From Tokyo Afterschool Summoners
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Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
367+92.469*(Lv-1) |
ATK |
233+64.673*(Lv-1) |
HP @ Lv 60 |
5822.671 |
ATK @ Lv 60 |
4048.707 |
Max HP+20 Lv, +2000 HP |
9672.051 |
Max ATK+20 Lv, +2000 ATK |
7342.167 |
Skills |
Accumulator |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 25~50% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +15~30 CP to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 1 turn. (Buff) to self / 100%
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Serious Rescuer |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies directly adjacent to self / 30~60% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing WeakeningWhile user has Blessing: ATK Down by 0.5x for 4 turns (Irremovable Debuff) to enemies on the entire board / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to hit units and enemies directly adjacent to them / 100%
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Disseminator |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +200~400 HP to allies directly adjacent to self / 40~80% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] +200~400 HP to self / 35~70% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) / 50~100%
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Dignified One |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 15~30% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to enemies in front of self / 45~90%
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Research Files
Translated from Japanese
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A member of the Arakawa Wanderers, he's a Transient who's also a danger zone livestreamer. He's happiest when people say that they're grateful to him, and other members call him a serious rescuer. He wanders through ruins and armed areas all over Tokyo, solving all kinds of problems. His targets range from small lost items to matters of life and death. However, he always chooses "what is best for the person who needs saving at the moment." This is true even if it means making everyone but the person in trouble, even God, his enemy. No matter how many times his hardened limbs are shattered like roadside stones, he will reattach them. His firm will and the strength of his gaze, which never fades from his shiny smile, are filled with a sense of stability. However, if he senses a voice calling for help, he will drop everything and go straight for it, so he often gets fired from his part-time jobs due to him leaving early or being absent without permission. His academic performance is also in a precarious state, and he's extremely unstable both socially and financially. Recently, he seems to be excited about being entrusted with the role of a being they call Asura. In the present day, after the gods and Buddhas have all left Tokyo, he has his own Role. His guild master, who can win against him with his Rule, says he's a pain to deal with.
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Official Japanese
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荒川ワンダラーズに所属する、危険地帯ライバー「転光生」。ありがたいと言われることが何より嬉しい、他メンバー曰く「救済ガチ勢」。あらゆる困りごとを解決するため、東京中の廃墟や武装地域を彷徨っている。対象は、些細な探し物から生き死にに関わることまで。ただし常に「今現在の要救済者にとっての最善」を選ぶ。困っている本人以外の誰を、神を敵に回しても、である。硬く鍛えた手足が何度、路傍の石の如く砕かれようとも、接ぎ直し。ツヤテカな笑みを崩さぬ固い意志と眼光の圧は、安定感に満ち満ちている。ただし、助けを求める声を感知すれば、すべてを放り出して一直線。それ故に無断早退・無断欠勤・無断欠席が多すぎてバイトはすぐにクビ。学業も危うい状態であり、社会的にも収入的にも超不安定である。最近は、彼らが阿修羅と呼ぶ存在の後を託された、と張り切っているらしい。この東京の地から神も仏も退場した後の現代に、彼は自分の「役割」を持つ。「権能」で相性勝ちできるギルドマスターからちょっとだけ苦手にされている。
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|
Rarity |
4 |
Cost |
16 |
HP |
729+91.949*(Lv-1) |
ATK |
471+64.173*(Lv-1) |
HP @ Lv 65 |
6613.736 |
ATK @ Lv 65 |
4578.072 |
Max HP+20 Lv, +2000 HP |
10452.716 |
Max ATK+20 Lv, +2000 ATK |
7861.532 |
Skills |
Stone Jizo of Sainokawara |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +20~40 CP to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 1 turn. (Buff) to self / 100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] +20~40 CP to self / 50~100%
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Post-Buddha Era Savior |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies 1 square around self / 40~80% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing WeakeningWhile user has Blessing: ATK Down by 0.5x for 4 turns (Irremovable Debuff) to enemies on the entire board / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to hit units and enemies in a 2-square diamond radius around them / 100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Blessing+300~600HP/turn for 4 turns (Buff) to hitting units / 100%
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Ruins Streamer |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +400~800 HP to allies in a 2-square diamond radius around self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] +400~800 HP to self / 40~80% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +200~400 HP to allies 1 square around self / 35~70% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100%
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Dignified Boddhisattva |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 40~80% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Double LockBlock skill and CS activation for 3 turns (Debuff) to enemies in front of self / 45~90%
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Translated from Japanese
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His Sacred Artifact is Alaya-vijnana. It's based on a faith that recognizes the outside of time and space and spans multiple other worlds and is said to reveal the power to draw out options for salvation. Since it's not limited by time, it can capture even those who have gone in the opposite direction. This is how Ksitigarbha is able to reattach his limbs, even if they were broken so badly they couldn't possibly be reconnected. His very body is a Sacred Artifact that guides him to those needing help. This power doesn't save others, only guide him, so it falls on him to solve the trouble himself. So in preparation for any troubles, he trains at the gym eight times a week. His stoicism has led to his muscles being hard as stone, something that even the superman from the rival guild respects. He's also aware that his actions are a game of cat and mouse, and is aware of his own limitations. So at some point, he began to go to areas with unstable security in an attempt to gain allies. When he started streaming his "salvation" journey, he became unexpectedly popular. As a result, he became known as a ruins streamer by some people. He has a good feeling for those like him who are aware of what they lack. He's making a petition to save the children of life, like an endless pile of stones in the Sainokawara.
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Official Japanese
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阿頼耶識の「神器」。時空の外側を認識し、複数の異世界にまたがる「信仰」に基づく。そして、救済への選択肢を手繰り寄せる「権能」を顕すという。時間によって制限されない為、明後日の方向へ行った相手さえ捕捉する。また、ジゾウはこれで、二度と繋がらない程に砕けた四肢を繋いでいるという。肉体そのものを「神器」として、自らを助けを求める者の元へと導くもの。これらの力は直接「救済」するものではなく、導くだけ。困りごとの最終的な解決はジゾウ本人の努力に委ねられている。よってジゾウは、あらゆる困難を救済するため、週8でジムに通ってトレーニング。石の堅さの筋肉は、ライバルギルドの超人も一目置くストイックさによるもの。また自らの行いがイタチごっこであることを自覚し、己1人の限界も心得ていた。なのでいつからか同士を増やす試みとして、治安が不安定な地域へ赴くように。「救済」の行脚を配信し始めると、思いの外人気が出てしまう。結果、一部の層からは廃墟系配信者として認知されることになったのだった。自らに欠けたものを自覚する同類に対して、好意を持つ。賽の河原で無限に石を積み続けるように生きた子らを救う請願を立てている。
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CV
Event |
Line |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Notes
- He's based on the bodhisattva of the same name who's usually depicted as a Buddhist monk in East Asian Buddhism.
- His name can be translated to Jizo (地蔵) in Japanese, which is his name in the original version of the game.
- His Charge Skill, Om Svaha, is a mantra used in Hinduism and Buddhism.
- "Om" is considered the sound of the universe, and "Svaha" is a Sanskrit word often used at the end of a mantra, and can either signify "well said" or "so be it."
- Sainokawara (賽の河原) means "Riverbed of the Netherworld," which is appropriate as it's said to be the riverbed of the Sanzu River. In some legends, Ksitigarbha is said to protect the souls of children who are condemned to stack piles of stones at this riverbank.
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