Vivid Nobility

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Vivid Nobility
JP Name 精彩なる貴人
Trigger timing Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self
Proc Chance 50%

Vivid Nobility
JP Name 精彩なる貴人
Trigger timing Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self
Proc Chance 45%
This is an additional effect

Vivid Nobility
JP Name 精彩なる貴人
Trigger timing When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)
Effect Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 3 turns. (Buff) to self
Proc Chance 100%
This is an additional effect

Transients with 精彩なる貴人

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
Otohime 4WaterSnipe370830Vivid Nobility Emotional Management AI Mechaman One Who Puts Years to RestWeapon Spread Snipe.pngCherished Forbidden BoxStrongbox Protocol

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