |
Release Date |
2022-04-05 (v4.16.0) |
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Research Files
Official English
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"An orchestra-conducting Transient angel from the world of Eden who presides over water and always seems to have an excitable, borderline awestruck disposition. Appeared in Tokyo by possessing the body of Zabaniyya, an angel from Gehenna. Speaks very politely and is known to preach mercy and compassion for sinners while tears stream down his face, though this belies his true nature, for he is in actuality a being only permitted to descend to earth and incarnate thereupon at the time of final judgment. His Role only allows him to know joy when beholding the blood, tears, and suffering that accompany humanity's cataclysmic curtain call, and he cannot help but smile widely when gazing down upon the screaming masses of an Armageddon as it unfolds. Supposedly, the tears he sheds will flood the world and wash its surface clean, which also makes him a natural enemy to the angels of fire. Since all that he is hinges upon the blood and tears of all beings staining the earth, he's come to loathe the sacred Chalice that can handily catch and hold every last drop of it as it falls. His incarnation in Tokyo is a bit more complicated than that of the typical Transient Summon, requiring the additional fulfillment of certain very specific, very strict conditions in order to transpire."
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Translated from Japanese
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An orchestra conductor from the world of Eden. He is the angel with dominion over water and is always displaying entrancing bewitching behavior. He has possessed the body of the angel from Gehenna Zabaniya and thus appeared in Tokyo. He always speaks in a polite tone with tears streaming down his face as he speaks of pitying sinners. Israfil however is only permitted to descend and incarnate into the world at its end in what is known as the Last Judgment. He holds the role of knowing the joy of life only when he sees the suffering forms of people bleeding and crying. So whenever he looks down on people who are screaming, his smile never goes out. The tears Israfil sheds is said to soak and wash away the world, and is the natural enemy of fire angels. To him, blood and tears are things that should fall to the earth, so he dislikes the holy grail that catches them. A certain exceedingly harsh condition must be satisfied for him to descend to Tokyo through the summoning principle.
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Official Japanese
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異世界エデン出身のオーケストラ指揮者「転光生」。水を司る天使であり、常に恍惚とした妖艶なる振舞いを見せる。ゲヘナの天使ザバーニーヤの肉体を乗っ取って、この東京に現れた。口調は常に丁寧で、涙を流しながら、罪人たちを哀れむ言葉を語る。しかし彼は、世界の終焉、いわゆる「最後の審判」の時にのみ、降臨し受肉することを許された存在。その災厄の中で誰かが血と涙を流し、苦しむ姿を見ることによってのみ己が生の喜びを知る「役割」を持つ。故に彼は、悲鳴を上げる者たちを見下ろしながら、常に笑みを絶やさない。イスラフィールが流す涙は、世界を濡らし、洗い流すとも言われ、炎の天使たちの天敵である。彼にとって血と涙は地に流されるべきものであり、それを受け止めてしまう「聖杯」の器を厭う。この東京に「転光」召喚と呼ばれる術理を経て降臨する際には、とある「きわめて厳しい条件」を満たすことが必要。
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Rarity |
5 |
Cost |
24 |
HP |
1400+82.653*(Lv-1) |
ATK |
1000+66.327*(Lv-1) |
HP @ Lv 70 |
7103.057 |
ATK @ Lv 70 |
5576.563 |
Max HP+20 Lv, +2000 HP |
10756.117 |
Max ATK+20 Lv, +2000 ATK |
8903.103 |
Skills |
World Reverser |
[While MovingWhen this unit is held by their player.] Increase horizontal movement by 2 / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Decreased Horizontal Movement (2 squares)Decreases horizontal movement by 2 for 2 turns (Irremovable Debuff) to self / 100% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to self / 100%
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Propheteer |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply AtrophierAcquire skill for 4 turns: [If Stationary] -8000HP to self / 100% (Irremovable Debuff) to enemies on the entire board / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to enemies in a 3x3 area around the 2nd square in front of self / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2.5x damage to StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff)-affected enemies / 100%
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Lamourenter |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -150~-300 HP to hit units, steal 100% of decreased HP / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -10~-20 CP to hit units, steal 100% of decreased CP / 35~70% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to enemies near hit units, on the left and right of them / 35~70% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100%
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Rain Conductor |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply PurificationAcquire skill for 3 turns: [Turn Start] Remove Debuff from self / 100% (Buff) to allies in a 2-square diamond radius around self Apply Burn ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Burn / 100% (Buff) to allies in a 2-square diamond radius around self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove BuffRemove one buff (Debuff) to enemies in a 5x3 area around the front of self / 35~70%
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Skill Evolution(s) |
Judgment Announcer Cherubini |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply AtrophierAcquire skill for 4 turns: [If Stationary] -8000HP to self / 100% (Irremovable Debuff) to enemies on the entire board / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to enemies in a 3x3 area around the 2nd square in front of self (If HP = 100%) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2.5x damage to StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff)-affected enemies / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turn 1) Apply DoubtWhen not possessed: ATK Down by 0.1x; When possessed: ATK Up by 10x for 2 turns (Debuff) to enemies in a 3x3 area around the 2nd square in front of self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP = 100%) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 4, 8, 12...) -750~-1500 HP to enemies on the entire board, steal 100% of decreased HP / 40~80%
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Illustration |
naop, LW |
Scenario |
―― |
Voice |
Hiroaki Hirata |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
Gate |
Eden |
Guild |
Rule Makers;Unaffiliated |
School |
Unknown |
Release Date |
2022-04-05 (v4.16.0) |
|
Official English
|
"Israfil's Sacred Artifact is a Trumpet that, when sounded, will unleash a powerful flood to wash away all of existence. Israfil was given permission to unleash this immense power only on Judgment Day, the great upheaval of heaven and earth promised to occur only once in a certain world by the almighty of his faith. As the spectacle unfolds, all life will be swept away and placed on trial to separate the good from the evil. Those deemed good will be sent to the Aether, while those deemed evil will be condemned to the Nether, and both will live on eternally therein. There are to be no second chances, and any attempts to resurrect those who've perished will be seen as an act of treason against the faith; it's for this reason that the Sacred Artifact known as the Chalice, borne by another, stands as anathema to Israfil. He is, in effect, the angel who appears at the end of any given world and helps guide the people who dwell there to their final destinations. Yet he can't help but wonder, where lies his own final destination? He's borne witness to the ends of so many worlds without knowing where or when his own might come, yet the first notes of his funeral dirge may be sounding sooner than he realizes."
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Translated from Japanese
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Israfil possesses a trumpet Sacred Artifact that is said to bring destructive floods when blown. But due to his faith, the only time it is possible for him to use it is during the Last Judgment. It is the promised comeback play promised by God long ago that can only be done once in a world. It is the courtroom drama that destroys all life and classifies everything into good and evil. The good then go to heaven while the evil go to hell where they will spend all of eternity. Redos are unaccepted and resurrection of the dead is an act of treason towards his faith. As such, Israfil considers the Holy Grail that denies him to be his mortal enemy. Well then, Israfil has only appeared at the demise of various worlds and sent the residents to their final destinations. He himself wonders where his final ending lies though. It is a question he has had no answer to as he sends world after world to their doom. Perhaps it won't be too long before Israfil will hear his own funeral dirge.
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Official Japanese
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ラッパの「神器」を持ち、鳴らすことで滅びの洪水を起こすことが出来るという。ただしそれが行使されるのは、彼の信仰において「最後の審判」でなくてはならない。それは、かつて1つの世界でたった1度だけと「神」に約束された天地の逆転劇。あらゆる生命が滅び去り、善と悪とへ選り分けられる法廷劇。そして善なる者は天界にて、悪なる者は冥府にてその後の永遠を過ごすのだと言う。やり直しなどは認められず、死者の復活なぞは信仰への反逆行為である。故に、己を否定する「聖杯」はイスラフィールにとって不倶戴天の敵であるのだ。さて、このように彼は様々な世界の終わりにのみ現れ、そこに生きる者たちを永遠の終着地へと送り届けてきた。だが彼は思う、己自身の「永遠の終わり」はいったい何処にあるのだろうか、と。分からないまま、いくつもの世界の終りを見届け続けてきた。しかし、まもなくイスラフィールも聴くだろう、己に向けられた葬送曲を。
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CV
CV
Event |
Line |
Summon |
死をもってしか、生を感じることは出来ません。僕はイスラフィール、君の破滅をお見せください……ああ、なんと哀れな……アーッハッハッハ! |
Beginning of Battle |
さあ楽器の皆様、良い音を奏でてくださいましね |
Move |
今こそラッパを吹き鳴らしましょう、ハハハハ! |
Attacking |
アーッハッハッハ! |
Skill Activation |
泣き濡れましょう |
Hit (minor) |
ウッ |
Hit (major) |
ウワーッ、グッ |
Charge |
最後の審判、今ここに在れ!凶終激末、ラーヴィ・エール!……悲しいですねぇ、アッハハハハハハハ |
Victory |
僕の涙が止まりません、アッハハハハハ! |
KO'd |
あぁ主よ、音楽が、聞こえます |
Love |
このような僕を、君は愛してくれますか。泣いてばかりのこの僕を。ああ……ならば僕めは、君のものです。 |
Event (Shop) |
Line |
Open Shop |
ようこそいらっしゃいました、何をお求めに?最後の審判に備えられるが良いでしょう、全くもって無駄ですが。アッハハハハハハ |
Close Shop |
さようなら、ひとまずはこの世界も終わりです。偽りの終末でしかありませんでしたが……またお会いしましょう、シャイターン。 |
Encouraging |
ああ、どうかそんな顔をなさらないでください、嬉しくてたまらなくなってしまいますから。この世界が、僕の涙で沈んでしまいますから。 |
Touched |
ああ、僕めのこの心臓に触れたいのですか?よろしゅうございます、存分にどうぞ。生きる喜びに跳ね回ってございましょう? |
Conversation (1) |
いつも泣いてばかりいる僕めをどうか、お許しくださいませ。ですがね、こんな僕でも、生きていられることが嬉しくて仕方ないのです。誰かの破滅を、あぁ……僕は喜んでいる。 |
Conversation (2) |
雨とは、天の嘆きです。それが極まった時、罪は裁かれ、人は洗い流される。そして地上は、元の姿へ癒されるでしょう。 |
Conversation (3) |
気持ちの良い週末ですね、僕のサモナー様。よろしければラッパを鳴らして、気分を盛り上げて差し上げましょうか、ハハハハハ! |
Conversation (4) |
この僕は、世界の破滅に遣わされるだけの天使。最後の審判の中でしか生きられない。故に、我が喜びは誰かの死!ハハハハハハ、なんと悲しい! |
About Someone (1) |
復活の聖杯など、只人には過ぎた奇跡です。そう、死者が蘇るなど決してあってはならぬこと。僕の存在意義を揺るがしかねぬ大罪ですとも。 |
About Someone (2) |
君も、あの愚かな天使アザゼルのように、僕の鎖に縛られますか?荒野の穴に放り込み、石を置いて差し上げましょうか?……ああしかし、あの悲鳴は良いものでした。 |
About Event |
世界の終末、最後の審判に相応しき有様は、確かにこの東京に顕現しました。しかし、このやり方では駄目だった…… |
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open-2 close-2 greeting self character-3 character-4 event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
All versions of Israfil are limited to the banners listed below. They cannot be obtained via permanent summons.
Notes
- Israfil is the Arabic name of the archangel Raphael.
- In the Islam, Israfil is the one to announce the Day of Judgment.
- His sacred artifact refers to the role of Israfil blowing the from a holy rock in Jerusalem to announce the Day of Judgement. The trumpet is said to be constantly poised at his lips, ready to be blown when God so orders.
- His Charge Skill Exitium In Excelsis is derived from Gloria in Excelsis Deo (which is also referenced in Gabriel's Charge Skill), as well as Exitium, which is Latin for "destruction." It can be roughly translated as "destruction be to God on high" or "destruction in the highest degree."
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